
Beltmatic is a casual factory game where you combine numbers using mathematical operations.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1.57/day in the week after.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 30 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's OK. A bit like a stripped down version of [i]Shapez 2[/i] - but with arithmetic operators to create target numbers from smaller numbers. It gets pretty repetitive quickly though. I never used subtraction or division. Once you figure out an easy factorization on a nearby number it's pretty much just multiply then add. The Linux [i]factor[/i] command comes in handy. I've just hit Level 20, and feel like I've probably had enough for a while.
It is realy fun,and not as boring as i though it would be. i like how long it takes you on the first run, but you can do it so fast when experianced at the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
te hace pensar
cole gaem
I love this kind of game took me 27 hours to 100% and I took my time.
WWWWWW
The numbers don't add up.
The game is very satisfying and fun to play I cant say anything bad About it
het is een beetje nadenken maar op een leuke manier
There are lots of numbers and math in it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.3K | 89 | 76% | $6.99 | |
| $38.7K | 233 | 86% | $4.99 | |
| $0 | 0 | — | $4.61 | |
| — | 0 | — | — | |
| $350.3K | 15.9K | 96% | $0.99 | |
| $87.8K | 249 | 67% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $592.2K | 951 | 64% | $29.99 | |
| $591.9K | 1.4K | 89% | $7.99 | |
| $592.4K | 1.4K | 65% | $14.99 | |
| $592.5K | 4.2K | 93% | $7.99 | |
| $592.5K | 1.4K | 89% | $8.69 | |
| $592.5K | 2.1K | 94% | $6.99 |