
”Before the Dawn“ is a top-down view roguelite shooter game! In an infected city with endless deads, faced with the constantly coming Deads, choose different tactics and find the way out through overwhelming firepower!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
——记录:24/12/13入。 ——《黎明前夜》是一款纯粹主打解压爽感的丧尸割草肉鸽游戏,它的长处就是爽快战斗与丰富的游玩模式,短板集中在手感、数值平衡与零剧情。 ——综合评分:6.8/10 ——故事发生在丧尸病毒全面爆发后的莱肯市。城市沦陷,大部分居民变成丧尸,变异母巢不断催生怪物。你作为幸存者,目标就是在丧尸围城之中杀出重围,激活通信塔等待远方救援,迎来灾难结束前 “黎明” 到来的一刻。 ——推荐喜欢俯视角丧尸割草肉鸽、解压无双爽游,不在乎剧情故事,喜爱多模式玩法,想要碎片化开一局战斗的玩家。26/08/26
作为一个游戏发烧友,这却是第一次深入体验肉鸽类游戏,现在已经玩了16个小时了还是很上头,最大的感受就是“往往最抓住人心的往往也许最简单”,之前我都是喜欢剧情丰富、操作性强的游戏,像PS独占的大制作这种类型的基本都玩了个遍,我觉得那样的游戏才是真正的游戏,它是有内核和思考的艺术品,对这种游戏根本不感冒也无法理解它的乐趣,前段时间在朋友的推荐下我抱着试一试的心态在他的库里玩了两次,我为它的打击感和横扫尸群的满足感以及为了通关而要进行的选择和策略而感到着迷,后来就觉得不够过瘾,自己果断入了,也在推荐给身边的朋友。它算是打开了我rouge游戏的大门,没有经验无法对比,也无法以专业见解来评价是否优秀,但在我这里,它至少是今年目前为止我花时间最长的游戏(我已经小半年没玩游戏了)。这让我重新思考了“好游戏”的定义。也许像生活一样,有的人坐在高档餐厅喝着精致的下午茶,有的人在柴火灶添柴生火准备给在田里劳作了一天的自己做上一份面,有的人全身心投入工作觉得这才是有价值的生活,有的人抛开一切拥抱山河与天地觉得找到了人生的真相和意义,他们都很快乐,让他们快乐的生活就是对于他们来说最好的生活。游戏也是如此,无论它制作水准、内核概念是怎么样的,只要有人从中感受到了快乐,它就是一款属于那一部分人的好游戏。黎明前夜,带着rouge启蒙的情感,带着它让我对“好游戏”更广阔包容的认识,带着它给我的快乐,对于我,它是一款非常好的游戏。希望大家也都可以来试一试,if u never try,u will never know.谢谢开发者给我带来了16小时的快乐,当然,快乐还会继续加时。我要横扫尸群去了。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Russian, Japanese, Korean
Hours played at review time, across 41 reviews with recorded playtime.
好玩,很轻度的一款肉鸽游戏,就是有点难,希望作者开放多点槽位,不然好难通关
类幸存者的游戏,虽然有4种玩法,但只有两张地图略少,毕竟价格摆在那了。就是限制带出的金币太少,第一张图的简单难度只让带出的金币只有1k(简单难度单局快通关都快有1W了),第四张图的简单难度也就只能带出2k,使得局外成长有点肝,估计是制作组故意为之的吧
本身有一些點子是不錯的 但最後難度不合理 然後太久沒更新 特價買還可以
是我玩的不一样吗?开的是简单和一般难度,刷到最后 最高难度的时候,守直升机出三只,隔一段时间也会刷一只,后面五六只死肉死肉根本打不动,七伤枪加喷子加全部满配buff(商店格子刷满还有多,技能全拿还有空),打不动,开技能都打不动,特效简化功能还能再简单点,五只大肉BOSS加一屏幕小怪,小怪是能秒,BOSS根本打不动满屏特效看不清伤害源,虽然靠塔内无敌加走位可以过,但是终究希望是个割草游戏,满配打不动BOSS,很丢失体验,或者整个有百分比伤害的?
随机性丰富的肉鸽游戏,消磨时间不错。
好评
之前就关注到这个游戏,发售的第二天就入手了,一下玩了五个小时,很爽,而且每个难度直接真的有强度的,可以选择单枪匹马的通关,也可以在游戏里捡人扩大队伍。还是期待会有后续更新~
棒
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 14 | 57% | Free | |
| — | 0 | — | — | |
| $377.9K | 5K | 89% | $4.99 | |
| $1.3K | 15 | 80% | $3.99 | |
| $415 | 5 | 100% | $3.99 | |
| $247 | 2 | 0% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5K | 140 | 59% | $0.99 | |
| $3.5K | 186 | 94% | $0.99 | |
| $3.5K | 186 | 92% | $0.99 | |
| $3.5K | 272 | 85% | $0.99 | |
| $3.5K | 80 | 65% | $2.49 | |
| $3.5K | 58 | 93% | $2.99 |