
Your beloved employee is back! Before Exit: Gas Station is the next game in the franchise. You clean up your workplace, take care of the last customers, and make sure everything is closed. If every task is complete, you are safe. Otherwise, your boss will not be pleased!
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About
Before Exit: Gas Station is anomaly-detection game with dense atmosphere and some unexpected plot-twists.
To reveal all its secrets and fully understand it, you will have to play through the campaign several times.
In Before Exit: Gas Station, you must close your workplace at night as a gas station employee. But wait, don't gas stations stay open at night? Not in this world!
Your boss is very strict and he loves to save money. When night comes, it means you have to turn off the lights, close the store, and go home. It's a gas station in the middle of nowhere, so why would anyone visit this place after dark?
✨ Over 40 story-rich scenarios, packed with unique content, 4 different endings, and 6 mysterious bonus episodes.
🔁 Play through the game again and again to unlock everything and uncover the true ending. Are you ready to return home?
🌍 Launching with 14 supported languages, full Steam Achievements, and controller support!
Like its predecessor, the game combines roguelike features with logical riddles in unique anomaly-detection genre! Play day by day to find all the assignments, and finish every task before coming back... home?
It's also the first time in the franchise you can actually walk out of your workplace before going back home! Check the fuel dispensers, and the oil stains, and get rid of the customers thinking they can fuel up at the last minute.
Complete every task to make your boss pleased. Do not make any mistake, as he is very observant and you are THIS close to getting fired. Anyway, have a lovely time at your charming workplace!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oyun çok güzel değişik bir simulasyon olmuş yapımcıların emeklerine sağlık tavsiye ederim oyunu herkese. The game is a very nice and unique simulation; kudos to the developers for their hard work. I recommend it to everyone.
Before Exit: Gas Station mixes anomaly hunting with psychological tension surprisingly well. The atmosphere does most of the heavy lifting and creates that constant feeling that something isn't right. The multiple endings and replay structure add mystery, although repeated runs may eventually become repetitive. Still, if you enjoy games that slowly mess with your head instead of throwing constant jumpscares at you - this one is worth checking out. Score: 7/10
Siendo honestos, no es ninguna obra maestra ni nada que te vaya a volar la cabeza, pero se deja jugar. Para desconectar un poco y pasar el rato está bien; resulta entretenido a pesar de su sencillez. Si te gusta el género, dale una oportunidad.
Before Exit: Gas Station is a first-person job sim where you close up a gas station at the end of the night. You clean the store, help the last customers, restock what needs restocking, and work through a full closing checklist before you can leave. Like the other Before Exit games, the whole point is making sure every task is done properly before your shift ends. Pros ✔️ Runs very well - That helps a lot in a game where you are constantly moving around, checking shelves, and trying to keep track of small details. ✔️ Has a good mix of activities - It is not just one repeated chore over and over. There is enough variety in the shift to keep it from going stale. ✔️ They are still supporting it with enjoyable DLC - The extra content is actually worth playing, which makes it easier to keep coming back to it. Cons ❌ Some of the closing details are way too meticulous - The game expects you to remember a lot of tiny things, and if you miss one, it can be frustrating trying to figure out what it was. ❌ Skipping ahead makes some parts harder to follow - If you play DLC content or other modes without working through the base story first, some mechanics and expectations do not feel fully explained yet. ❌ The lighting can be a little too dark - There were points where it felt harder to see than it needed to be, even beyond what was probably intended. Conclusion Of the games where I am basically doing picky little chores, this is one of my preferred ones. I think it is a clear step up from the first game in the series. It also gives off the impression that it is going to be a more of a horror game than it really is, when honestly it is more chill than anything else and that's just with the DLC in mind. I think that is good to know going in, because if you expect something much scarier, you might walk away upset with since most of the games like this tend to normally lean toward the horror variety. Score 8/10 Closed Signs - One of the better “finish your shift and go home” games I have played.
CHANLLENGING AND FUN GAME ALSO CHECK OUT THE OTHER AWESOME GAME FROM THIS DEVELOPER
¡¡ES BASTANTE BUENO!! La verdad que me han regalado este juego, está muy bueno y súper, lo Recomiendo.
I got a review key for this game and was extremely excited to try it on stream but unfortunately had to stop after half an hour due to some intense motion sickness. Having some motion blur reduction settings would honestly make a world of difference here. Other than that, I can't really comment on many of the anomalies, only being able to play until day 2 but I had a good time while I did.
