
Beltlife: Prospector is a GUI-based "hard" sci-fi business/work sim with economy simulation and RPG elements. Your focus is on maintaining your ship's systems and your health while prospecting for asteroid claims to auction on simulated markets.
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About
Hey you! Yeah, you. With the blown out shoes and the empty eyes. Are you tired of being broke and hungry, stuck on a rock with no prospects and even less hope? Do you want to do more with your life?
Boy do we have an opportunity for you! More money than you could spend in two lifetimes and a future paved in gold is awaiting you in the Belt! Ceres Omnitech wants you for the Prospector program. Drove a truck across the ash flats? We want you! Flew drones in the quarantine zones? We want you! Heck, if you can swing a pickaxe... We want you!
Sign up today and say "I deserve this!" We'll be waiting.
In the not too distant future, the asteroid belt is home to a new gold rush, a corporate race to establish mining claims. You have been accepted into Ceres Omnitech's "Prospector" program. You've traveled at their expense to the belt and been provided a ship with which to stake claims. You will need to make payments on the ship and keep it in running order, buy supplies, locate and catalog asteroids, stake and auction claims, all while operating within the terms and bureaucratic restrictions of the Belt Authority. As an ambitious nobody, your goal is to make your fortune and move on from your tin can before the void of the black can destroy your body or take your sanity.

Beltlife: Prospector is reality-based "hard" sci-fi. Some liberties were taken in the positioning and distance between the dwarf planet Ceres and the asteroid Vesta, but there are no mysterious "long range scanners", no warp drive, no space wizards, and no alien menace. Your foes are solar radiation, osteopenia, micrometeorites, and the unfathomably vast and empty vacuum of space. Your fusion reactor is scaled based on current technology, fuel consumption rates and drive output are realistic for the mass of your ship. You'll use radar for asteroid detection and actual real-life modern prospecting technologies taken to their far (but not theoretical) limits for determining asteroid compositions prior to staking claims. But don't worry, there are no Newtonian physics or delta-V calculations to figure out, that stuff is all abstracted. Just plot a course, hit the go button, and try not to run out of fuel or oxygen before you make your fortune.

The value of your claims will vary based on their size, composition, and each material's current value. There are two simulated materials markets based on the two stations in the game and individual materials may boom or bust over time. You don't have to closely monitor the markets, but you can if you want to. Generally C-class (carbonaceous) asteroid claims will sell for more money at Ceres and X-class (metallic) asteroid claims will sell for more at Vesta, with S-class asteroids somewhere between.

The factory VestaCorp PS-01 Prospector is a barebones ship, just enough to keep you alive and accomplish the mission. It features 9 major systems with 4 major subcomponents each. Components will wear over use and time and are subject to the effects of solar storms and micrometeorite strikes. You will need to conduct maintenance and repairs regularly to keep your ship running. It has minimal shielding and your body will take a toll over time and exposure. You'll need to keep up your stock of oxygen, water, and rations. Your waste tanks can be emptied and the contents sold as fertilizer. Your ship can be upgraded at the shipyard on Vesta.

Beltlife: Prospector features RPG-lite style character creation and improvement. You'll advance in status, unlocking perks, and the emptiness of space will wear on your body and psychological health. Your skills will improve with use and make your life a bit easier, saving you the most valuable resource, time. The Belt Authority has mandated a work/rest cycle of 30 days out, 30 days recovering. This is the mission cycle. Violating the mission cycle will result in fines and/or imprisonment. Time saved is cash earned.

