
Take charge of the caped deliverer and help Boston's finest foil The Society Of The Ninth over land, sea and air!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not a good game. The controls feel really clunky, some levels are really confusing as to what you are supposed to do and some of the are so easy there is no challenge to it.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Won on Steamgifts. Don't get me wrong. This is a really really bad game. But the cutscenes are so bad, they become good. Shame you need to beat "game" to get them. An unlock all scenes cheat would much help this "game" Here's some help: Level 1: Just go all the way to the top, then shoot down till everyone dead. Beat bosses, end. Level 2: While you can block, upper puch and lower punch just spam D to fly everyone to death, easy. Level 3 (the one the other reviewer got stuck on): Use left to give trucks next to you a push. The inverted cannon sucks, yes. Level 4: They can't hit you at the top of the screen, just glue to it till the boss appears and pray you can kill it before your lifes run out. Level 5: Level 2 but sometimes you need to press W and mouse button to kill snakes in trees. Also; poor panda. Level 6: This is almost a game... you can actually avoid projectiles, so this should be doable. Just need to go ofscreen sometimes to hit some targets. Hey, I never said it was like a GOOD game. Level 7: Like level 3. Though the rocket launching feminists from the windows are hard to spot. Level 8: Boss fight. No way to avoid all the crap thrown at you but given 75 lives you can easily outlive it. Congrats, you're now the second person ever behind me to ever finished this game. Till Beerman 2: Toronto Nights I suppose. Verdict: Get it for free. Enjoy how utter terrible (and enjoyable) the cutscenes are. Hope developer patches in an unlock all scenes thingy. We need NEUTRAL Valve!
Beerman is a badly and insincerely made "joke" game where you do some simple Adobe Flash tier gameplay with a beer themed superhero... the jokes are bad, the premise is bad, the delivery is bad. This is the kind of thing that I think is harmful to Steam in some ways because this insincere pollution takes up marketing space and visibility from sincerely developed amateur games. It gives indie devs a bad name. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game features somewhat lazy, simplistic "retro" looking 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2024 (and this was released not so far back in 2016), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Beerman is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [b]Note:[/b] Because this is more of a "joke" game, intended to draw attention from controversy or in the hopes of going viral because it's "so bad it's good" (but it isn't good at all), there's nothing here to offer to serious gamers. As usual, with most awful/joke games, all the comedians come out of the woodwork. The vast majority of the reviews for this game are joke reviews, such as "this game cured my cancer, saved my marriage, changed my life" etc. Because most of the reviews are as insincere as the game itself is, and if you removed the fake/joke reviews the game would have a markedly different review score, the positive review score for this game should be disregarded.
♥♥♥♥♥♥♥♥♥. When I was told this game was a must play, I was skeptical, and reluctantly purchased. Any shred of skepticism was almost instantly gone, as I loaded up the first level. The fluid controls, photo-realistic graphics and rich, branching storylines only scratch the surface of what this game has to offer. If you aren't playing this game right now, what are you doing?
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⠟⠫⢻⣿⣿⣿⣿⢟⣩⡍⣙⠛⢛⣿⣿⣿⠛⠛⠛⠛⠻⣿⣿⣿⣿⣿⡿⢿⣿ ⣿⠤⠄⠄⠙⢿⣿⣿⣿⡿⠿⠛⠛⢛⣧⣿⠇⠄⠂⠄⠄⠄⠘⣿⣿⣿⣿⠁⠄⢻ ⣿⣿⣿⣿⣶⣄⣾⣿⢟⣼⠒⢲⡔⣺⣿⣧⠄⠄⣠⠤⢤⡀⠄⠟⠉⣠⣤⣤⣤⣾ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣟⣀⣬⣵⣿⣿⣿⣶⡤⠙⠄⠘⠃⠄⣴⣾⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢻⠿⢿⣿⣿⠿⠋⠁⠄⠂⠉⠒⢘⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡿⣡⣷⣶⣤⣤⣀⡀⠄⠄⠄⠄⠄⠄⠄⣾⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡿⣸⣿⣿⣿⣿⣿⣿⣿⣷⣦⣰⠄⠄⠄⠄⢾⠿⢿⣿⣿⣿⣿ ⣿⡿⠋⣡⣾⣿⣿⣿⡟⠉⠉⠈⠉⠉⠉⠉⠉⠄⠄⠄⠑⠄⠄⠐⡇⠄⠈⠙⠛⠋ ⠋⠄⣾⣿⣿⣿⣿⡿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢠⡇⠄⠄⠄⠄⠄ ⠄⢸⣿⣿⣿⣿⣿⣯⠄⢠⡀⠄⠄⠄⠄⠄⠄⠄⠄⣀⠄⠄⠄⠄⠁⠄⠄⠄⠄⠄ ⠁⢸⣿⣿⣿⣿⣿⣯⣧⣬⣿⣤⣐⣂⣄⣀⣠⡴⠖⠈⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠈⠈⣿⣟⣿⣿⣿⣿⣿⣿⣿⣿⣽⣉⡉⠉⠈⠁⠄⠁⠄⠄⠄⠄⡂⠄⠄⠄⠄⠄ ⠄⠄⠙⣿⣿⠿⣿⣿⣿⣿⣷⡤⠈⠉⠉⠁⠄⠄⠄⠄⠄⠄⠄⠠⠔⠄⠄⠄⠄⠄ ⠄⠄⠄⡈⢿⣷⣿⣿⢿⣿⣿⣷⡦⢤⡀⠄⠄⠄⠄⠄⠄⢐⣠⡿⠁⠄⠄⠄⠄⠄
差评 画面手感 极其僵硬。
My life was a wreck before I found Beerman. I cope with depression and Beerman helps me forget about it. I connect with Beerman on a spirtitual level. I'm so greatful for whoever gifted me this game because I would not be the way I am today. The voice acting is top notch. The characters feel like real people not like the robots that Mass Effect Andromena gave us. The gameplay is simple but addictive. With an amazing story, great characters, amazing voice acting, you should buy yourself a copy of Beerman to be changed like I was.
