
Explore the haunting, dreamlike fantasy world of BEFORE I GO, a punishing Metroidvania where you embody the innocence of an inner child on an allegorical odyssey towards death acceptance. The end is inevitable, but will you brave the journey?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The world is old and unwell. An ominous affliction has left every living soul weak, terrified and helpless before despair. But this paralyzing infestation has left the innocence of a young child untainted. Lost in limbo, an otherworldly journey awaits you. Find answers. Face your greatest fear. Confront reality.

BEFORE I GO depicts a contemplative reflection on existence and the transitory nature of life. Lose yourself in this enigmatic tale. In adversity, find your way to deliverance and peace.

BEFORE I GO is a challenging side-scrolling action-platformer that distils the classic genre down to its most beloved aspects, satisfying old-school platformer lovers and enthusiasts looking for fresh mechanics.

Key Features
Unconventional storytelling grounded in a genuine emotional tragedy.
Unique art style with a foreboding and melancholic atmosphere.
Explore a non-linear elaborate world; immerse yourself in a dreamlike universe.
Overcome meticulously crafted and intense platforming sections.
Withstand unforgiving parasitic abominations.
Assimilate powerful and dexterous abilities, sharpen your skills, and perfect the promptness of your actions.
Master intuitive, responsive, and diligently tuned controls.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 96reviews | 86% | — | $44.3K |
| $19.99 | 36ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]---See where this game landed on my Metroidvania Tier List beneath this rec!---[/i] Before I Go was actually pretty decent. It's a metroidvania with an emphasis on platforming where you [i]pew pew[/i] with a ranged attack. It reminded me a little bit of [b]Somber Echoes[/b] with its platforming emphasis and repeating black space in the walls of every biome. Like [b]Bo: Path of the Teal Lotus[/b], the game doesn't treat you like you've never played [b]Hollow Knight[/b] before, so quite early in you will find yourself precision platforming around spikes. I didn't encounter anything too brutal in the platforming, nothing extreme like in [b]Aeterna Noctis[/b], [b]Lone Fungus[/b] or [b]Trash Quest[/b]. I'd say the difficulty of it is more on the level of [b]Silksong[/b] - can get genuinely tricky occasionally, but not masochistic. My biggest gripe with [b]Before I Go[/b] was the backtracking. Teleporters are very spread out, making it a bit of a slog whenever you gain a new ability and need to revisit everywhere to try and find the next way forward. This was also a factor in why I didn't try to 100% the collectables (I finished with 90-something %). There were a few points early into the game where it felt a little too linear, forcing me to take the only route, though for the most part the game does open up and feel like a metroidvania. Some of the ability upgrades were combat-only upgrades that didn't affect traversal. Some of the abilities can only be used at fixed points, when there are interactable pads. A bunch of times you'd get an upgrade which turns ethereal platforms/pads corporeal (so more fixed-point upgrades). While a fair chunk of the abilities weren't true metroidvania upgrades, I did get a number of those as well and overall I enjoyed that progression. The map is good. All geometry is displayed and you can place map markers (I made use of them a fair bit). The game displays each biomes completion %, though will never help you track down those last few collectables. Combat is pretty basic, though gets a tiny bit more depth as you acquire upgrades. Your ranged attack can only fire Up, Down, Left, Right (no diagonals). Throughout the game you collect currency which can be spent on permanent combat upgrades at save points. The bosses, overall were very easy to dispatch. I can imagine some of them potentially giving someone some trouble, but there were multiple times where I got through on my very first attempt. Audio/Visually the game is well produced. I won't be adding any of the music to my favourites folder, but it was sufficient enough. At least one of the looping tracks is largely atmospheric and conveys a dark seriousness. Sound effects were good, visuals were good and even occasionally striking. Visually there are some similarities to [b]Grime[/b], though [b]Before I Go[/b] is far less ambitious. There was an awful lot of black space in every biome's walls/floors/ceilings, where I felt some variety in colour and some additional graphics could have helpd give locations more identity. [b]Before I Go[/b] was on the shorter side, taking me a bit over 8 hours to finish. It was