
Beyond Citadel is an anime style retro throwback shooter inspired by the classics of the 90's, with realistic gunplay mechanics, anime violence and fast paced combat. Fight your way through the heavily armed mechanical fortress and discover the secret that lies beneath.
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About

Beyond Citadel is a single-player FPS inspired by the FPS classics of the 90’s, featuring anime style 2.5D graphics and realistic gunplay mechanics.
◆Various weapons of realistic gunplay

・From black powder firearms to futuristic energy weapons.
・Each weapon requires different handling.
・Conditions of the weapons decrease on firing and sometimes they can be jammed.
◆Various locations and tough opponents

・Explore the fortress and acquire new skill
・In-door and out-door hand-crafted levels
・From foot soldiers to armored vehicles… and horrific hostile creatures!
◆Atmospheric world and unique characters

・You are not alone. Your allies will aid you on your journey.
・Intense destructive effects color the dark futuric world.
Overthrow the Trumpeters and cancel the Apocalypse.
The world is relying on you…
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩爱玩,给我打爽了
the shootings pretty fun
非常棒的独立游戏,战斗系统,美术,音乐和剧情都很好
前言:我很少写游戏评测,但我认为这个游戏值得我写如此多的字数来表达我对这个游戏的喜爱。 [h1]一款看起来二次元实际又完全不二次元的doomlike游戏.[/h1] 我说实话,《超越堡垒》能出现在我的游戏库里其实完全不为别的,就是因为他的外表是动漫美少女+枪战,当我实际点进游戏商店页面的时候,我才意识到这是一款彻头彻尾的doomlike游戏。 一般来说,没有自带中文在国区一般是不会有推荐优先之类的算法,毕竟很多人秉承的是没有中文就不会玩的原则,即使游玩结束后我尝试推荐给他人,回复我的也都是“没有中文我玩个屁。”的评价,很明显很多人在游玩游戏的前提下会先去查看此游戏是否支持自己的国家语言,随后才会去选择这款游戏。 [b]但是即便如此,我还是十分推荐这款游戏,不管你是否学习了第二第三语言也好,找着翻译器也罢,网上的翻译补丁也好,我都希望你能,你可以的话,真的真的尝试一下。[/b] 实际上,不管是原版的《毁灭战士》也好,《超越堡垒》也罢,所谓的文本都没有实际上那么重要,因为对于玩家来说,doomlike其实一直秉承着我在哪,我是谁,我怎么有个big fxxking gun 和一堆怪物,剩下的结果就只是显而易见。《doom》本身也是秉承着血肉交织的爽感,以及出色的gunplay,满足着人类最原始的欲望杀出了一片天,直到今日,经久不衰。 《超越堡垒》实际秉承着相同的理念,他的gunplay动画以及种类繁多的武器,出色的击杀反馈真的给出了一份不错的爽感()。只是唯一不同的是,你杀的是美少女。 [h1] 硝烟弥漫,血肉纷飞。[/h1] 说是美少女,但其实本作所有的敌人都是无性别的,这本身与剧情有关,但毕竟大伙都是视觉动物,他看起来像美少女,那他就是。 本作拥有难度自选以及可关弹匣以及耐久功能,前者即便是最高难度下后期主角的机动也是完全超模到姥姥家的性能,你要是愿意完全可以直接创过去所以相当于没有难度,后者则是在弹药的限制上又额外增加了一层弹匣机制,再加上本身相对繁琐的装弹步骤,初次上手可能会有稍微不习惯,但是后面会有不需装弹的武器(部分boos战限时使用)以及最后部分的救世主(血肉武器)。平常只要记住想要换弹的时候记得按一下X即可。 对于耐久,实际上流程给的repair以及更换的武器的节点有很多,但实际上repair的补充有点跟不上消耗,耐久越低卡壳的几率就越高,归零甚至会直接炸膛(不可修复),在部分极端情况(没钱但有repair)下是真的会硬生生的卡住你的通关选择,所以还请多注意武器耐久。 至于击杀反馈,大伙第一次击杀的时候都会吓一跳,怎么五脏六腑飞一地啊,怎么惨叫声这么大,但是得益于偏二次元的画风以及像素游戏的类型,本作的血腥程度实际没有那么的恐怖,实际更多的其实是猎奇。后期奇形怪状的敌人,缸中之脑的些许小设计,都能看到不少小巧思。 [h1]前期CQB,后期大杀器。[/h1] 游戏的前期主角的能力其实并不多,但是主角一开始即可拿到能用到结局的大杀器(杠杆步枪)又弥补了这一点。本作拥有着左右侧身的动作,且室内场景较多,完全允许玩家进行peek以及repeek等战术去一个个的解决敌人,武器的第三能力(中键)以及手雷又可以辅助玩家进行多样化的动作,到后期三段跳,空中dash,蓄力跳,钩爪,子弹时间等多种能力解锁后,完全允许玩家在怪海中七进七出,现在的殉道酱,已经强如鬼神了()。 [b]关于剧情及流程。[/b] 如果各位愿意深耕游戏剧情的话,本作对于剧情虽然碎片,但实际也没有藏着掖着,作者在推特上也有所谓的关系一览图,大伙愿意可以自行查看,我这里就不再过多赘述了。 对于游戏流程非常实际出乎我的意料,敌人的数量以及游戏的体量都在一个不多不少刚刚好的数字,作者也很懂我们想看什么,什么飞机大炮坦克导弹支援都给我们整上了,很多时候我都是在“怎么还有?!”的惊讶下度过的。 [h1]总结[/h1] 被二次元的皮骗进来杀的doomlike游戏,没有中文并不能掩盖它的优秀,作为独立游戏有着出色的体量以及gunplay,剧情实际还可以,价格58也属于可接受的范围,唯一的问题可能就是鲜为人知了。总之我十分推荐各位如果并不反感doomlike以及这梦回1993的游戏画面的话,我十分推荐。
複雜的恰到好處
Its like a...I don't know, I can't really compare it to anything but Doom Eternal but more gun function orientated with hentai girls, the story is weird like you may have had an intimate relationship with your younger brother weird, but the gun play is peak and the tank sections are the just icing on the cake.
machine girl.. is about a girl... Who is ALSO, a machine...