Fun fact: The asteroid belt is actually really, really empty. Asteroids aren't as easy to find as one might guess. Head sunward to denser sectors where they're more plentiful but probably smaller, head outward where they're rarer but typically larger, or stick to the relatively safer travel route between the stations where you're more likely to encounter a fellow prospector Captain to chat with, a resupply ship with fuel pellets (at astronomical prices), or an abandoned ship with valuable supplies on board free for the taking. It's up to you.
This is not an action game. It's a GUI-based game. It's not particularly stressful and there's no pause button because you don't need it, you can safely step away at any point and check on the kids or take a phone call or go nuke a hot dog. Nothing in the game happens unprompted. This is a game you can play after a long day of work or before bed and just wind down. The sounds are largely atmospheric and even the klaxon that sounds when you're stuck by a micrometeorite isn't especially jarring.
Please reach out via our socials with any questions, bugs, or constructive criticism. Beltlife: Prospector is a solo/indie dev project and no AI was employed for art or coding.
Drink VestaCola. It's good!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Beltlife: Prospector is a love letter to both sim' video games of the 80's and to gritty, hard sci-fi in space. The interface is stripped down and rudimentary and driven by interacting with push button controls and various ship menu screens. But, far from being a drawback, it is immersive to the feel of being an asteroid belt prospector flying a bucket of bolts in the face of sudden and lonesome death all in the hopes of finding rocky riches in the black void of space. It has a definite thematic identity that works perfectly for the setting. ----- Welcome, Captain! Driven by the need to pay off your mining ship loan, purchase and restock necessary supplies from fuel pellets to food rations to LOX, and pay the docking fee tab to the implacable Belt Authority, missions of up to 31 days in length will take you out amongst the asteroid belt hunting for claimable asteroids to sell at auction in the hopes of making your fortune - or, at least making enough to survive another day. You start with a humble ship that you will struggle to keep from breaking down under the wear and tear of space travel and asteroid claiming. It is both home and livelihood, but it also is a ball and chain while the bank still holds the title and you're still making multi-mullion credit payments just so you can take your chances prospecting for asteroids in the rough and tumble space of the belt. Along the way, solar storms, magnetic clouds, and bullet-like micrometeorites make every path through the cold vacuum filled with potentially deadly risks. All the while, you will frantically be trying to find time to perform maintenance on your 'bucket of bolts' mining ship to keep the life support systems running just enough so that you don't freeze or asphyxiate while trying to make sure your fuel tanks and thrusters don't catastrophically fail and turn your ship into a small star. While managing stellar dangers and never-ending maintenance, don't forget that you are supposed to be hunting for asteroids. Sometimes few and far between out in the blackness of space, when you finally manage to locate an asteroid and run your scans, will you be rewarded with a lucky find full of mineral riches, or will it all be for naught as you are left with just a chunk of valueless, dirty rock? Whatever happens, keep an eye on your rations, water, LOX, and the ticking clock. Even if you have enough supplies so that you don't starve or suffocate, the Belt Authority only authorizes mission of 31 days maximum! So, if you manage to survive your mission and even place claim markers on a few asteroids of worth, its time to straggle your way back to one of two stations before the clock runs out or your ship falls apart at the seems - or both! Back at the safety of the station, auction off your claims, put your ship into drydock for repairs, make your loan payment, pay your docking fees, maybe splurge for some therapeutic R&R, and hope you have enough credits left over to resupply for another run. It's hard work, and it might just kill you, but this is the belter life and your fortune and freedom await you in the darkness of space. Will you claim enough riches to make it to retirement, or will your ship become your floating tomb amongst the stars? ----- Beltlife: Prospector has a straightforward game loop, but all the variables and challenges make each mission cycle engaging and will keep you on the edge of your seat. There is an auto-save each time you dock at one of the two stations. Also, you can manually save while still on the station, as well. Most actions cost both material resources and time, and managing both is key to surviving. There is ALWAYS something to be doing, whether in space or back on the station. This game is stripped of unnecessary filler, and is start to finish filled with meaningful gameplay. For the price, this game prospect is a gem!
This game has you do exactly one singular thing: Go out and find asteroids to sell. But in this one singular thing, they have managed to sharpen their focus razor thin, and everything just feels really good in the end. Pretty great game, definitely recommend.
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