
A visual Idle RPG where you hunt creatures for rare loot, enchant your equipment, and build your hero. Master 11 skills, trade with merchants, and progress even offline. No Microtransactions, No P2W, just pure idle fun.
Modeled estimate, not a reported figure. How we estimate →
About

Between Adventures IDLE is designed for players who love deep RPG progression but respect their time. Unlike text-based idle games, here you witness every sword slash, arrow shot, and spell impact brought to life in hand-crafted charming 2D pixel art.
Gather resources, forge powerful equipment, and fine-tune your character build. Whether you are actively optimizing combat rotations or letting the game progress in the background, your journey never stops.

Engage in real-time battles against unique enemies and challenging dungeon bosses. Don't just read combat logs, watch your hero fight with animated melee lunges, projectile attacks, and spells. Balance status effects, utilize tactical shielding, and manage combat consumables to overcome deadly encounters.

Master 11 distinct skills across gathering, crafting, and magical disciplines. Train Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade and Enchantment. Unlock Resource Mastery bonuses and run a gathering task alongside a crafting task simultaneously!

Forge your own path. Use a comprehensive, interconnected Skill Tree to specialize your build with passive perks, from increased gathering speed and double drop chances to devastating combat bonuses.

Why buy from shops when you can forge your own legacy? Craft high-tier weapons, armor, and tools across an extensive Multi-Tier Rarity System. Enhance your gear with Enchantment stones and trade excess loot with merchants to fund your growth.

With a clean and intuitive interface, the game is easy to jump into but rich in strategic layers. Set your build, optimize your production loops, and return to meaningful rewards thanks to full offline progression.

We believe idle games should be about satisfying progression, not monetization traps:
❌ No Microtransactions
❌ No Pay-to-Win Mechanics
❌ No Forced Ads
✔️ Buy once, own the complete adventure.
Set your tasks, optimize your gear, and watch your hero grow from a humble adventurer into a legendary hero in Between Adventures IDLE.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Engagement
Reviews
Themes across 275 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
몇달지나면 할만해지겠죠?
可以加点新强力技能,或者加长一下流程,感觉结束的好突然
前期启动起来比较慢,金币获取效率不高,导致我炼金半天才解锁,希望改改节奏,整体玩起来还是不错的,要爽起来啊
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $95.5K | 892 | 91% | $6.99 | |
| $95.5K | 200 | 74% | $17.99 | |
| $95.5K | 227 | 77% | $14.99 | |
| $95.5K | 255 | 96% | $17.99 | |
| $95.5K | 426 | 98% | $14.99 | |
| $95.5K | 334 | 83% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.2M | 2.7K | 82% | $9.74 | |
| $53.7K | 334 | 63% | $6.99 | |
| $7.3K | 27 | 78% | $8.99 |
Hours played at review time, across 275 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
像素挂机 RPG,技能流派自由搭配,打怪刷宝收获感很强,不用一直盯着屏幕玩。
这个价格对应这个游戏内容量性价比还不错,放置挂机刷宝爽感也足
作为挂机游戏,数值设置简直愚蠢。
建议改名《晚上收菜大陆》,比较有喜感。
看不见鼠标指针,经常字符重合乱码,打不开崩溃。操作上就很难受了
我平时已经没耐心玩那种一晚上必须连续集中操作三四个小时的游戏了。这个反而挺合适:工作的时候放着,吃饭的时候看一眼,晚上再认真处理装备和进度。玩下来基本没觉得累,但游戏时间莫名其妙已经很长了。
First few hours are fun, not sure about the end game, but since its an ea we can only wait and see what content comes out
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.