
Beloved Rapture is an indie jRPG inspired by the classics. Explore beautiful landscapes, fight in turn-based battles, and uncover many secrets. This mid-length adventure balances both an intimate coming of age story, and larger threats looming over the troubled kingdom.
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About
🎵 Authentic 16-bit-inspired soundtrack
⚔️ Dynamic and challenging turn-based combat!
🧙 Six unique playable characters
📖 Choose Classic or Story mode to match your playstyle.
Build your party!
Six total party members, each with their own unique skills and stats. You'll earn new gear as you explore, assigning bonus level up points), and watch your party quickly grow more powerful.
No random encounters or forced grinding.
Engage Turn-Based Battles!
Choose between Active Mode (real-time enemy attacks) or Wait Mode (time pauses for decisions) options. (Active is the game default.)
Tough foes: challenging battles and varied will keep you on your toes, including powerful optional bosses.
Explore & Discover!
Run, swim, climb, or fly a dragon through vast pixel art landscapes.
Battle at the colosseum, take on extra quests, hunt Runes, or gamble your gold away at the bazaar.
Gameplay frequently swaps between linear and open-ended sections—keeping the chapters fresh and varied.
Johan, an introverted young man from the countryside, finds himself thrown into a conflict beyond his comprehension. The Aeons—-an enigmatic & cultish militia—move ever closer to his isolated home on Veritas Mountain.
Now faced with a threat to his once-elysian lifestyle, Johan decides on the role he is destined to play in their escalating conflict.
At his side are Aiden, the mysterious son of an exiled warrior, who has trained since childhood in the mystic arts; and Crysta, a runaway noblewoman intent on ending the war before it reaches her family..
Through his coming-of-age journey, Johan confronts the ghosts of his family trauma, his passions and sensuality, and ultimately his own inner demons.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After so many rpgs that I played, I think this is the first that ever suits my romance tastes.. haha Super thankful for this that I got to play it in my lifetime. Loved the dark, somber vibe it’s honestly one of the best and noteworthy for its old-school RPG genre. The story and its progression was amazing, also some of the sharp choice of words made it more impressive. Though the ending felt a bit rushed, it didn't take away from how great the game is. Thank you again for making this.
The game was really great and totally worth the price! You start with a classic old RPG setting, a villager who doesn't know the world and his world was destroyed. Then you advance, but seeing others characters' perspectives, how they met and I appreciated the time notion mentioned in some dialogues to have a better understanding of how long they have traveled. The story develops pretty good, you see how the characters are growing and seeing the real world, but also how they keep being themselves, being that stubbornness, weakness, sadness, etc. Maybe Crysta could had it better tho, she lacks a lot of development. But I can´t say that for John, Aiden, Lance or Kakura. The gameplay is great for the genre, it's like a FF or DQ, but the speed works along one bar, you have to do your action because the enemies' bars are filling up too and they can hit you if you're not fast enough. There is also a turn based mode in the settings, but I didn't try it. Combats are difficult at the beginning and you have to save the progress constantly, elements and attack types matter a lot. The LGBT part isn't too present, it's a part of the characters, not all of them. They huge sometimes and talk about sentiments, like any other person could do. The OST is good, I liked them, the resting one was my favorite, but you don't have many opportunities to do that. There are some minor bugs but nothing that detracted from my game experience. Just 1 crash during all the time I played.
Was given this game from the dev and totally forgot to leave a review for it. I don't have a lot to say on my experience with the game right now but I wanted to make sure to keep at it as I don't fully understand this type of game. I'm very new to it and will try to keep at it. I like the music, art style and exploration elements so far.
I followed Beloved Rapture for many many years back in the old rpgamker forum days and I waited with anticipation for its full release. It did not disappoint. Beloved Rapture is a traditional jrpg style rpg set in a fantasy world brimming with tragedy, war, and world building. It feels familiar but also satisfying in its execution. I enjoyed the cast, the battle system, and the intense narrative being told. Although linear in some aspects, BR surprises you with open areas to explore, find secrets, and do side quests. Some of the most fun I had with this game was simply traversing the map and seeing what I can find when I was let loose. The few issues I ran into playing this were some bugs when switching from Active mode to Wait mode in the battle settings, which created some issues with battles I couldn't complete. This has seemed to been fixed by the developer already so I highly recommend giving this a shot if you enjoy JRPG style rpgs.
I enjoyed my time with this one! The story at times can feel rushed in the back half, as others pointed out, but there are real moments of heart and vulnerability amongst the characters. I also applaud Beloved Rapture for tackling its themes with a sense of raw emotion and sincerity. The plot balances plenty of high-stakes action and revenge segments with some much appreciated small interactions between the team in between story beats. (I hope there's more in the director's cut! Level design here stands out as well, complementing the game's gorgeous visual direction and rewarding exploration. There were a few treasures I wasn't sure how to get, and there's not "checklist" available, so completionists might struggle a bit. By late game there are quite a few healing items; I found myself selling off items just to make menuing more efficient. I also didn't see much of a use for money by this point. I wonder if there's a money sink I just missed. (It would be cool to dump tons of money into those runes I missed!) There's a lot to enjoy here and I recommend taking your time with this one. Battles with lots of participants can be tedious at times but it's nice to feel powerful by the endgame. In poking around guides I learned when the story branches off in the latter half there was an entire dungeon I missed. That, plus the planned DLC, means I'll definitely come back to explore more of the storyline. I played this on the deck; steam reports less but it looks like my in-game save file has 27 hours.
Arte excelente, combate e evolução dos personagens fácil de acompanhar e história muito boa. Tem alguns bugs e lag, mas não atrapalha a experiência o tempo todo. Só alguns mapas são mais carregados que outros. No geral, tô me divertindo muito e recomendo.
Great!
Um pouco bugado mas belo, bem feito, tem ótimo combate e história.
it's been pretty awesome. except for unexpected bug where i phase. i have been seeking a game that graphic/gameplay wise is like this, have both special skill/magic and melee based attack. hopefully there's better equipment to boost the gameplay as we progress. i felt like this may have the earlier version of how BG3 evolved from or games like DnD. but i may be wrong on that theory. but i know i've played mobile game that i had the pleasure to patch and play on games like that (pre-smartphone days). i enjoy the simplistic but fuller story behind it. although i berate myself that i can't get to every chest out there, or had missed quests as i progress. but so far going into chapter 3 and still loving my journey in the game.
This could be a really good game. The parts of the story I've seen really feel like they are leading somewhere good. However, basic actions like walking are clunky and really slow down movement. Battles are needlessly unbalanced with menus I feel could be more intuitive. General bugs in menus and exploration. I hope there are some fixes planned and I can come back to this one.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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