
Mioi and the others, as apprentice Tuners, embarked on a six-month investigation in Baixiang City. As their mission progressed, the city's normalcy began to unravel, with dissonance and disturbances growing increasingly frequent and severe.
Modeled estimate, not a reported figure. How we estimate →
About
【Story】
This is a world where humans and the conscious beings known as Kururu coexist.
The study of the essence and mechanisms of Kururu has not yet reached any conclusions that have achieved widespread consensus.
However, it is generally agreed that it is a form of life that exists in harmony and resonance with all human mental and physiological rhythms,
capable of interacting with humans during cognition, thought, or communication.
Humans must maintain a benign balance with Kururu to ensure the stability of their sanity and cognitive abilities.
However, only a very few humans can visually identify, physically perceive, and manipulate Kururu, and conduct systematic research on them.
We call these individuals "Tuners."
This summer, Mioi (barely) passed the professional exam and came to Baixiang City as an apprentice Tuner, along with Kasula and Syss.
This is a coastal city with nearly two centuries of history but not much communication with the outside world, which, however, has attracted the attention of the Tuners Association in the past decade.
As the routine tasks were carried out, this metropolis began to exhibit abnormalities, with phenomena of group dysregulation becoming increasingly common and severe.
At the same time, two mysterious Tuners who had received special commissions also arrived in Baixiang City...

【Exploration】
· Unravel the Secrets of Baixiang City
Gain unique encounters through random routes, with each successful patrol bringing you closer to the "truth."
· Card-based City Patrol
Flip through the perilous mission cards, respond carefully, and make the best adventurous decisions for your team.

【Combat】
· Magical Girls Forging Ahead
Execute splendid combos with a single click, block at the right moment, and engage in fast-paced combat that's simple in attack and defense but infinitely variable!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画风不错,但是手感是完完全全的石块。
动作僵硬的半成品
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] [h1]|《元气百响》 | 评分:69/100 [/h1] 看起来非常有创意的音游,将格斗元素融入其中,操作倒是简单,只需要进攻防守闪避三个按键完成,但最难绷的是背景音乐与进攻完全对不上拍子,不过也用不太上根据标识对拍打节奏,再注意弹反敌人攻击进行反击,反而难度更加降低了一些,但是音游的对节奏爽度感受不到,明明画风好剧情欢乐,属实有些可惜
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BeatRider is an ambitious indie title that combines supernatural storytelling, roguelite mechanics, and anime-styled action into a package that feels refreshingly different from many games in its category. Developed by 无限电玩 and Combo X Camp and published by Neverland Entertainment, the game introduces players to a world where mysterious creatures known as Kururu coexist with humanity, influencing emotions, thoughts, and even physical conditions. Players assume the