
You play as a beggar in an idle incremental game where you beg for food. Become a priest, a thief, a rat lover, or a sadistic pyromaniac. Textually explore a city during medieval times, complete with church politics. But first, could you spare some food?
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Start with nothing but an empty stomach and a hopeful heart in Beggar's Life, an idle incremental game where you beg for food and scavenge to survive. As you grow stronger (and stranger), unlock bizarre and surprising paths: become a humble priest, a cunning thief, a devoted rat lover, or even a chaotic pyromaniac. Every scrap you collect leads to new skills and possibilites. Will you rise, or just set everything on fire?
Accumulate all sorts of things: There are many resources to gather, and many ways to gather them. Beg for food, forage for trinkets, pray for forgiveness, imagine them into being. Resources can be concrete like breadcrumbs, alive like cats, or abstract like sadness and gratitude.
Grow stronger, grow kinder, grow happier, grow madder: Use resources to craft power-ups. Weave a basket to carry more food. Sharpen your mind to think faster and endure more guilt. Learn to read and begin studying. Or draw closer to the sewer rats and form a real bond.
Train in a wide variety of skills: Scavenging, Beggarhood, Animal Love, Cunning, Catkinship, Ratkinship, Introspection... and that’s just scratching the surface. Improving skills makes you more versatile, though some may clash. As you grow, new actions and power ups may become available, but not all skills guarantee rewards. Some paths might close off others.
Rise through the classes: In Beggar’s Life, you don’t choose a class at the start. Instead, you unlock them as you go, picking one when you meet the requirements. Classes are multi-tiered and grow in scope. You might start at the bottom of the streets, then serve the church as an Alms Collector. Keep going, and you might become an Acolyte, or even a Priest. Or maybe halfway through your life in the Church, you change paths. Move into the sewers and become a Rat Warden. Or a Pickpocket. Or a Street Philosopher. The choice is yours, if you can earn it.
Inspired by Theory of Magic, made by the genius Lerping Lemur
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
отмечу ту же проблему, что была и до релиза игры и разработчик ее не исправил: убогий, дешевый интерфейс, особенно плохо смотрится на большом экране где ты видишь размытость текста, и в настройках кнопки слишком большие, как будто ты открыл мобильную игру на ПК во весь экран. есть у меня подозрение, что юнити для чисто текстовых игр не особо подходит, т.к. видел еще одну игру с такой же проблемой (your chronicle). хотя даже сейчас проблему с интерфейсом можно было бы решить, возможности всегда есть. из хорошего, появились подсказки для классов, теперь хотя бы можно предположить сколько их и понять что надо сделать чтобы их открыть. но в целом, какого-то вау эффекта после бесплатной веб версии игра не вызвала
Idle & Incremental Lovers recommends Beggar's Life: [i] If you're OK with what you're getting into (an active "idler" with a barebone interface), this is a great game that makes your imagination work! Everything is intertwined: classes, skills, tasks...! [/i] + Since the interface is so minimalist, you have to use your imagination to picture your actions and the story you build. If you like to create pictures and stories in your brain, this is fantastic! + So many skills, resources, tasks, locations, power ups... This must have been a brainteaser to create such a big web of intertwined elements! + Freedom, a lot of it, and many different endings! +/- The game is in a weird spot, as it has a lot of idle components, but lasting around 10 to 100 seconds, so you really have to stay focused on the game, but "suffer" the waiting time. It's OK, though, if you're aware of it and don't look for a game to play in the background. - Having absolutely no graphic elements make it hard to remember what interacts with what without checking a lot of things. Maybe implement some small icons representing skills, resources, etc.? - It's hard to get into the logic of the game at first, it being pretty complex. Some kind of tutorial elements would be useful. The game grew on me the more I progressed. *A beggar once asked me, "Any change?" I said, "No. You're still broke."* Found this review helpful? Give it a thumb up and follow my curator page for more Idle & Incremental games recommendations : [url=https://store.steampowered.com/curator/46077092-Idle-Incremental-Lovers/]Idle & Incremental Lovers Curator page[/url]
