
Think your way in, observe the enemies and sneak into their base and complete your objective. You have the total freedom to choose your path - guns blazing or silent assassin - it's your choice! Beyond Enemy Lines is an unforgiving, intense experience where skill and tactical decisions matter!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
IGL2的原班人马打造的15年前风格的FPS操作体验+10年前的画面 的潜入游戏。 就算从潜入角度来说,这个游戏也很一般,除了广阔无限的地图以外几乎没有任何优点。远景渣渣,敌人动作僵硬,物体碰撞模型有bug,AI很死板,哪怕一块一平方米大小面积的石头块都能让他们捉迷藏。官方所宣传的多种任务完成方式其归根结底就两种:一,潜入不杀人。二,突突突一路到底。所让你选择的途径仅仅是几条道路不同而已。 现在是2017年了,我虽然是个老派FPS迷,可是也对这个作品失望,因为几乎所有的开发商都在学习进步,而这个开发商却在原地踏步,说的勉强点吧旧瓶装新酒。咱复古归复古,你看新DOOM和德军总部怎么样?它们仍然保留了old school的那种血腥刺激的杀人快感和一流的操作手感,但是增加了很多元素东西。而这个Beyond Enemy lines,就连屋内的设施都简陋无比,15年前的三角洲特种部队2都比它强,你们别被商店页面那个视频和几张图片给骗了,事实上不是那么回事儿。 之所以给好评是我认为差评大家都不会细看,只有好评才能让大家专心看一遍。我不会退款,权当支持老牌开发商了,对于现在玩惯了各种大作的玩家们,千万别入手,否则后悔死你。我只推荐给能习惯IGL1/2操作的老玩家,和既能忍受bugs和无聊流程的潜入癖好者。总体评价:5/10分。 -------- 对了,这家开发商的另一款作品Revenge: Rhobar's myth更别买,这就是一个半成品,我上次就想给它差评来着,想想还是算了万一人家最后做完了呢,这个游戏留给我的印象就像三流MOD爱好者做了一半后上传到论坛给大家尝试体验的。
I'm a fan of Project I.G.I. and already liked this game very much when it just came out, because of the similarities in the core gameplay, and I missed this feeling a lot. BEL fullfilled my expectations and is still getting better with every update. Going completely stealth is hard to master. In case of failing to stay undetected - which you should try as long as you can - you really need to aim precisely, otherwise you're a dead man if you have no cover nearby. This should be a tough walkthrough challenge for Centerstrain01, who knows his videos ;) I appreciate the continuous work of the developer and can't wait for new missions!
Word Tactical is recently thrown around a lot and it usually refers to games like Operation Flashpoint, Armed Assault, Ghost Recon, Swat etc. Despite their history, many tactical shooters have being changed over the years and they are going further and further from their origins with each new entry. Among the good old games there was a small first person shooter developed by Innerloop studios called Project IGI. IGI series was not very popular and was killed after the release of a second game, IGI 2 Covert Strike. Despite that the series is unfairly underrated, both games are very enjoyable to play even today. As a huge fan of IGI series I got quite excited when I first discovered Beyond Enemy Lines, because like every other fan, I was waiting for IGI 3, even though I knew it won't happen. Now 14 years later we get a spiritual successor to IGI, developed by a single developer. After playing alpha version for several weeks and finally getting hands on the finished game I can proudly say Polygon Arts you did it! Project IGI is a first person shooter set during Cold war. You play as an IGI agent David Jones, who is tasked to track down stolen nuclear warhead by infiltrating various locations to get the right information and blowing up a few things along a way. If the lack of creative narrative is pushing you from buying Project IGI, gameplay certainly won't. Beyond Enemy Lines shares the same formula and throws you into mud from the start. Levels are large and each offers multiple routes and a long list of hidden items. Unlike most games of today, health doesn't regenerate when you're injured. In order to recover, you need to search for medic kits. So exploration is highly recommended. One thing you can really count on is that this game will kick your a55 and if you're not purely focused on a mission from start to finish, you're gonna take a serious beating. Enemies, although not very smart, have very powerful weapons and they rarely miss and if they catch you by surprise you'll end up six feet under. It can get very frustrating at times, but it becomes very satisfying when you return them a favor and beat a level. As I've said, enemies can be problematic. Once they lose sight of you, they'll come back to their regular patrols or even get easily distracted once they see a dead body or hear you whistle. As silly as that sounds their dumbness is the only way you're gonna beat the game. If enemies would chase you mercilessly, as in Far Cry 2 for example, game would be nearly impossible to complete. Once they take damage, some enemies will return fire, while others will run and hide. Animations are not done very well. Once enemies see you, they all react in a same way before they open fire. You no longer see arms when climbing a ladder, nor when using a map computer and