
You play as a beggar in an idle incremental game where you beg for food. Become a priest, a thief, a rat lover, or a sadistic pyromaniac. Textually explore a city during medieval times, complete with church politics. But first, could you spare some food?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Start with nothing but an empty stomach and a hopeful heart in Beggar's Life, an idle incremental game where you beg for food and scavenge to survive. As you grow stronger (and stranger), unlock bizarre and surprising paths: become a humble priest, a cunning thief, a devoted rat lover, or even a chaotic pyromaniac. Every scrap you collect leads to new skills and possibilites. Will you rise, or just set everything on fire?
Accumulate all sorts of things: There are many resources to gather, and many ways to gather them. Beg for food, forage for trinkets, pray for forgiveness, imagine them into being. Resources can be concrete like breadcrumbs, alive like cats, or abstract like sadness and gratitude.
Grow stronger, grow kinder, grow happier, grow madder: Use resources to craft power-ups. Weave a basket to carry more food. Sharpen your mind to think faster and endure more guilt. Learn to read and begin studying. Or draw closer to the sewer rats and form a real bond.
Train in a wide variety of skills: Scavenging, Beggarhood, Animal Love, Cunning, Catkinship, Ratkinship, Introspection... and that’s just scratching the surface. Improving skills makes you more versatile, though some may clash. As you grow, new actions and power ups may become available, but not all skills guarantee rewards. Some paths might close off others.
Rise through the classes: In Beggar’s Life, you don’t choose a class at the start. Instead, you unlock them as you go, picking one when you meet the requirements. Classes are multi-tiered and grow in scope. You might start at the bottom of the streets, then serve the church as an Alms Collector. Keep going, and you might become an Acolyte, or even a Priest. Or maybe halfway through your life in the Church, you change paths. Move into the sewers and become a Rat Warden. Or a Pickpocket. Or a Street Philosopher. The choice is yours, if you can earn it.
Inspired by Theory of Magic, made by the genius Lerping Lemur
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
So it is kind of hard to recommend this game without reservations, because it is quite niche. I'm enjoying myself a lot though, so it is getting a good review. And it was cheap, I got my money's worth for sure. Do you like narrative idle games? Do you not mind there not being a tutorial? Are you willing to look past a bunch of UI design failures? And you you just want to get immersed in a bunch of really weird choices that you would never make in real life? Then you might enjoy this.
Pls do polish language
It's an idle game at that annoying point of being too active to nicely idle but too idle to be truly active. Secondly, holding down the 1 key indefinitely to keep a buff going was somewhat of an annoyance, it would have greatly benefited from being toggleable. Finally, it would have been nice to be able to "favorite" common performed tasks, because the list of tasks grows quite large towards the end of a run and you only actually use a handful of them.
日本語レビューがないため、感想を残します。 ゲーム説明では、主人公が多様な人生を歩み、世紀末なエンディングを迎えそうな雰囲気だが、 実際は、ストーリーはなく、人生シミュレーターちっくである。[strike]もちろん、エンディングもない。[/strike](6/16 追記) わかりにくいが、エンディングを見つけることができた。 想像力があれば、主人公キャラの人生に感情移入できるかもしれないが、 海外のレビューにもある通り、UI面が非常に分かりづらく、日本語訳も雑である。感情移入以前に、インクリメンタルゲームとしても楽しめないものとなっている。 一応最後(?)まで進めたが、[strike] 転生システムもなく、[/strike]作りかけのゲームをリリースしたような印象を受けた。(6/16 追記) エンディングを見つけたことで、次の周回が楽になる要素をアンロックする画面が表示された。まぁ、次の周回に進むボタンは無いのだけど。 どうやら、左サイドバーの赤い鎌のようなアイコンでセーブスロットを表示し、新規のスロットを選択すると、次の周回に進めるようだ。 リリースされたこの作品が、今後アップデートされることを強く願っています。
I'm sorry, this isn't intuitive and satisfying. Sounded good on paper, but not sure what we're doing here.