enjoyable enough, held my interest and easily did enough to get my recommendation. ——————————— [i]There isn't enough space in a Steam Rec to post my entire Tier List, so I cut off the bottom tiers and just left the games I liked. You can find the latest (and better) version of the Tier List on my reddit profile which I update every six months or sooner, located here:[/i] [url=https://www.reddit.com/r/metroidvania/comments/14l87nn/my_large_metroidvania_tier_list/]Tier List[/url] ===================== [b]My Metroidvania Tier List (PC)[/b] [i] (excluding Metroid & Castlevania titles)[/i] ===================== [i]-Not an objective list, purely how much I enjoyed the games-[/i] [b]S+[/b] Aeterna Noctis | [b]S Tier [i](Truly Special)[/i][/b] Astalon: Tears of the Earth | Hollow Knight: Silksong | MIO: Memories in Orbit | Hollow Knight | Master Key³$ | Monster Boy and the Cursed Kingdom | [b]S-[/b] Solateria | Blasphemous 2 | Cathedral | Crypt Custodian³ | [b]A+[/b] Afterimage | The Last Faith | Supraland³ | Supraland: Six Inches Under³ | Oolo³ | Frogmonster³ | [b]A Tier [i](Amazing)[/i][/b] Elderand | Ori and the Will of the Wisps | Doomblade^ | BioGun | Zexion | Chronicles of the Wolf | Kotama and Academy Citadel | Blossom Tales 2³$ | [b]A-[/b] Ender Lilies: Quietus of the Knights | Depths of Sanity | F.I.S.T. | Pampas & Selene | Ender Magnolia | Mandragora | [b]B+[/b] Blast Brigade | Haak | Turbo Kid | Nine Sols | Bo: Path of the Teal Lotus | Biomorph | Minishoot’ Adventures³ | Banjo-Kazooie³ | Banjo-Tooie³ | Donkey Kong 64³ | [b]B Tier [i](Really Enjoyed)[/i][/b] Animal Well | Alwa’s Legacy | Steamworld Dig 2 | Islets | Blasphemous | After Death | Pronty^ | Mortal Manor* | Escape From Tethys | Outbuddies DX* | Monster Sanctuary | Elliot Quest | Rebel Transmute | Moonlight Pulse | Environmental Station Alpha | Twilight Monk | Death’s Door³ | Pipistrello and the Cursed Yo-yo³ | Yooka-Laylee³ | Raider Kid and the Ruby Chest | [b]B-[/b] Shadow Labyrinth | Haiku, the Robot | Prince of Persia: The Lost Crown | The Mobius Machine | Ultros | Voidwrought | Crystal Project³ | Shattered Divinities | Unsighted³ | Tunic³ | Prey (2017)³ | Possessor(s) | [b]Before I Go[/b] | [b]C+ [i](Fun)[/i][/b] Lone Fungus | Lone Fungus: Melody of Spores | Guns of Fury | Bloodstained: Ritual of the Night | Laika: Aged through Blood | Ghost Song | Kunai | Kingdom Shell | Axiom Verge | Treasure Adventure Game | GigaSword* | Infernax | Flipwitch# | Momodora 4 | Momodora 5 | HunterX | HunterX: code name T | Gestalt | Alruna and the Necro-Industrialists | Super Roboy | BladeChimera | AntiChamber³ | Blossom Tales³$ | Mask of Soul | Tiny Dangerous Dungeons Remake | MF-01 Aerostrike^ | Xanthiom 2 | [b]C Tier [i](Enjoyed)[/i][/b] The Throne | Plague of Yamorn* | Constance | Column on the Sea | 9 Years of Shadows | Jrago* | Xanthiom Zero | Carrion^ | Chasm | Wuppo | The Mummy Demastered | Catmaze | Curse of the Sea Rats* | Death’s Gambit: Afterlife | Castle In The Clouds DX# | Omega Strike | Aggelos | Midnight Castle Succubus# | Overbowed | Rabi-Ribi | TEVI | Far Star | Sheepo | Skelethrone: The CoE* | Unworthy | Undivine | Somber Echoes | Oirbo* | Ato | Side Scape³$ | And All Would Cry Beware³ | Lycanthorn 2³ | Gravethorn | Vomitoreum³ | Maid of Salvation³ | Kalinur | 100 Pumpkins 2 | Grumpy Jack³ | Sealed Bite | Jedi: Fallen Order³ | Little Nemo and the Guardians of Slumberland | Arkham Asylum³ | Omnigon | SJ-19 learns to Love | Paradox Vector³ | The Prisoning: Fletcher’s Quest | Hargrave | Bread Adventure | EldritchVania |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Simplified Chinese
| $19.99 |
| 14ratings |
| 88% |
| — |
| not modelled |
| $13.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a shame that a Metroidvania that completely excels at controls, some of the best controls in a game (buttery smooth), that actually touches upon subject matter that matters (existence), things that most are too afraid to touch upon due to the overwhelming nature, can get so overlooked and score a measly 84%. Shame. As someone who has played a LOT of Metroidvanias and it's one of my favorite genres, particularly exploration based Metroidvanias, someone who thinks the Kyle Thompson Metroidvanias are S-tier, this game is at least an A-tier. Possibly higher, but I'm unsure as I haven't finished it yet. If this all sounds good to you, don't overlook this game, it's great. The controls alone are S-tier and deserve immense praise as it accomplished what so many fail at and this game FEELS so good to play, which is extremely important when you're running around parkouring off everything for the entire game. Honestly, my only problem with it is more of a nitpick, and I'd say that's the color palette which I find a bit dull. Other than that, it's a wonderful experience.