its cool boomer shooter, honestly its not goy slop its fun boomer shooter focusing on the gun sim either with reloading/cocking, story, graphic yes i prefer this ultra 4k hd pro max graphic i like pixelated and gun sim so if your like me go for it. now i would leave you a quote from the game "those fake angels took pity on you and pieced together the remains of you. they gave you a name. they gave you a role. and every last one of them were killed by your hands. there is not a single one left in this world who feels sorry for you anymore. not only could you not protect your brother, you couldn't protect the gifts he gave you. how can salvation ever come to you? go and kill all those true angels by yourself. it is the mandate you set for yourself on that day, the day you alone survived." P.S this game has sexual ♥♥♥♥ not nudity but show too much skin
Good (overall). The gunplay is amazing. The reloading mechanics are smooth and intuitive, excellent, except for the animations. Really unclear if the gun is ready to shoot or the animation is still processing. Also somethimes the gun hangs in your face for far too long - blocks your view in crucial moments, especially with lever-based rifles. The sprites are really nice, but sometimes the detail can be too sparse. For a doom-like I love that it doesn't become a maze, and I never became lost. It's one of the most tedious and annoying features of almost all boomer shooters. There's always a shake-up in gameplay, introducing either new guns or mechanincs, it's fun. The upgrade system is also quite interesting, I wouldn't say it'd hook me for another playthrough but it's nice to grow your own build and know that you're working towards unlocking something cool. Now the bad. The maps look abysmal. They have copy-pasted textures that don't make sense, the context of the level is highly ambiguous, the layout almost never makes sense story-wise (it doesn't have to, the gameplay of the level is fine). It all looks samey, blocky, washed out and not pretty to look at. The maps are also clashing in fidelity and tone to the sprites, as the sprites are highly detailed compared to a bunch of blue pixels, it's jarring. The food system - why? It's just pointless. You get two kinds of healthpacks - blood and food, food is capping your max health and restores cap and health whilst blood restores to the cap. It's unecessary and weird to munch in the middle of a fight if we're going for realism. The music. The tonal clash is tremendous. Why does the level need cheery meadow-frolicking vibes? To sell me the horrors of war, like "haha goofy music lolipops" and then blow someone's head clean off? To me, at least, it's not speaking too well and doesn't touch me, just another point to the annoying tonal clash. The gooning. It's everywhere. It's not like it's in-context either, it doesn't make sense at all. It's exactly like motorslice in that aspect - the lewd parts are out-of-place and take out of the experience (when the character runs out of breath she makes an ahegao face, extremely skimpy clothing for an armoured assassin and so on). I like lewd and edgy, but it needs to be woven naturally into the setting (Bayonetta or Guilty gear for example).
Loved it
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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