
Play a unique rogue like game, mixing item and card games in an original post-apocalyptic universe. Explore, upgrade your equipment, fight unique monsters and bosses. And unlock all the secrets of the Before The Last Hour universe.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really nice game,have fun for the first two hours.Wish i can find more. It got realy good HIT Feeling.
For an early access, good but needs improvements. When I skipped tutorial it doesn't started the Boss battle. You can click on the cards but nothing. By the way , I don't like rogue-like games anymore bcs I hate starting from scratch everytime.
le devellopement semble mort
One of the best games ive played in quite a while. Took me 10h to beat all 3 difficulties. For everyone struggling a few tips: The most important stat is power. after that comes penetration. If you are advanced you can look into stunlock w tankiness or triple spell cast builds or the easiest one: multiattacks. but for newer players id just recommend going for high power and penetration and spamming one combo and keeping your deck at 20 cards. also forgot to mention: dont go above 4 risk if you cant immediately go down to 4 again and try to get loot quality to around 7-10 before doing the map event. you get a guarenteed risk factor down or up by killing an enemy as well as reducing the risk factor by 1 by beating it as well. and you can get it through random tile events. if the beast attacks you you are gonna lose 1 loot quality so definetly try to stall it as long as possible and use your jumps to avoid it. also always fully heal at shops its incredibly cheap and always take money over healing as rewards.
Le tutoriel ne fonctionne pas, le jeu m a fait crash ma CG. Décevant !!
bugged - medium pace of play - to slow
bon jeu sympa ^^
This game definetly has some potential, however it is mostly untapped. The exploration part of the game is completely diminished by the rapid pursuit of the beast, making it almost impossible to explore everything (which is necessary if you want to loot and survive in general). You get way too little loot to see all the aspects to this game, may it be armor, artifacts, the motojet or just continuum in general. The tutorial is very brief and doesn't explain everything. Saying the battles are too hard may sound dumb but yes, they are too difficult. One reason being is that it is very difficult to get proper loot and prepare yourself for them. You need loot of a quality of 10 to just get through the game (the game does increase the quality of loot and it's difficulty with each new map but this is still an issue). The ideal choices of every quest can be learned learned by rote, there is always a good and a bad choice, and the answer is always the same, making it possible to always get the best outcome. However, the art is stunning, the animations clean and polished and the entire game does look amazing. I would suggest you to wait until the game is in a better state, and I hope the devs do proceed to work on this what could be a masterpiece.
Hola gente como siempre traemos algo juego escondido en steam en este caso BTLH un juego post apocaliptico the cartas y por turnos con su propia personalidad y mecanicas muy recomendable, no se dejen apichonar porque esta en ingles juegazo aca les dejo un gameplay. https://youtu.be/NW0zlfFFzNQ
Looks great, but some features are strange (early access at this point). Most card games allow for your deck to be thinned. Here I can see my deck and there are multipliers on the cards but I could not find a way to manage the deck in any form. (Edit: I have managed to do this following a restart of the game.) The roguelike element feels very light. Is it the items available? Unlocks do not feel impacful (low awareness that they even occur). (Edit: The below is mostly based on the card management aspect which I can manage now, so this opinion is mostly invalid except for the undue power spike.) Becasue of the above by the mid of the game, it sort fo becomes a total die roll. Fighting death in the third world was not even bad. I could not even touch her. Bad first hand and use of 6 redraws and could just say farewell. Although the fight lasted another 4-5 turns. Happened on a previous death as well, where the opponent just revived, and some french text showed up about (I think) more than 8 cards in hand and just one hit me basically. It was surreal... I think there is a solid foundation, but more is needed than just balancing and additional weapons. Primarily the deckbuilding is very(!) light. (Also never figred out what the green 1 is on the cards did not manage to increase it so far.) First impression: Currently it feels like there are too many mechanisms implemented and just not enough "game" to enable management of all. The artwork rocks though. Second impression: When deck building works as intended the game is much better, but Belle Mort fight may have translation errors or maybe the problem is with me, but I have no idea WTF is going on there. Cannot discard ability, but there is meant to be something about a big attack, but it just never happens... I am sure the designers have an idea in mind but may as well have it written in braile on the screen... maybe tomorrow.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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