
Bewildebots is a brain-frying new take on the puzzle genre that requires the player to direct up to 10 robots at once to a set of corresponding teleporters. Each move is a command that is sent to every robot at the same time, which each robot will perform based on the way it is facing.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This game is simple to pick up but hard to put down. I don't normally play puzzle games, but I find myself saying, "alright, just one more level, then I'll put it down and get some work done." The first few levels are deceptively easy. Then they get trickier, although always well designed so you get that satisfying "aha!" moment when you figure it out. I've put more time into the mobile version, but after playing the PC version I prefer its keyboard/gamepad controls. The mobile's touch controls work great; I'm just more of a keyboard person. If you're looking for an addictive, casual puzzle game that you can play in short bursts, this is a really good one.
I received an alpha key from the developer and played through the game a little bit to test for him but purchased the game on release. I don't play too many straight puzzle games but I do enjoy them in small bursts. Bewildebots is a game that drew me into itself with little to no effort. After beating a puzzle I kept telling my self the next one would be the last. next thing I knew I had completed the entire 5x5 grid size. The puzzles start off simple enough and like any good game it adds new mechanics (obstacles, forced movement blocks, teleporters, falling blocks, pressure plate actiavted gateways, etc) and and builds difficulty based on what was taught in earlier levels. However some of the puzzles do get incredibly challenging. One or two puzzles took me 10 minutes to figure out, but when I did the answers seemed so deceptively simple. I never got around to finishing the 7x7 and 9x9 levels as the time and difficulty ramps up even more with and increasing number of bots and grid space to use. The game is fun for puzzlers and that's all that really matters in the end. I give this game a rating of: BUY
Just one more room? Brain-frying is right. Low-stakes, but clever and addictive; I burned through the first 80 levels in a sitting. Controls are simple - just move and turn, each of which is issued to every robot at once. Get the robots to the goals without running into the walls or each other. Each chapter adds new tiles like conveyors, teleporters, and cracked floors. Fully turn-based and grid-based, so you can take your time to think about what you're doing. You'll need to, since even the small rooms can have quite a bit going on. Moving the robots and predicting the results of your moves is a little tricky at first, but I got used to it quickly. Recommended for fans of spatial logic puzzles.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| SEARCH ALL - MUSHROOMS | $462.6 | 56 | 82% | $2.99 |
| Colors! Platform | $462.6 | 56 | 96% | $0.59 |
| SEARCH ALL - CACTUSES | $462.6 | 56 | 88% | $2.99 |
| Dodge Bubble | $463.1 | 51 | 69% | $0.49 |
| Furry Woof and Nya | $464.4 | 75 | 85% | $0.99 |
| 101 Cats in Australia | $457.1 | 60 | 95% | $0.49 |