Before Exit: Gas Station is an atmospheric mystery experience developed and published by Take IT Studio! that combines workplace simulation, anomaly detection, environmental storytelling, and psychological tension into a surprisingly effective suspense-driven game. Built around the idea that ordinary routines can become unsettling under the right circumstances, the game transforms a simple night shift at an isolated gas station into an increasingly strange and unpredictable experience. Rather than relying on traditional horror mechanics or direct threats, it builds tension through observation, repetition, and the growing realization that something about the environment no longer feels normal. The premise appears straightforward at first. Players take on the role of a gas station employee preparing to close for the night. Responsibilities involve ordinary duties that would feel completely harmless under normal circumstances. Lights need to be turned off. Areas require cleaning and preparation before departure. Remaining customers need to be dealt with properly. The station itself sits far away from busy city life, surrounded by emptiness and darkness that naturally create a quiet sense of isolation. Initially, everything feels routine. That sense of familiarity becomes one of the game's strongest tools once unusual details begin appearing. One of Before Exit: Gas Station's greatest strengths comes from how effectively it weaponizes repetition. Early moments establish patterns and expectations. Players become familiar with responsibilities and surroundings. Small details begin standing out only because players first learn what normal looks like. A strange object placement. An unusual environmental change. A detail that feels slightly wrong without immediately explaining why. The game builds discomfort gradually rather than forcing dramatic moments too early. Observation becomes the foundation of progression. Before Exit: Gas Station is not interested in overwhelming players with fast-moving objectives or direct confrontation. Instead, success depends heavily on awareness. Players must pay close attention to surroundings and question unusual details that initially appear insignificant. The anomaly-focused structure rewards patience and careful investigation while creating tension through uncertainty. The isolated gas station setting contributes heavily toward atmosphere. The location itself feels believable and grounded enough to create immersion while remaining empty enough to become unsettling. Darkness surrounding the property reinforces vulnerability naturally. Empty spaces become uncomfortable because players begin expecting something unusual to happen even when nothing immediately does. The game understands that ordinary places often become more effective settings for psychological tension than exaggerated horror environments. Workplace simulation mechanics strengthen immersion surprisingly well. Completing routine closing tasks creates structure and consistency that later anomalies disrupt effectively. Mundane responsibilities help establish realism before strange events gradually interfere with expectations. The transition from routine work toward mystery feels smoother because players initially settle into ordinary patterns before uncertainty begins replacing comfort. The anomaly detection systems encourage replayability naturally. Much of the game's appeal comes from discovering hidden situations and uncovering details missed during earlier attempts. Multiple endings and a large collection of unique scenarios reward players who return repeatedly and approach situations with greater awareness. Additional playthroughs reveal environmental storytelling elements that may initially appear insignificant. That replay-focused structure gives the experience stronger longevity than its relatively focused premise initially suggests. Certain discoveries remain hidden unless players actively experiment or revisit content. Small details gradually connect into larger ideas over time. Progression feels rewarding because understanding develops through observation rather than direct explanation. Atmosphere remains one of the game's strongest achievements. Before Exit: Gas Station consistently creates tension without depending heavily on traditional horror design. Empty surroundings feel uncomfortable. Silence becomes meaningful. Familiar spaces slowly become difficult to trust. The game demonstrates strong confidence in slower pacing and psychological discomfort rather than constant escalation. Environmental storytelling deserves recognition as well. Information emerges naturally through surroundings rather than lengthy exposition sequences. Players uncover pieces of the larger mystery through careful attention rather than explicit guidance. The game trusts players to engage with its world actively rather than simply presenting answers immediately. Visually, the presentation supports the atmosphere effectively. The gas station feels grounded and believable enough to make strange occurrences stand out naturally. The first-person perspective strengthens immersion by placing players directly inside the experience rather than observing events from a distance. The slower pacing may not appeal equally to every audience. Players expecting heavy action elements or more direct horror design may find the deliberate structure less immediately exciting. Much of the tension depends on patience and careful observation rather than constant dramatic moments. The anomaly-focused gameplay may also occasionally create situations where progression depends heavily on noticing subtle details. Players who prefer more direct objectives may occasionally find the slower investigative approach less appealing. Despite these limitations, Before Exit: Gas Station succeeds because it commits fully to its core identity. Take IT Studio! builds suspense through uncertainty rather than spectacle. The game turns routine responsibilities into opportunities for tension and transforms a familiar workplace into something increasingly difficult to understand. Its strongest moments emerge during quiet stretches where players begin doubting whether small details have changed at all. The uncertainty becomes the source of tension. Familiar surroundings become suspicious. Ordinary tasks become strangely uncomfortable. For players who enjoy atmospheric mystery games, anomaly detection systems, slower psychological tension, and exploration-driven storytelling, Before Exit: Gas Station delivers a focused and memorable experience that rewards observation and patience while creating suspense through subtle but effective design. Rating: 8/10
Atmosphärisches Horror-/Anomalie-Spiel mit richtig spannendem Konzept Before Exit: Gas Station hat mich wirklich positiv überrascht. Auf den ersten Blick denkt man vielleicht, dass es einfach nur um das Schließen einer Tankstelle geht, aber dahinter steckt deutlich mehr. Das Spiel kombiniert alltägliche Aufgaben mit einer sehr dichten Atmosphäre, mysteriösen Ereignissen und einem starken Gefühl von unterschwelliger Anspannung. Besonders gelungen ist, wie das Spiel normale Routinen langsam immer unangenehmer und seltsamer wirken lässt. Genau diese Mischung aus „eigentlich passiert nichts“ und gleichzeitig ständigem Unwohlsein funktioniert richtig gut. Auch die Idee mit den verschiedenen Szenarien, mehreren Enden und den Anomalien sorgt dafür, dass man motiviert bleibt und immer wissen möchte, was hinter der nächsten Nacht steckt. Dazu kommt, dass die Tankstellen-Atmosphäre mitten im Nirgendwo extrem gut eingefangen wurde. Das Spiel lebt weniger von Jumpscares und mehr von Stimmung und kleinen Details – und genau das macht es so interessant. Insgesamt ein wirklich gelungenes Indie-Spiel mit einer starken Atmosphäre und einem sehr besonderen Konzept, das sich angenehm von typischen Horror-Games abhebt.
Przyjemna gierka, momentami można się zlęknąć. Mechanikę gry łatwo ogarnąć. Parę dni wystarczy, aby wiedzieć na co zwracać uwagę. Jest także powiedziane, jeśli o czymś zapomnieliśmy. Ciekawe scenariusze warto odblokować wszystkie. Po kilku dniach mamy zarys fabularny. Jednym rzeczą jaką może przeszkadzać to noszenie tylko jednego śmiecia. Recenzja pisana po ukończeniu gry, odblokowaniu wszystkich zakończeń, wspomnień oraz scenariuszy. Godna polecenia na długie zimowe wieczory.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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