role of Mioi, a young apprentice Tuner who arrives in the historic Baixiang City alongside her companions to uncover the source of a growing wave of strange incidents. The setup immediately establishes a sense of intrigue, inviting players into a setting where everyday life and unexplained phenomena are tightly intertwined. What makes BeatRider stand out is its commitment to world-building. Baixiang City is portrayed as an isolated coastal settlement with a long history, and the game's descriptions emphasize the uneasy atmosphere that has settled over its streets. As players investigate various cases, they slowly peel back layers of secrets involving the city's past and the relationship between humans and Kururu. The narrative carries a distinctly anime-inspired tone, complete with colorful personalities, dramatic reveals, and moments of levity between the central cast. While the storytelling occasionally slows the pace with lengthy dialogue exchanges, it succeeds in creating a setting that feels worth exploring. The gameplay blends multiple ideas into a cohesive loop. Exploration is driven through patrols and event cards that determine what players encounter during their journeys. These random elements help ensure that no two sessions play out exactly the same way. Players may stumble across valuable resources, story events, or dangerous enemies, adding a welcome sense of unpredictability. This roguelite structure gives BeatRider considerable replay value, particularly for those who enjoy experimenting with different approaches and uncovering hidden content across multiple runs. Combat adopts a relatively straightforward design philosophy. The game favors accessibility, utilizing simple controls that allow players to execute attacks and defensive actions without an overwhelming learning curve. Timing remains important, however, as successful blocks and evasive maneuvers can make the difference between victory and defeat. Although the combat system may not possess the depth of larger action RPGs, it remains entertaining throughout much of the experience thanks to its brisk pacing and the gradual introduction of new challenges. The balance between action and narrative ensures that neither element completely overshadows the other. Visually, BeatRider embraces its anime identity wholeheartedly. Character portraits are expressive, and the game's artistic direction gives its world a distinctive charm. The contrast between vibrant character designs and the darker undertones of the story creates an appealing aesthetic that helps reinforce the game's themes. Enemy designs, particularly those connected to the Kururu, contribute to the sense of mystery surrounding the world. While some environments can become repetitive over time due to the randomized nature of exploration, the presentation remains consistently appealing from beginning to end. BeatRider is not without flaws. The reliance on procedural encounters means that repetition can