also barrel of your rifle can go through walls and objects. It's important to know that none of these things break the game, nor ruin the experience. If going in alone into a fortress full of well trained enemies sounds like a mission impossible to you, then what I'm about to say will break you completely. There is no mid-mission saving. No quick saves. No checkpoints. When just one mistake could wipe up your entire progress and push you back to start of a mission, you'll play the way it's meant to be played by carefully planning your each move and checking every corner. This kind of gameplay creates a huge amount of tension from start to finish and gives you a feel as if you are in a real life situation. Like every game, it has it's faults, but if you are failing, it's simply because you're not playing well. This is a game about critical planning and surveillance. It forces you to think before you act, search for elevated positions, tall grass and bushes and attack enemies when they least expect. Enemies in this game are like obstacles, like switches you need to turn off in order to progress, but the real challenge is to figure the order you need to turn them off that best fits your playstyle and unlike Project IGI, some enemies change patrol patterns or spawn on different locations every time you start a mission, so you have to think on a fly. Game doesn't have a huge list of weapons, as you might expect, but weapons are varied. Weapons like your pistol and MP5 are equipped with silencer for stealthier approach. Assault rifles like M4 and AK47 are very powerful, but not very accurate. This totally makes sense because most enemies carry a Kalashnikov and if it wasn't nerfed, it'd be overpowered and because it's very common, you'd never round out of ammunition. M4 in the other hand fires 3 rounds burst and is very useful at medium and short range. Shotgun is useful to devastate enemies at short range, just as a Dragunov for a long range. Overall, weapons are far easier to handle than in alpha version. When using a medical syringe, you can see the percent of health points left in a syringe, just as you see an ammo on a screen when holding a weapon. You can choose to heal yourself as little or as much as you won't, until you run out of points of course. Heads Up Display is very small and simple and controls are easy to remember. There are no grenades, machine guns, nor grenade launchers. However, there are plenty other useful tools, like a map computer, night vision and binoculars. Map computer gives you a satelite view of a whole mission and highlights enemies and the objectives. Binoculars is very useful for seeing enemies in the distance. You're not forced to use of these and I personally prefer listening to enemy footsteps and run and hide when things go wrong, rather than searching for them on a map computer. Beyond Enemy Lines sadly doesn't have a multiplayer, but considering I'm a developer as well and I understand how big trouble it is to set the server running, I can't blame him. After all everything from gameplay, to story and level design, website, trailers, articles and so much more was done by just one man. At the end of a day, Beyond Enemy Lines is a great game that lives on it's promises. No one ever said that this game will be easy, nor feature scripted sequences with a groundbreaking narrative. It's what it's meant to be, but if you don't like IGI games, chances are they you'll not like this one either. While many may say that Beyond Enemy Lines is a modern game with an old school gameplay, unlike most so called tactical shooters, Beyond Enemy Lines stayed true to it's original formula that made IGI games great in a first place and improved upon it. It's a game that takes time to master, but once get the hang of it, it will become very enjoyable and addictive. Rating: 8.5/10
I dont care who made this game and if he did it by himself with no help.. this game is just bad, graphics are weak with huge v-sync issues, animations are terrible especially switching weapons, blood is orange, it takes like 3-4 bullets to kill a guy even if you shoot to the center of a mass, bullet ballistics are awful, the sound is very irritating. Also the game is way too pricy for what it offers, stay away.
Project I.G.I is one of my favorite games. And this game is a very good "remaster". I love it! :)
Imagine a bad Project I.G.I. This is what this game is. It's the kinda game you don't buy until it's in the bargain bin.
