
Behold is a 2D twin-stick shooter in a dark fantasy setting! Barbarians, insane wizards, total despair and bloody pieces.You are playing as a monster who is stuck between two armies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Right now, sadly, I can't recommend this game. As others have noted, there appear to be some control issues that are only affecting certain people/systems:- My mouse (Razer Naga with fully up-to-date Synapse software) won't move the targetting recticle. This immediately makes mouse + keyboard play impossible. I've tried it with my Xbox pad unplugged just to be sure, but it still doesn't work. And speaking of the gamepad... The right stick DOES move the recticle, joy! But you have to hold it in a direction to aim, otherwise it snaps back to being on top of you. This wouldn't be a problem, except the game is hard-coded to use A and B to fire the two beams. I don't know about you, but it really doesn't feel right to me to have to hover my right hand over the pad with my thumb on the stick and a finger on each of those two buttons. In fact it chuffing hurts after a while. This would be easily remedied by allowing the user to rebind the controls, but alas, such is not possible. And the M+K issue would still need resolving anyway, as there's no need for this to be gamepad-only. Plus, you can't navigate the menus properly with the gamepad, so right now it's stuck in a messy no-man's-land where I need both inputs to achieve something but can't practically do anything. Also, I have two screens, and the game insists on starting on the wrong one, with no way to move it as it immediately goes fullscreen. It's not the biggest issue in the world, but I've not had that issue with any other game I can recall. One problem I have had with other games, which is also present here, is the mouse not being locked to the game area. Not helpful in a fast-action game like this to have it suddenly switch to the desktop because things have gotten a bit frantic... (though it does at least seem to pause when it loses focus). So, to the dev, please address the following: Get the mouse to move the recticle reliably, for everyone; Allow users to remap the controls, or as an absolute minimum, move the fire controls to the Xbox pad triggers; Clean up the gamepad input so you can use it to navigate the menus properly; Either give the user some option for choosing which screen to run on, or make it start up in a window and add a full-screen toggle in the options; Lock the mouse to the game area for multi-monitor setups. I apologise to the dev if any of this sounds overly harsh (especially as the game seems to work fine for the majority of people, so there's something about certain setups that must be causing it...), but that's born of frustration; I can see there's a good game in here, it just needs saving from some issues. I'm not going to refund it, as I'm hoping that these problems will indeed be sorted, resulting in a fun short-burst time-killer with some interesting depth. I'll update this review if and when that occurs.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 21 reviews with recorded playtime.
鈴木土下座ェ門みたいな魔物を操って戦うゲーム。 5種類の魔法が使えるがローテーション制で好きなときに好きなのを使えるわけではないです。 ゲームは初っ端から結構ハード、しばらくの間は戦闘開始してすぐ殺されると思います。基本的に囲まれたら即死なので囲まれそうになったらジャンプで逃げましょう。ムシャムシャして回復できるとは言え狙えるのは基本的にソロの敵だけ。凍ってるやつも狙い目。とにかく上手く接触を避けて上手く回復が長生きのコツです。 PV見てピンときたなら値段分ぐらいは楽しめるんじゃないかなーとは思います。
It's a fun, simple game with great music, you get your moneys worth.
Превосходная задумка, игры затягивает на первых минутах. Соглашусь, обучение не достаточно информативное, надо его расширить. Приятная пиксельная графика, которая радует глаз, красивые эффекты! Жду новых патчей, думаю стоит добавить новую карту. Моя оценка 9/10, можно добавить русский язык.
Ok for me this game is not that far off from Dark souls or blood born. It seems very good, and my dieing all the time feels more like my falt than its. The only problem is that I just don't have the time to get good at it. I found what little I could play it enjoyable, and I've never played a game like it before. I don't think there is any sotry to it other than the intro, yet at the same time it feels like Monster hunter, who cares abou the story. Just let me kill things! So this could be something for you if you like unforgiving roge likes. I normaly do, but this is one I just don't have the time to put into. Have fun killing!!
После начала игры прицел просто двигается за персонажем, не прицелится ни что либо сделать. Проблема была решена, разработчик порадовал, Рекомендую.
Thoroughly enjoying this game, quick and to the point fun. If you want to play something new & a bit challenging, over and over, and over, this is a perfect use of that time. For just under $2 US you really can't beat it - I've paid a lot more for a game that's been a lot less fun.
Не очень понравилась игра. 1) Самый главный вопрос к двум главным способностям: они выпадают случайным образом. НО! враги прибывают быстрее, чем ты осознаешь какая сейчас способность и грамотно ее применяешь. В итоге я просто жму две клавиши по очереди в надежде убить врагов. 2) Очень однообразная музыка. Метал надоедает. 3) К графике претензий нет
レビューというかやってて思ったこととか ツインスティックシューターと言えば良いのだろうか。 敵の陣営が2つありこちらが近づくと攻撃しているが近くにいないと殺し合っている。 うまくこの状況を利用すれば多少は敵が減るが敵の量が量なので気持ちちょっと減ったかな程度。 かなり難しいが慣れてくると捕食し回復するタイミングがなんとなくでも分かってくる。 回復目的じゃなくても捕食は敵をって取り早く処分する手段にもなり得るので狙える時は狙ってみると意外と楽になる。 箱コンでやってたのでそちらでの操作関係 攻撃の種類はFIRE、FROST、DOOM、FEAR、KINETICがRT、LTに割り当てられ打つ度にローテーション、同時発射も出来るが同じ属性の同時発射は不可能な仕様。 ジャンプと言うかストンプと言うか・・・そんなのがRBで使用可能。矢などが飛んできたり囲まれた時の緊急回避用?クールタイムがあるので頻繁には使えない。 LBで捕食。隙を突いて団体様御一行を捕食してあっという間に体力最大!とは言うもののタイミング間違えれば捕食しきれず行く手を阻まれ囲まれて昇天なんてこともあるので諸刃の剣。 難しくて忙しいゲームだがなかなか遊びごたえもあり定価198円でも十分オススメ。 BGMもなかなか良いのでサントラが欲しいところ。
One weapon, multiple firings. Something about which one does what to the horde and also their deployed sequences, and then it's just creating lanes and ground-pounding and watching meters for lunch time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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