occasionally set in, especially during longer play sessions. Some gameplay systems are introduced with minimal explanation, leaving players to learn through experimentation. Additionally, its hybrid design may not satisfy players looking exclusively for either a deep roguelike or a traditional action RPG. Instead, the game occupies a niche between genres, which can be both a strength and a limitation depending on individual preferences. Despite these shortcomings, BeatRider succeeds in delivering an experience with a strong sense of personality. Its combination of supernatural mystery, roguelite progression, and accessible combat creates an engaging adventure that rewards persistence and curiosity. The game's memorable setting and likable cast elevate it beyond a simple indie experiment, making it an easy recommendation for players who appreciate narrative-driven experiences with light action elements. While it may not redefine its genres, it demonstrates a clear creative vision and offers enough unique ideas to leave a lasting impression. Rating: 7/10
《元气百响》是一款二次元风格的节奏格斗游戏,玩家将来前往一个有着“库鲁鲁”的世界,扮演能够与库鲁鲁进行交流的调谐师,在百响城内进行巡查,找到“失调现象”,然后与敌人进行战斗,将其清除。 游戏的美术风格可以说是游戏的最大牌面,游戏采用了非常鲜艳的色彩来对角色以及场景来进行描绘,效果很不错。而且游戏中的角色也非常的可爱,无论是紫发知性大姐姐卡苏娜,还是元气十足的金发少女米奥依,还有我最爱的白毛少女——汐丝。这三位便是我们要操控的协调师,她们将手持武器进行战斗,卡苏娜大姐姐竟然拿着大锤,可以说是有点反差了。不过汐丝这位无口少女配上刀,只能说非常的合适。 游戏的玩法不是很复杂,就是只需要按四个键,空格键进行攻击,D键进行防御,左方向键进行闪避,R键释放大招,不过按下这些键的时候需要注意时机,就和音游类似。第一次攻击后,就会进入“音游”环节,后续的攻击在特定的时机输入就会触发连击,增加伤害,还能快速积攒能量条。防御也需要抓住时机,不让会失败扣血,成功的话则不会受到伤害,且连击也不会断。闪避则可以躲开敌人短时间内的所有攻击,但是代价是连击数会清空。而大招则是在积攒满能量条后释放,连击越多伤害越高。这一套操作机制本身还行,但是游戏完全不支持鼠标,全程只能用键盘,包括主菜单和设置界面,让人费解。 游戏采用的是走格子的模式,玩家需要一步步推进,收集调谐档案。有战斗格子,有随机事件的格子,也有商店格子,还有BOSS格子,玩家不需要清空所有格子,只需要收集到档案前往终点就能通过这一关。游戏有着一定的局外成长,在局内收集到的货币,可以在指定的格子内兑换一些用于永久强化角色的道具,每一关只能兑换一次。 《元气百响》在美术方面表现很不错,战斗机制较为简单直观,但操作手感有点难受,游戏目前对鼠标的支持不是很好,希望后续能够改进。 [quote] 欢迎关注[url=https://store.steampowered.com/curator/44917227/]游戏猫咖[/url],带给你最全面、最专业的游戏评测。 [/quote]
[h1][b]元气美少女,百响城激战[/b][/h1] 《元气百响》是一款主打节奏战斗与美少女冒险的Rogue游戏,玩家可操控元气满满的主角团进行调查并保卫城市,游戏整体简单易上手,现阶段虽有一些问题但也值得一试。 本作构建了一个幻想世界,这里除了人类外,还有意识生物库鲁鲁,本来一切相安无事,但由于不知名原因库鲁鲁们失控了,于是主角团调谐师出场了。 本作的画风十分精美,采用了多彩的动漫风格,角色们也均是充满元气的美少女,整体很有二游的风格,这个卖相相当不错。 剧情的推进类似于视觉小说,游戏为这部分加入了不少立绘和插画来丰富体验,随着调查的进行,游戏也在满满教会玩家各项操作和内容。 游戏的调查部分是经典的走格子设计,这些格子上随机分布了各类事件,如调查、剧情、战斗、补给等。 战斗部分的UI和界面类似于格斗游戏,敌我双方各占据一边,然后敌人会随着时间自动发起攻击,玩家则可以按键操控角色攻击、防御、退后或是发起技能。 当角色攻击时,界面上方会出现类似于音游的符号,在合适节点再次发起攻击可触发完美打击并累积觉醒能力,随后便可发动威力超强的元气一击。 敌人攻击的瞬间防御则可以触发精准格挡,此时不但能削减敌人韧性还能发起反击,不过一旦失误就会导致自己的进攻节奏被打断,因此比较吃熟练度。 音游格斗加格子探索再加元气美少女,体验下来《元气百响》的整体框架还不错,能够就光标、键鼠和手柄的键位显示、打击感等优化好的话就更好了。 [quote]欢迎关注我们的鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心——鉴赏组邀您共赏人间烟火" 欢迎加入我们的Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←点击加入,一起追寻“浮生若梦”般的游戏体验 欢迎踏入“浮生若梦”鉴赏组的奇幻之旅![/quote]
