
Betrix is a unique block game that combines the block puzzle game and the music game, allowing you to play with the rhythm of music in the stack.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
想法很好,实际体验低于预期。 叠甲【TOP客户端 40行 最好成绩1分58秒 | 舞萌DX 14300+ | 中二节奏 14.5+ rating | 世界计划 31 fc | OSU 回坑玩家 | 音游中重度爱好者】 评论时仅玩过创意工坊的谱面。 所有的评价仅针对于我体验这游戏的这半小时,不针对任何玩家及作者。 以下也会出现一些因为我个人音游阅历不足导致的术语错误/滥用等各种问题,望见谅。 把rhythm和俄罗斯方块结合到一起的设计概念值得赞同,但是到了实际操作上却发现有很多需要解决的问题没有解决。 打开创意工坊,maimai的歌曲占了有相当多的位置,随便下载一两个游玩就会发现,“谱师”完全不把我们当作人类看,我觉得我可能连人类都算不上。 很多工坊谱面存在大量需要短时间下落的key,倘若你遵循谱面去打判定,你就会发现你加的分数没有扣的分数多; 倘若你不脱离谱面单纯为了分数而打块,你就会发现你还不如去玩免费的TOP。 此外,严重且【刺眼】的光污染,也导致了我玩了十几分钟就不得不因为视觉疲劳和光效带来的疼痛选择关闭游戏。 另:游戏中有大量的AI作画内容,鉴于当前中文ACG/亚文化互联网舆情,我想我有必要向看到我这条评论前想买游戏的你提醒一下。 作为实验,这个作品是成功的。 作为游戏,这个作品有待商榷。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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