
Beltmatic is a casual factory game where you combine numbers using mathematical operations.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1.57/day in the week after.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 30 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I LOVE IT it turns math into a automatic factory game
good game
this game is a math game that means you still have to learn
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its simple and relaxing, a nice game definitely worth the 6.99
a math game? a factory game? maybe both. surprisingly fun.
awesome game i recommend it to anyone who likes shapez
A good game! Maybe gest a bit boring after playing longer than half an hour, but still reccomendable!
Un po' una palla dopo poco tempo: devi solo fare percorsi per sommare i numeri e diventa complicato dopo poco. Forse sono io che sono troppo perfezionista dato che voglio mantenere tutti i circuiti per i singoli numeri. Comunque ci vedo del potenziale per cui lo consiglierò.
I'd like to start by saying this game isn't bad. It is well optimized, it always has goals to work towards, and the overall base mechanics are pretty fun, but my main issue is how quickly you end up reaching repetition, mainly due to how useless most of the upgrades and mechanics are. The main 4 objects in this game are the belt, the bridge, the adder, and the multiplier. You get these within the first 10 levels, and every number can be made with these. The last 4 mechanics are the subtractor, which isn't super useful when you're trying to make bigger and bigger numbers, the divider, which I never used, the exponentiator, which is probably the most useful of these 4, although suffers from how few unique numbers you can get from it, and the storage, which I literally can't think of a use case in this game, other than maybe storing the next level's number so you can get a headstart on the next level. Overall I pretty much never used these 4 objects because it's a lot easier to work with addition and multiplication, leading to the game getting repetative quickly. As for the upgrades, the only two that are useful are the belt speed upgrade and the extractor upgrade. The belt upgrade makes your belt faster, it's obvious why that's useful, and the extractor upgrade allows you to extract more belts worth of numbers from their extraction points. The other 4 upgrades increase the speed of the adders, multipliers, subtractors, dividers, and exponentiators, but you can basically ignore them since you can just copy and paste a design with like 15 of them. The only reason you wouldn't want to do this is because of the like 10 extra seconds it takes for the belts to fill, but whether you use 5 fully upgraded adders or 15 un-upgraded adders, you'll still have the same outcome when it comes to the final rate of numbers produced, and unlike in other games where adding more machines is difficult, this game literally just does all the logic for you; as long as the belts face in two different directions, it'll just send half in one direction and half in the other. Ultimately I don't think it's a bad game, but by the end I was just feeling bored of making the same machines over and over, and then just waiting to get to the next number in line. It's probably worth like 2-3 dollars since I'd say it has around 2 hours of good gameplay before the game really gets boring, but honestly I'd just recommend saving your money and spending it on a better factory building game. TLDR: Similar to shapez, except it gets repetitive really quickly, with most mechanics introduced later on having very limited use cases, and most upgrades being nearly useless. Not really worth your time overall
O jogo até tem potencial, mas falta algumas coisas básicas de jogos de fábrica. 1. Blueprints. Como um jogo de fábrica não tem blueprints? Algum lugar pra salvar seus modelos mais usados? 2. Trens. É uma progressão natural nos jogos de automação: Você começa com as esteiras; percebe que elas são insuficientes pra levar grandes quantidades de itens de muitas variedades (rapidamente vira o famoso espaguete); e então o jogo desbloqueia trens. E esse jogo precisa muito de trens. 3. Design. O jogo em si tem um design muito cru. Dá pra perceber que não teve muito acabamento. 4. Objetivo. Não há nenhum objetivo no jogo, além de entregar números cada vez maiores. Não há nenhum pulo visível de complexidade a cada nível alcançado, como em Shapez 2, por exemplo. Só números maiores. 5. Abandonware. O desenvolvedor parece não trabalhar muito no jogo, tornando os updates escassos e com poucas coisas inclusas.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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