Beerman is a small-scale, personality-driven indie action adventure that wears its eccentricity proudly and never pretends to be more polished or grand than it actually is. Developed and published by Lee Davidson, the game feels very much like a passion project built around a specific sense of humor and a fondness for retro-inspired design. Rather than chasing modern trends or mechanical complexity, Beerman leans into charm, satire, and straightforward gameplay, delivering an experience that is modest in scope but distinctive in tone. The story sets the stage with an intentionally odd premise. You play as Beerman, a reluctant and unconventional superhero who returns from a stint in Hollywood only to find himself pulled back into action by the emergence of a strange criminal organization bent on spreading a mysterious addictive substance. The narrative doesn’t aim for realism or dramatic depth; instead, it unfolds like a self-aware comic strip, full of exaggerated personalities and offbeat dialogue. The humor is dry and occasionally absurd, often poking fun at superhero tropes and the idea of reluctant heroism rather than taking itself seriously. Gameplay revolves around classic side-scrolling action and light platforming. Levels are structured in a straightforward left-to-right format, punctuated by enemy encounters, environmental hazards, and occasional changes in setting that keep the pacing from becoming completely flat. Combat is simple and accessible, focusing more on timing and positioning than on complex combos or advanced mechanics. Enemies are easy to understand and rarely overwhelming, making the game approachable for players who prefer relaxed action over demanding reflex challenges. Platforming elements are functional rather than ambitious. Jumps, hazards, and traversal segments are generally forgiving, designed to complement the action instead of testing precision. While the level design doesn’t offer many surprises, it supports the game’s lighthearted tone and keeps momentum moving forward. The experience is clearly meant to be consumed in short sessions, with minimal friction between story beats and gameplay sections. Visually, Beerman embraces a retro-leaning 2D aesthetic that reflects both its indie roots and its throwback ambitions. Character sprites and environments are simple and stylized, conveying personality without heavy detail. This visual approach gives the game a nostalgic feel, reminiscent of early indie platformers and older console titles. While the art lacks the polish and animation fluidity of more modern indie releases, it maintains clarity and consistency, which suits the game’s straightforward design philosophy. Audio presentation follows the same restrained approach. Sound effects are serviceable and provide basic feedback for movement and combat, while music plays a supporting role rather than standing out as a defining feature. The soundtrack reinforces the game’s quirky atmosphere without demanding attention, which works well given the focus on humor and pacing rather than emotional intensity or cinematic moments. One of the game’s strongest qualities is its sense of identity. Beerman doesn’t rely on complex systems or high production values to make an impression; instead, it commits fully to its oddball premise and lighthearted storytelling. This commitment gives the game a cohesive personality that many larger, more technically impressive titles lack. Players who enjoy indie games that feel handmade and idiosyncratic are likely to appreciate this aspect the most. That said, the game’s simplicity also limits its longevity. There is little in the way of replayability, progression systems, or mechanical depth to encourage extended engagement beyond a single playthrough. Once the humor and novelty wear off, the core gameplay loop doesn’t evolve enough to sustain long-term interest. Players looking for challenge, customization, or layered mechanics may find the experience too thin. Community reception reflects this balance of charm and limitation. Many players appreciate the game for what it is: a short, quirky indie title with a clear sense of humor and an unpretentious scope. Criticism tends to focus on its lack of polish, shallow mechanics, and relatively brief runtime, rather than on any major design flaws. Expectations play a large role in enjoyment, as the game delivers best when approached as a small creative experiment rather than a full-fledged action adventure. In the end, Beerman succeeds by staying true to its modest ambitions. It offers a compact, humorous journey through a satirical superhero world, supported by simple gameplay and a distinctive tone. While it may not leave a lasting mechanical legacy, it stands as a memorable example of indie creativity driven by personality rather than scale. For players who enjoy offbeat narratives, retro sensibilities, and short, self-contained experiences, Beerman provides a light and amusing diversion that knows exactly what it wants to be. Rating: 7/10
垃圾游戏,不说画面和操作都差极了,优化几乎都没有,我的天,疯狂按键触发不了功能。
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