I really wanted to give this game a chance, but it fails in almost all points it advertises. First I want to say that even though the graphics and sound are bad, this is to be expected with a 1 man project like this, The AI is laughably bad compared to modern stealth games like Deus Ex: Human Revolution or even old Thief titles. They dont understand it when someone is shooting at them or their comrades and go back to their standard routines after a few seconds. On the other hand, they have incredible aim and can spot you over large distances while sometimes they cant spot you even when youre 2 meters away. This makes the AI very unpredictable and unfair. The stealth itself fails because there is no indicator how visible/audible you are to the enemies. The best tactic so far is to stay out of the maximum detection range of the enemies and snipe them with your MP5. Some missions are fine, but some are designed to only have 1 or 2 viable options instead of the "thousands of routes" promised in the Steam description. Final Rating: 3/10 Also its way cheaper on key reseller sites than on Steam, but maybe these keys are not legit?
Love this game because of its similarity to one of my favourite game Project IGI. Can we get few Improvements : 1. Health Indicator 2. Highlight security cameras on Droid. It would be good to know cameras to plan ahead. 3. Weapon recoil is too much when aiming down the sight. So its much easy to kill using crosshair than iron sight. Its should be other way around
Beyond Enemy Lines ist endlich wieder einmal ein Spiel welches einen fordert. Es gibt keine Anzeigen wo ein Gegner ist oder das Missionsziel so wie im richtigen Leben halt. Das macht die Sache natürlich schwieriger aber genau deswegen sticht BEL aus dem Military Stealth Tactical FPS Genre heraus. Die Grafik ist sehr schön und die Spielewelt hat eine stimmungsvolle Athmosphäre, vor allem nach dem letzten Update und der Entwickler supported das Game auch nach dem release von allen Seiten so etwas ist ja auch nicht mehr slbstverständlich heutzutage. Einen Workshop mit einem guten und recht einfachen level editor gibt's auch noch als Boni. Die DLC's muss man nicht kaufen, ausser man will den Entwickler damit unterstützen, bis auf Arctic Hawk (sehr zu empfehlen) welches man kaufen muss, zahlt sich aber aus die Missionen im Winterland sind sehr geil und fordernd da hilft dir nicht mal mehr die map wenn ein Schneesturm übers Land wütet. Allgemein zum Gameplay: Es gibt zwar keine Anzeige aber man hat durchaus Hilfsmittel wie eben die Map in der man Gegnerbewegung und die Missionsziele sieht. Man kann seine Mission steath-mässig lösen oder kämpfen bzw eine kombi daraus wirds dann meistens :) Wenig Waffen und Wenig Munition und ebenso wenig Medipacks, man kann die Waffen der Gegner einsammeln und natürlich verwenden, trotzdem muss man mit den Recourcen haushalten, wenn man hin und wieder einen Messerkill macht spart man schon Munition. Die Gegner sind hart vor allem sieht man sie oft nicht wodurch man seine Taktik ändern muss, am besten man nimmt sich ein wenig die zeit und checkt die Lage mit dem Fernglas ab was mittlerweile eines der wichtigsten Hilfsmittel ist. Der Preis ist auch vollkommen legitim für gute 30 Stunden plus, vor allem ist es jedesmal ein bisschen anders wenn man eine Mission spielt. Speicherpunkte gibts nicht man muss die Mission einfach schaffen wenn du stirbst gehts von vorne los. Alles in allem eine grossartige Bereicherung für das tactical fps genre, mit einem grossen Anteil an Realismus überzeugt Beyond Enemy Lines in allen Bereichen. Sehr zu empfehlen !!!
As others have stated, Project IGI was definetely an inpiration for this game. No hand holding, No tutorial pop ups. Gadgets and guns. In the short time I have owned this I have seen huge improvements. One being the graphical overhaul which stepped it up. Is it a AAA shooter? No. Is it a great indie old school shooter. YES Did I mention a mission editor? That's right, the dev even included an editor to let you create your own map! You choose from several premade landscapes and from there you can place structures, enemies, create objectives, etc Upload it to the workshop, or download other peoples and give them a try. TLDR Good shooter. Lots of replayability.
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