
A visual Idle RPG where you hunt creatures for rare loot, enchant your equipment, and build your hero. Master 11 skills, trade with merchants, and progress even offline. No Microtransactions, No P2W, just pure idle fun.
Modeled estimate, not a reported figure. How we estimate →
About

Between Adventures IDLE is designed for players who love deep RPG progression but respect their time. Unlike text-based idle games, here you witness every sword slash, arrow shot, and spell impact brought to life in hand-crafted charming 2D pixel art.
Gather resources, forge powerful equipment, and fine-tune your character build. Whether you are actively optimizing combat rotations or letting the game progress in the background, your journey never stops.

Engage in real-time battles against unique enemies and challenging dungeon bosses. Don't just read combat logs, watch your hero fight with animated melee lunges, projectile attacks, and spells. Balance status effects, utilize tactical shielding, and manage combat consumables to overcome deadly encounters.

Master 11 distinct skills across gathering, crafting, and magical disciplines. Train Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade and Enchantment. Unlock Resource Mastery bonuses and run a gathering task alongside a crafting task simultaneously!

Forge your own path. Use a comprehensive, interconnected Skill Tree to specialize your build with passive perks, from increased gathering speed and double drop chances to devastating combat bonuses.

Why buy from shops when you can forge your own legacy? Craft high-tier weapons, armor, and tools across an extensive Multi-Tier Rarity System. Enhance your gear with Enchantment stones and trade excess loot with merchants to fund your growth.

With a clean and intuitive interface, the game is easy to jump into but rich in strategic layers. Set your build, optimize your production loops, and return to meaningful rewards thanks to full offline progression.

We believe idle games should be about satisfying progression, not monetization traps:
❌ No Microtransactions
❌ No Pay-to-Win Mechanics
❌ No Forced Ads
✔️ Buy once, own the complete adventure.
Set your tasks, optimize your gear, and watch your hero grow from a humble adventurer into a legendary hero in Between Adventures IDLE.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Engagement
Reviews
Themes across 275 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i like it. combat looks pretty cool compared to other similar games
게임 템포가 느림. 작업이 뭔가 캐는거랑 뭔가 만드는 거로 나뉘는데, 각각의 카테고리에서 하나씩밖에 안됨. 벌목하면서 채광못하고 낚시도 채집도 전투도 안됨. 제작/요리만 가능. 그와중에 재료 만드는건 시간도 오지게 잡아먹어서 템포도 엄청 느린편. 그리고 무엇보다 재미가 없음. 뭔가 초반엔 쭉쭉 해금하면서 아 이게 이런거고 저게 저런거고 하면서 늘어나는 맛으로 해야하는데, 데모때만해도 이게 가능했음. 퀘스트 깨면 다음 시스템이 해금되고 해금된 시스템을 바탕으로 장비도 만들어보고 채집템도 늘고 등등. 하지만 얼액으로 바뀌더니 갑자기 모든걸 상점에서 돈주고 사야함. 골드수급이 편한가? 아니오? 초반에 돈벌만한 방법이라곤 장비팔아먹기밖에 없는데 장비제작을 위해선 벌목>판자만들기>장비만들기 의 과정을 거쳐야함. 즉 뭐다? 만들기가 2번이라 병목이 터진다는거임. 데모때가 차라리 나았다는 생각이 들 정도로 답답함. 데모때의 유일한 단점은 무조건 한 가지 작업밖에 못한다는 거였음. 그거말곤 시스템이 쾌적해서 좋아했는데, 왜 이런 답답한 시스템으로 갈아엎은건지 모르겠음. 제작자의 의도가 뭘까?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 275 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
super jeux
这游戏只有主条有速度加成,副条完全没有加成本来就慢,是相对来说副条更缺时间的,我完全不理解这次更新把战斗这种特别耗时间的挪到副条到底想干嘛。 要我说要么把制造烹饪铁匠这种弄成随着等级提速的,要么干脆把这几个的时间分别独立出来算了,就当我们有几个小弟帮我们打铁搓木头之类的。或者你在天赋树的后面准备几个给副条提速的大科技,现在的科技只有数值,也就那几个加速相关的得益于速度算法有点质变,缺几个让你有点科技欲望的终极科技。
玩起来还可以,游戏主要以战斗过副本为主,其余内容都是为战斗所打造的,前期可以先挖点矿做下装备,再搞点鱼和草药做回血道具,这样在副本中就很舒服了。
One of the most addicting idles I've ever played
active developers, game is getting better.
内容太少了
无敌了,修复了这么多天,bug奇多 我打到个高攻的弓,花1万洗了个点全洗敏捷,远程攻击100,近战40多,您猜怎么着,两个伤害是一样的,我又切根本没武器的魔法,也是一样的伤害。合着武器和天赋增加的攻击力全是假的
這遊戲叫手動大陸 一堆要手動的掛你妹?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $91.4K | 315 | 77% | $9.99 |