It's a fun game, give it a try. I fell in love as soon as I played the demo. Challenging at times, but fair. Great sountrack (even though a little repetitive) and melancholic theme and vibe. I wish it had ultrawide support, but that's a nitpick. The difficulty lies in the platforming here, not the bosses, and that's refreshing. Good little Metroidvania. I wish there was a sequel.
Movement/controls are absolutely top tier, you clearly know what you're doing there. Realllllly wish we could have had more game time with some of the abilities though (ex: had up-dash for like 10 minutes before finishing the game, and that ability feels so damn good it's a shame).
Aparentemente sou o primeiro brasileiro a fazer uma análise desse jogo, então vou caprichar! = [Introdução] ==== Esse jogo me pegou de surpresa. Baixei a demo sem muito compromisso, esperando um metroidvania básico feijão com arroz e quando comecei a jogar, não consegui mais parar. A demo é relativamente longa e mostra bastante do jogo, então se estiver na dúvida, vale a pena baixar. Esse jogo é MUITO focado em desafios de plataforma. Diversos momentos ele vai cobrar agilidade, precisão e persistência do jogador, pensa no Castelo Branco do Hollow Knight como comparação. Dito isso, talvez ele não seja pra todo mundo. Mas se você é do tipo que gosta desse desafio, me acompanha nos destaques do jogo. = [Destaques] ==== Gráficos: uma das coisas que me despertou interesse no jogo foi esse gráfico 3D low-poly. É um tipo de estilização que parece simples, mas que foi muito bem aplicado nesse jogo! Transmite um tom de mistério e gera um contraste muito grande com a iluminação e reflexo desse jogo que também é de tirar o chapéu. O personagem principal emite uma luz constante e é muito legal ver ela refletindo no ambiente, inimigos e elementos ao redor. Responsividade: sendo esse um jogo focado em desafios de plataforma, ele precisa ser preciso. E ele é! O personagem é leve e controlá-lo é gostoso e fluído. Todas as ações são instantâneas e das 59 vezes que eu morri durante a minha jogatina (o jogo da essa info depois que você zera) nenhuma eu associei a problemas de responsividade. Todas foram vacilo meu mesmo. Além disso, morrer e tentar de novo é muito rápido. Quando o personagem morre ou cai em espinhos o respawn é praticamente instantâneo. Me lembra bastante Celeste nesse aspecto. Isso também ajuda para que o jogo possa ser difícil sem ser frustrante. Dificuldade: como disse acima, morri 59 vezes nas minhas quase 10h de jogo. Não sei vocês, mas eu até que achei pouco kkkk. Apesar de difícil, os desafios de plataforma são muito divertidos e pra mim é onde o jogo mais brilha. Do começo ao fim você é apresentado a diferentes desafios: alguns de precisão, alguns de agilidade, outros de reflexos, combates... enfim, é bem diversificado e em nenhum momento eu me senti cansado. Os inimigos também são chatinhos mas de um jeito positivo. A única coisa que eu achei fácil foi as lutas contra chefes. A maioria deu pra matar só spamando tiro. Mas não foi algo que me incomodou, os outros elementos de dificuldade compensaram bastante essa parte e me senti satisfeito. Conteúdo: o jogo é relativamente curto, demorei 10h pq me perdi bastante em alguns momentos (vou detalhar isso melhor mais pra baixo) e também fui atrás do 100%. Em uma jogatina mais direta deve dar umas 6-8h de gameplay. Pensando que é um jogo de escopo menor, eu achei o tamanho ideal. Além disso, essas 6-10h são bem recheadas de conteúdo. O personagem desbloqueia várias habilidades ao longo da gameplay, inclusive boa parte delas são bem únicas e fogem da receita de bolo dos metroidvanias. Além disso todas elas acrescentam muito ao combate e desafios de plataforma, nenhuma é descartável ou usada apenas uma vez. Pra fechar, os inimigos também são bem variados