Updated now that I have finally managed to finish a run. I did have fun overall, but I would rate this game about a 60% positive due to all of the things mentioned below. I love Theory of magic and there aren't very many games like it, if you like that style you will probably enjoy this game, but it is missing quite a bit of QoL. I really wanted to like this game... It is very similar to Theory of Magic which I love, however there are a few glaring issues that make this almost unplayable. It starts out very reasonable, you slowly accumulate more things you can do, however around class level 2 or 3 it starts to get really frustrating. At this point you will probably have 50-100 different actions you can choose from, but you need to find the specific path to get to the next class which can be very difficult to determine. In addition you will need very specific resources at times and there is no way to easily figure it out if you have forgotten. I have spent the last 15-20 minutes just re-reading every single action I have available to figure out how to gain realiziation. If there was a search function or if the mouse over for the resource gave an indication of where to find that resource it would be a huge help. Also the dungeon section isn't very well designed. I understand it because I have played Theory of Magic previously, but it is very confusing at first if you aren't familiar with it. Also there is no compendium or way to tell what resources can be found in the actions at each location, and there are some resources that can only be found in encounters in an area. I really wanted to like this game, but I have spent about 4 hours stuck because I can't find resources I need and there is just too much task bloat to make it fun. Updated - Realizations require you to have one of the other task things activated before the task to create them shows up, this took me way too long to figure out.
Very badly done port of a mobile game. interface is incredibly clunky with keyboard n mouse, settings are unusable and many like resolution etc completely missing. just all around bad experience....
Very good slice of life active "idle" game. You play as a beggar and you are looking for the meaning of life, I guess. Is it happiness with cats, reality with rats, are you trying to find how to be good or are you going to be a sadist that captures and burns people or maybe are you going to create a criminal empire? The game ends with those conclusions which are not really important so it's the route there that matters. And route is overwhelming with a lot of possibilities and you have the right to sort through them and define your own way. There are some minor problems with UI, for example, if you start a new game there are only 3 columns and a log column, but if you save the game, restart and continue there will be 4 columns and a log which is much easier to use. Overall I enjoyed the game and already finished with cat man, rat man, priest man, fire man. Doing a try with criminal now but it didn't go well and I somehow ended not having enough to create the empire (even though my fire man managed to do it while doing his own stuff which he didn't need the criminal empire for). Edit: with some help from forum found out that I missed an effect from a single furniture which was blocking the end of the criminal route and now I finished it too and became rich. I guess these five runs, each one 4-5 hours long is enough for me. I am very satisfied with this game.
Overall worth the price. The game is an incremental, but I would contest the "idle" part. The most idle is some passive resource gain (often filled quickly) and some skills that take ~50 seconds, or sometimes 3 minutes to learn. There's an even more active focus element, but that is as far as I can tell not or barely needed. It is very much a one dev game though. There's some bugs where the game will hang. The UI is not very intuitive. Finding how to start a new game plus requires a PhD. (Use the feather to select a new save file and click new game.) I still really enjoyed it, and would recommend if you don't mind some rough edges, and a good amount of game time for a low price.
[Edit: dev did answer is the full game] May not be the full game!!! Played the demo had fun, beat the demo. Once I got the full game it loaded save from the demo and gave victory screen, but also included text saying for most up to date version go to the Patrion... posted on games discussion asking if this was accurate didn't get a reply for 5 days. If this is the not up to date version, and it's for sale, then shame on the developer as it's not being sold in early access.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Beyond This Side | $3.3K | 56 | 59% | $4.99 |
| Three of Us | $3.3K | 51 | 65% | $2.99 |
| Primal Pursuit | $3.3K | 94 | 80% | $1.99 |
| The Last Hearth Defense | $3.3K | 98 | 93% | $0.99 |
| Blood 'n Bikinis | $3.3K | 56 | 71% | $1.99 |
| Post Soviet Zombies | $3.3K | 90 | 89% | $1.99 |