[h1]什么“库鲁鲁”?什么“调谐师”?我的眼里只有美少女哒![/h1] [h2]可爱,但是也要履行调谐师的职责[/h2] 游戏中的巡查——也就是地图探索,玩家需要在迷雾方格中搜寻通关所需道具并到达终点。不过不同于一般肉鸽,本作的探索地图中负面影响较多,而且更多的是对角色体力方面的增加减少,这样做可能是为了更贴合游戏的背景(也可能是制作组比较懒不想做太多影响战斗系统的肉鸽内容)。玩家所能做的就只有尽力的去避开负面方格并一步一步的向“真相”靠近。 游戏的战斗系统类似于略带“节奏”的简化版本猜拳游戏。战斗过程中玩家可以选择“攻击”、“防御”或是“闪避”这三种操作,具体需要根据敌人的动画判断敌人接下来的动作并进行针对性的操作。如此简单的游戏形式肯定还是要加上一些限制的,游戏中战斗拥有着时间限制,与横版格斗游戏不同的是,时间结束时并不会根据双方血量进行结算,而是会直接判定玩家失败,因此我们需要在限定时间内尽可能多的进行攻击,实现见缝插针级别的操作,但同时也要注意躲避敌人的攻击,毕竟我们的身板相对敌人来说还是比较脆弱的,硬碰硬的话并不能占到上风,敌人退缩的时候我们重拳出击,敌人攻击的时候我们唯唯诺诺。 [h2]节奏这条路上走的不明不白[/h2] 教学的时候我如果没记错的话游戏还特别强调了搭配“节奏”来进行操作,但实际体验下来和“节奏”的关系并不大,战斗场景也并不会切换独特的战斗独有自带节奏可以搭配使用的BGM,战斗节奏和游戏现有BGM的配合更是一塌糊涂,难道是要我自己在游戏外播放玛卡巴卡来打拍子吗?游戏内这个所谓的节奏,可能就是画面中间那个简化版的太鼓达人判定方块吧。 [h2]操控上存在一些影响体验的小问题。[/h2] 使用键鼠游玩发现不能用鼠标来进行操作,使用手柄游玩又会出现键盘的提示按键,这属于是两边都没适配好。游戏的默认键位设计也很恼火,明明战斗操控只有四个按键,完全可以实现单手游玩的游戏,四个按键却分散在天南海北,强迫玩家使用双手来进行游戏,最关键的是游戏还不支持自定义键位!游戏内的选择标识也不够清晰,在没有鼠标指针的情况下,游戏会多次出现有两个选项但却只有颜色区分的情况,这种情况下我要怎么才能知道我当前选择的是哪个呢? [h1]角色的live2d是真的好看,感觉经费全用在立绘上了。 最后,也是最重要的一点。 我永远喜欢卡苏娜!我就是卡苏娜永远的单推人![/h1] [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
动漫风跑团动作游戏,整体立绘不错,还有配音,而且角色声音和外貌具有反差,主线跟随弥奥依、卡苏娜、汐丝三位实习调谐师探索百响城。 难度一般啊,后撤之后还能强化A设定不错,对战完全可以看小怪抬手动作快速用后退+攻击进行无伤输出,弹反手感差且反后平A不能打断对面抬手导致A出去就被锤,刀妹手感非常好动作流畅点个大赞,锤子和拳套后摇不好把握,容易挂,不过熟练了之后后面基本上能无伤小怪和精英怪。
[h1] 《元气百响》:独属于美少女的节奏格斗 [/h1] [h2] 精美的二次元画风 [/h2] 对于我来说,刚进入这游戏的第一印象就是精致的美术资源和丰富的游戏插画。角色设计非常好看,虽然游戏是个架空世界观,但每套服装的设计都很有日常感。任务探索里触发的随机事件会有不同的插画,这些插画也都很精美可爱,风格各有不同。几个npc妹子都画的和重要角色似的,制作组的审美没的说。另外提一嘴,弥奥依的胜利姿势好可爱 [h2] 战斗节奏摇起来 [/h2] 简单来说,战斗核心机制类似音游的玩法,敌人的攻击招数很有节奏。玩家操纵的三位女角色可以用闪避或者完美防御来迎击敌方,如果连击数达到要求,在敌人进攻的时候会发动追击,不仅可以规避伤害,还会打对方一大段伤害。游玩起来非常爽快,不过这套系统美中不足的是音乐问题,战斗的bgm太单调了,如果在对战中插入种类繁多且很搭战斗节奏的音乐,手感和观感要提升一大截 前期来说,锤妹卡苏娜有些难用,后摇偏长,觉醒技积攒速度偏慢。刀妹和拳套妹很好用,完美防御很好触发,打boss无伤也不是梦。建议前期事件消耗锤妹体力,打怪还是用其他两个角色比较方便,等角色装备齐全了,就不需要这么操心了。 [h2] 游戏小贴士 [/h2] 一定要用手柄玩,手柄游玩的反馈要更直观,手感要更好。键鼠操作太别扭了,而且只有键盘操作,鼠标不能操作。我最开始用键鼠玩打到第六节,进去一个小怪血虐我,后来换手柄操作了,手感直线上升,打关底boss都差点无伤。 [h2] 总结 [/h2] 《元气百响》作为一款二次元风格的游戏,在画风、人物塑造等方面有着十足的长处,故事剧情也很精彩,虽然故事穿插一些其他视角的叙事,但不会打扰到主角团视角的叙事节奏。不过战斗系统略显单调,随着游玩时间增长,最初的新鲜感容易衰退。喜欢二次元风格的玩家可以一试哦! [quote]欢迎关注我们的鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心——鉴赏组邀您共赏人间烟火" 欢迎加入我们的Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←点击加入,一起追寻“浮生若梦”般的游戏体验 欢迎踏入“浮生若梦”鉴赏组的奇幻之旅![/quote]
[h1]FTG和节奏指令做一起怎么样![/h1] 《元气百响》是一款由Neverland Entertainment发行的一款快节奏格斗的肉鸽游戏,游戏讲述当前世界是一个人类与意识生物“库鲁鲁”共存的世界,但随着人们情绪失控,库鲁鲁也会随之失控,而我们作为实习调谐师则需要处理这样的异常情况,然而在处理异常的时候发现百响城失调的情况越来越普遍和严重,而我们则需要揭开百响城的秘密。 [h2]游戏感受[/h2] 游戏主要还是通过大地图来选择合理的行进路线来获得更多的失调响能来升级自己以及获得更多关于百响城的信息。而失调响能可以理解为副本的资源,仅仅只能在当前副本里进行花销,所以千万别攒着,遇到零食店还是尽量兑换成局外可以升级使用的金币等物资,不然会越来越吃力。 而游戏的战斗模式则颇有意思,虽然是一个FTG游戏的样子,但完全没有繁琐的搓招亦或者更复杂的目压确反等等内容,只需要简单的攻击,闪避,格挡即可以畅玩。但并不是说游戏就完全没有深度,首先则是攻击会有节奏上的变化,我们需要在上面光圈达到合适位置是按到攻击键才能触发完美攻击,而且很多攻击动作会带有闪避的效果,可以看得出游戏更鼓励我们进行拼刀的操作。而格挡自然也引申出完美格挡的概念,所以正常攻击一轮的过程内适当加入格挡便可以非常爽快的通过连击来狂打库鲁鲁,如果一滴血都没掉便可以杀死库鲁鲁,那成就感也是满满的。 [h2]仍需改进[/h2] 游戏不支持鼠标,甚至连光标都没有,我游玩的时候都一脸懵逼,好在选定键和退出键还符合常理(space和esc)不然游戏都不知道怎么开。总之还是建议游戏添加一些按键引导ui,防止有些玩家进不去游戏吧。另外个人觉得键鼠并非不能一起使用,只需要让地图可以通过鼠标左键进行移动,而战斗则是通过左键攻击右键防御,a键进行后退便可以完美适配,这样也会使得玩家一进游戏不会那么懵了。(支持自定义键位也是不错的选择) [h2]总结[/h2] 总的来说《元气百响》是一款偏向FTG的肉鸽游戏,不过由于现在相对蹩脚的操作使得游戏的体验并没有那么顺畅。相信经过开发者的更新维护,假以时日本作还是能够变成一款不错的二次元肉鸽游戏吧。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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