決して悪いゲームではないのですが、プレイしづらい部分が多々あるため、相応の根気が求められる作品です。 とりあえず私は体験版を10時間ほどプレイした上で納得して購入しました。少しでも気になる方は、まずは体験版で自分に合うか確かめることを強くおすすめします。(データ引継ぎ可能) ◆ ゲームの流れ ストーリーは特になく、タスクの実行とリソース収集を行い、クラスを取得していきます。 最終的に、周回中のタスク実行などに応じた永続アップグレードを獲得したら、ニューゲームでまた最初から……を繰り返すループ系です。 システム自体は面白そうですし、プレイしていてそこまで悪くはないのですが、全体的に「なんとなく不便な部分」が目立ちます。 ◆ 気になった不便な点 ・タスクの解放条件が不明瞭 →特定のリソースを所持している、アップグレードやスキルを取得する、次のクラスに行くあたりが関わってくると思われる ・所持リソースのグループや並び順の基準が謎 →リソースの最大値やレート(自動回復)についてはリソースを見る必要があるが、どこにいるのか分からない事がある ・スキルの開放状況が一見して分かりづらい →未開放と最大レベルが同じグレーアウトで表現されるため、新しいスキルが増えた際に見つけられない事がある ・特定のタスク有効時のみ実行可能になるタスクがかなり面倒 →何回も実行する手間と、タスクが期限切れになった際に非表示になる事でアップグレードなどで要求されているリソースが分からなくなる 似たようなゲームで『Your Chronicle』を約4万時間プレイしているのですが、そちらと比べると、本作は1画面に表示される情報量が多すぎると感じました。 各ボタンのサイズが同じで視覚的な強弱(重みづけ)もなく、上下のスクロール量が多い事もあって、どこから手を付ければいいのか分かりにくいのが取っ付きづらい印象を強めていると思います。
난잡하고 한눈에 스탯을 알아보기가 어려움. 듀토리얼이라도 좀 있어야 할것같음.
This is an idle game in much the same way that Kittens Game is an idle game, which is to say that it has idle elements, but requires too much micromanagement to be left along for any real significant amount of time. That said, I still really enjoyed it. There's something humbling about playing a medieval beggar trying there very best to survive the harsh realities of medieval life. Also enjoy the freedom to choose what path you want to walk, the Developer really added a lot of options to this release version. Though I've got a feeling that they're not quite done yet. The prestige system is nice, and shows a lot of promise. All in all it's a decent beggar sim game as is, but it'll only get better as the Developer continues to add more content.
This game has a really pretty concept and offers an great amount of depth. Starting out begging for food in medieval times and eventually working your way through different paths, like becoming a priest or a thief, is a great premise. Exploring the city and dealing with things like church politics gives it a very unique flavor compared to standard resource management. While the mechanics and the sheer amount of activities available are impressive, it's admittedly a bit too much for my brain. The volume of skills, resources, and tasks that require constant management gets overwhelming pretty fast. For fans of deep, complex strategy and heavy management, this is definitely a perfect fit, but it just proved to be a little too heavy for my personal taste.
Something about this game makes me feel really nostalgic. Perhaps its a mixture of the minimal graphics combined with the exponentially growing number of things crammed on the screen, but it does feel like one of those random browser games you stumble upon and then play for 12 hours straight despite the game first appearing fairly simple. (And, despite how complicated it ends up looking, the gameplay progression is pretty straightforward; there's only so many tasks or paths you can actually do at a time. Some traits or paths will lock you out of certain routes, but that's easily mitigated by just exporting a save before you pick a class.) It's not gonna be for everyone, especially if you're just looking for a simple incremental game, but if you like incremental games with more complexity to them, then you might enjoy this! I found it was a good game to have on a second monitor while I watched a show.
It is nice game, for now I think it's beggining of early access and there is a lot to improve (UI, some mechanics and bugs ~ luckly didn't encounter any game destroying bug just some minor problems with functionality or user friedly things), still I think it's worth a try especially if you like this types of games and let's just hope this game will become something great in future.
I begged so hard I became Socrates. I feel like id be an excellent egirl.
不會不好玩,需要自行探索解鎖技能或行動挺有趣 但是UI需要優化,不然版面很快就會混亂到找不到需要的資訊 1. 學習過的技能需要能夠隱藏 2. 行動的成本與回饋需要能夠在簡易顯示與完整顯示之間切換 3. 解鎖事件紀錄不太重要,拿來呈現資源可能更好 (行動解鎖的記錄與已學習技能的呈現與效果,可以放在類似成就系統的頁面)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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