
Embark on an emotional first-person narrative adventure where you control the story—and affect its outcomes—with your real-life blinks. With this innovative technique you will fully immerse yourself in a world of memories, both joyous and heartbreaking, as your whole life flashes before your eyes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Aug 22 → 17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 21.2Kreviews | 98% | — | $3.5M |
| $5.24−65% | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲是好遊戲,刀也是真的刀 前面敘事的平鋪堆疊都是為了在最後一章爆發 靜下來~享受它吧
Non lo ritengo un "gioco" a tutti gli effetti, e' piu' una narrazione interattiva come what remains of edith finch ma, a tutti voi che leggete vi dico, vale davvero la pena provarlo e finirlo, soprattutto se in sconto, piangerete tante lacrime, la storia e ben curata, se non conoscete benissimo l'inglese attivate almeno i sottotitoli e disattivate la webcam e usate il mouse, l'esperienza sara' diversa ma comunque bella nella sua interezza. Fermatevi 15 secondi dopo i titoli di coda e piangerete ancora di piu :')
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $1.99−80% |
| 52ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i refused to blink, because every time i did - something slipped away. 5/5. (played this somewhere else first but bought the game straight away to support the devs)
The only game that brought me to tears..... A really touching story.
Best game of all time
:o
*Español* Lo jugué en 1.7 horas y me dejó pensando bastante más de lo que esperaba. Es un juego sobre la memoria y sobre cómo uno acomoda su propia vida al contarla. En algún momento me di cuenta de que estaba comparando la vida del protagonista con la mía, y no salí muy bien parado de esa comparación. Después me incomodó haber pensado eso. Y para el final me quedé con la duda de si yo, contando mi historia, no haría exactamente lo mismo que hace él. Se juega parpadeando frente a la webcam. Suena a truco y no lo es: es lo que hace que sientas que estás ahí adentro y no que estás dando clics. Funciona bastante mejor de lo que pensaba. Cosas prácticas antes de comprarlo. Si usas lentes con antirreflejante, probablemente tengas que quitártelos porque confunden la detección. Agachar mucho la cabeza registra parpadeos que no hiciste. Y mantener los ojos abiertos cansa: a mí el monitor me molesta sin lentes, así que parpadeé más de lo que hubiera querido. Hay que recalibrar cada tanto. Si no te gustan los juegos lentos o las mecánica para ti. *English* I played it in 1.7 hours and it left me thinking I expected. It's a game about memory, and about the way people arrange their own life when they tell it. At some point I noticed I was comparing the main character's life to mine, and I didn't come out of that comparison looking great. Then it bothered me that I'd thought that. And by the end I was left wondering whether I'd do exactly the same thing he does, if I were the one telling my story. You play it by blinking at your webcam. It sounds like a gimmick and it isn't: it's what makes you feel like you're in there, rather than clicking through it. It works better than I thought it would. Practical things worth knowing. If your glasses have an anti-reflective coating you'll probably have to take them off, they confuse the tracking. Looking down registers blinks you didn't make. And keeping your eyes open gets tiring: my monitor bothers me without glasses, so I blinked more than I wanted to. You have to recalibrate every so often. If you don't like slow games or unusual mechanics, this isn't for you.
la muestra que lo videojuegos son arte.
Рад, что разработчики не записывают камеру во время игры - в сеть не попадет полчаса моего плача. [spoiler] Бенджамин Бринн не был величайшим художником, озарившим этот мир произведениями как своими, так и своей матери. Он не нашёл силы творить дальше после её смерти и жизни в нищете. Он не завёл семью с подругой его детства, которую почти потерял в попытках стать композитором. Да и композитором он не стал, как хотела его мать. [/spoiler] [spoiler] Бенджамин Бринн не был неудачником. Он не был худшим из Бриннов, который когда-либо появился на свет. Он не бросил свою борьбу с продолжительной болезнью, которая сразила его в 11 лет. Он не сдался и лежал без толку. [/spoiler] [spoiler] Бенджамин Бринн не был самым лучшим. Не был он и неудачником. Но он всегда был собой. В 11 лет он написал своё будущее на бумаге, чтобы все узнали, как он хочет жить. Что он хочет жить. Насколько он хочет жить. А затем он погиб от неизлечимой болезни в 12 лет. [/spoiler]
A proposta de uma mecânica de pulos temporais por piscadas cria uma experiência desesperadora. Manter os olhos abertos enquanto as cenas se desenrolam é frustrante pela sua dificuldade, o que é exatamente o que a narrativa do jogo se propõe. Conforme a história passa, você vai querendo permanecer nos momentos, os olhos ardendo enquanto cada piscada gera um arrependimento e um vácuo de palavras e gestos que aconteceram, mas você não presenciou. Essa busca por conseguir guardar todo momento é emocionante por usar uma mecânica que torna impossível enxergar a história inteira como uma forma de lembrar quem está jogando a dificuldade de resgatar todas as peças da vida, como é impossível guardar tudo o que você quer, e memórias somem e criam vácuos. O jogo consegue passar essa mensagem de uma forma linda, que cria um desespero que te faz se apegar à história, de querer viver tudo e armazenar toda memória. Mas é impossível. miltinho pisca deveria jogar esse jogo. recomendo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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