e o mapa guarda bons segredos e colecionáveis para os exploradores de plantão. = [Pontos negativos] ==== Backtracking: como eu disse acima, tiveram momentos que passei algumas horas perdido andando pelo mapa. Isso eu acho que poderia ser melhor. Esse jogo é do tipo que te joga no mundo e fala "se vira". Nisso ele lembra bastante os Metroids clássicos. Pra mim isso não é um problema, mas pensando que o jogo tem muitas barreiras de exploração associadas a progressão, ele deveria ter alguns elementos que facilitassem o backtraking. Diversas situações eu tinha uns 20 caminhos inexplorados no mapa e precisava voltar um a um verificando porque eu tinha deixado eles pra trás e se agora eu ia conseguir prosseguir. O jogo tem TP mas alguns ficam muito distantes uns dos outros, precisando fazer boa parte da reexploração a pé. O jogo também tem marcadores de mapa mas são pouquíssimos variados, então fica difícil de diferenciar o que tem em cada caminho. Problemas menores: agora caçando pelo em ovo, como os pontos de save/respawn são meio escassos e distantes, senti falta de um botão de voltar para o último respawn. Alguns momentos que eu terminava de explorar o que eu queria em um lugar distante, eu simplesmente me matava para voltar porque o jogo não tem penalidade ao morrer (o que eu acho bom). Outro probleminha é que a medida que o personagem vai desbloqueando habilidades, o jogo não tem um menu onde você pode ver todas elas. Então caso você use pouco uma habilidade ou passar uns dias sem jogar, pode acabar facilmente esquecendo a existência dela kkkkk = [Conclusão] ==== Se você me acompanhou até aqui, acho que já percebeu que pra mim o saldo foi bem positivo kkkk Como o jogo acabou de lançar, pode ser que esses problemas que eu apontei sejam melhorados em atualizações futuras. Se você gosta de um bom desafio de plataforma, pode ir sem medo. Na dúvida, testa a demo que é sucesso. Dou um sólido 8/10 pro jogo.
This game is not a metroidvania it is a platformer and it is one to avoid. I played for 4 hours and quit after spending an hour trying to get through the lasers in the temple. I am an experienced platform game player so 'git gud' doesn't cut it. This game is not hard it is just badly designed and implemented which just leaves the player feeling frustrated. This game could have been a gem but the dev screwed up and has left me wishing I had spent my money elsewhere.
Loved the demo, got it on release, really enjoyed this game. Checks all the boxes for my MV taste. Upgrades progression, satisfying exploration, sweet platforming sequences, moderate difficulty. Do recommend⭐️⭐️⭐️⭐️⭐️
Apparently this was a solo dev's 5 year project in the making. Awesome game with really cool, borderline innovative mechanics. The abilities make the parkour really fun. The art style and soundtracks are phenomenal. Overall great game. The only complaint would be to add an option to save or not when passing through the shrines, instead them auto saving. Great game, had a great time playing. 9/10
An absolute must play for fans of platforming. The controls are so smooth and responsive.
Il y a des jeux qui vous prennent par la main et il y a "Before I go" qui vous attrape, vous secoue et vous chuchote ", c'est à toi de jouer, prends tes responsabilités". Pour ceux qui comme moi ne sont pas particulièrement doués avec une manette, ce jeu peut être vraiment difficile, la frustration de cette difficulté, de ces points de sauvegardes cruelles se transforme au fil des écrans en satisfaction pure, chaque échec est une leçon, chaque réussite un petit shot de dopamine. Le miracle d'un jeu parfaitement réalisé sur tous les plans. C'est un jeu qui vous fait maudire son auteur tout en le remerciant secrètement. Je recommande définitivement.
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