
You play as a beggar in an idle incremental game where you beg for food. Become a priest, a thief, a rat lover, or a sadistic pyromaniac. Textually explore a city during medieval times, complete with church politics. But first, could you spare some food?
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Start with nothing but an empty stomach and a hopeful heart in Beggar's Life, an idle incremental game where you beg for food and scavenge to survive. As you grow stronger (and stranger), unlock bizarre and surprising paths: become a humble priest, a cunning thief, a devoted rat lover, or even a chaotic pyromaniac. Every scrap you collect leads to new skills and possibilites. Will you rise, or just set everything on fire?
Accumulate all sorts of things: There are many resources to gather, and many ways to gather them. Beg for food, forage for trinkets, pray for forgiveness, imagine them into being. Resources can be concrete like breadcrumbs, alive like cats, or abstract like sadness and gratitude.
Grow stronger, grow kinder, grow happier, grow madder: Use resources to craft power-ups. Weave a basket to carry more food. Sharpen your mind to think faster and endure more guilt. Learn to read and begin studying. Or draw closer to the sewer rats and form a real bond.
Train in a wide variety of skills: Scavenging, Beggarhood, Animal Love, Cunning, Catkinship, Ratkinship, Introspection... and that’s just scratching the surface. Improving skills makes you more versatile, though some may clash. As you grow, new actions and power ups may become available, but not all skills guarantee rewards. Some paths might close off others.
Rise through the classes: In Beggar’s Life, you don’t choose a class at the start. Instead, you unlock them as you go, picking one when you meet the requirements. Classes are multi-tiered and grow in scope. You might start at the bottom of the streets, then serve the church as an Alms Collector. Keep going, and you might become an Acolyte, or even a Priest. Or maybe halfway through your life in the Church, you change paths. Move into the sewers and become a Rat Warden. Or a Pickpocket. Or a Street Philosopher. The choice is yours, if you can earn it.
Inspired by Theory of Magic, made by the genius Lerping Lemur
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Its not a bad game, the content is lovely. The issue is the lack of QoL, the UI sucks in the sense that its completely static, you are unable to hide completed tasks, you need to constantly reapply your "thoughts" in order to have access to stuff, you cannot scale the thing in any way, or even hide like individual options of task (which Arcanum/theory or magic has, and this game is said to be inspired by it). wait for it to have a complete UI overhaul before buying!
if you're willing to take the time to untangle and comprehend the UI, which certainly could use some work, you'll find an experience quite like Theory of Magic (Arcanum). Resources and skills opening new resources and new skills and classes and.. You get the gist. I've quite enjoyed what I've seen so far. I've been focusing on rats, channeling my disease, and then working backwards and filling out upgrades. It's pretty neat!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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