
Pat the dogs... and then their owners. Step into the world of Rainbow Bay in Best Friend Forever, a dating sim-meets-dog care sim where you pat, pamper and train your pup while you search for your own forever friend.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 225reviews | 70% | — | $154.5K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game feels like a Demo for a much better game. Character creation was lacking enough that I expected CGs, but there are none. Planning weekly activities with our dogs and having their care minigame was fun, but felt superficial. The writing felt like there was supposed to be way deeper lore, but never dives into it in a meaningful way. The characters had unique designs, personalities and dynamics, but the game's too short to explore them. And the bugs... So many bugs. I really, REALLY wanted to like this game. I played every story and took every option. It's been six years since its release, so there's no hope for improvement. Which is a shame, because it's a game that's worth revisiting and improving. All in all, if you get it on sale, I do believe it's a game worth playing, even if it isn't all it could've been.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.1K | 17 | 35% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $53.8K | 116 | 97% | $19.99 | |
| $8K | 15 | 33% | $14.99 | |
| $7.2K | 24 | 79% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $154.5K | 375 | 77% | $10.99 | |
| $154.5K | 241 | 66% | $17.99 | |
| $154.5K | 2K | 80% | $3.99 | |
| $154.5K | 115 | 89% | $59.99 | |
| $154.5K | 411 | 76% | $14.99 | |
| $154.6K | 2.2K | 90% | $2.99 |