
A visual Idle RPG where you hunt creatures for rare loot, enchant your equipment, and build your hero. Master 11 skills, trade with merchants, and progress even offline. No Microtransactions, No P2W, just pure idle fun.
Modeled estimate, not a reported figure. How we estimate →
About

Between Adventures IDLE is designed for players who love deep RPG progression but respect their time. Unlike text-based idle games, here you witness every sword slash, arrow shot, and spell impact brought to life in hand-crafted charming 2D pixel art.
Gather resources, forge powerful equipment, and fine-tune your character build. Whether you are actively optimizing combat rotations or letting the game progress in the background, your journey never stops.

Engage in real-time battles against unique enemies and challenging dungeon bosses. Don't just read combat logs, watch your hero fight with animated melee lunges, projectile attacks, and spells. Balance status effects, utilize tactical shielding, and manage combat consumables to overcome deadly encounters.

Master 11 distinct skills across gathering, crafting, and magical disciplines. Train Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade and Enchantment. Unlock Resource Mastery bonuses and run a gathering task alongside a crafting task simultaneously!

Forge your own path. Use a comprehensive, interconnected Skill Tree to specialize your build with passive perks, from increased gathering speed and double drop chances to devastating combat bonuses.

Why buy from shops when you can forge your own legacy? Craft high-tier weapons, armor, and tools across an extensive Multi-Tier Rarity System. Enhance your gear with Enchantment stones and trade excess loot with merchants to fund your growth.

With a clean and intuitive interface, the game is easy to jump into but rich in strategic layers. Set your build, optimize your production loops, and return to meaningful rewards thanks to full offline progression.

We believe idle games should be about satisfying progression, not monetization traps:
❌ No Microtransactions
❌ No Pay-to-Win Mechanics
❌ No Forced Ads
✔️ Buy once, own the complete adventure.
Set your tasks, optimize your gear, and watch your hero grow from a humble adventurer into a legendary hero in Between Adventures IDLE.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Engagement
Reviews
Themes across 275 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画面还算精致,小人一开始也不给一件衣服穿,什么时候能和宣传片里那样掉装备,期待一手。
感觉这游戏正好卡在两个类型中间:纯放置玩家不会觉得操作太多,数值计算起来太麻烦,没有麻烦的build和组队搭配,RPG玩家又不是只能盯着几个数字跳。忙的时候我就让它自己跑,闲下来就整理装备、练技能、看看能不能往后推。 目前最让我继续玩的还是那种很朴素的感觉——隔几个小时回来,强没强另说,资源是真的多了。至于后面EA能不能让我一直挂下去,就看更新内容够不够了。
试玩版跟ea区别蛮大的,试玩还是更新一下比较好 当前不推荐,各档位技能的很糟糕,各种别扭,点技能树竟然要花钱
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 275 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾游戏。一共十章,第一章就恶意卡关,我怀疑它根本没啥内容。
数字变大,好。装备出红,更好!
开机常驻软件又多了一个。本来想着随便玩玩这个,结果现在每次开电脑第一件事就想看看这么久背包里咋样了(搓手)
只能说未来可期,老生常谈和梅尔沃对比,美术和UI是这游戏的特点,也是我买他的理由! 但是目前的地图只有5章,挂10小时就打完了主线太短了 战斗方面:近远法三种输出,区别只在面板高低,敌我也没相克关系,死亡没有惩罚,不需要药就能一直挂机,只要面板高就能推图。 因战斗系统的简陋,其余系统显得作用甚微,伐木就前期用于做工具,但后续工具用矿物的,挖矿用于做工防具武器,但副本掉落的就够用了,钓鱼,前期恢复体力手段,但按百分比恢复,实际就1hp恢复而且不能手动使用,不如刷把高面板的武器用回血的技能打过,采集药草用于炼金和烹饪,但你都已经不需要用药和做装备,导致铁匠,制造,烹饪,炼金完全可以不点。唯一能用就奥术学技能! 装备主要靠副本掉落和9换1,目前已经刷到一把带击杀回血的武器,已经永动机了,后面也看了作者的更新日志,也一直在减负,终归做得太浅了,你说差评不至于,轻度体验RPG 梅尔沃这类可以一试
它确实是抢先体验,但是我对抢先体验的认知是能玩,需要小修小补,而这游戏的EA,数值完全是乱填的,UI像是AI一遍对话搞出来的,机制也是反逻辑的,现阶段完全不推荐。
還在開發中,有許多功能操作上不方便的地方 感覺得到開發團隊有逐漸在改進
一款相当尴尬的游戏,他的基准点设置在了等级上,但是打怪是统一掉目前等级的装备的。结果就是,你打新手村的怪的效率,实际上远远高于其他。 你根本不需要升级去打闪电霹雳无敌龙虾,你只需要打小龙虾就什么都有了。 导致了整体玩法的溃败,即便只卖20多,我也依旧不推荐。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.2M | 2.7K | 82% | $9.74 | |
| $53.7K | 334 | 63% | $6.99 | |
| $7.3K | 27 | 78% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $95.5K | 892 | 91% | $6.99 | |
| $95.5K | 200 | 74% | $17.99 | |
| $95.5K | 227 | 77% | $14.99 | |
| $95.5K | 255 | 96% | $17.99 | |
| $95.5K | 414 | 98% | $14.99 | |
| $95.5K | 356 | 97% | $14.99 |