
Beat Shapes is a simple incremental bullet heaven shooter game. Defeat enemies of various shapes to collect resources, which you can use to upgrade the skill tree, unlock new bullets,upgrade instruments and explore other upgrades. Grow stronger and challenge tougher enemies and bosses.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Beat shapes is a simple incremental bullet heaven shooter game.Use your cursor to shoot and collect resources.
Explore and upgrade the skill tree to be stronger.
Explore other upgrade methods:buy new bullet,upgrade instruments,craft musicnote and upgrade musicalnotes.
Embrace your growing power, defeat tougher shapes and Bosses.More levels and 11 types of bosses await your challenge.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
음표 컨셉의 슈팅 인크리멘탈 어찌저찌 높은음자리표 자원을 얻기 시작하면 수급 자원이 기하급수적으로 늘어남 정신없이 노드 찍다보면 엔딩 초중반엔 은근 컨트롤도 요구된다 7/10
I enjoyed it. not a lot to say, just another incremental thing. If it ain't broke don't fix it
Decent game. Pretty good for the price.3-5 hour game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice incremental, one of the best in my opinion. Slightly grindy in the later part but fun to play so you don't feel bored grinding. Definitely recommend for all incremental lover
你他妈的一个破鸡巴升级游戏为什么还有miss啊?! 你他妈的一个破鸡巴几何图形为什么连60帧都稳定不了啊?! 你他妈的一个破鸡巴休闲游戏为什么资源那么快就会消失啊?! —————————————————————————————————— 1、3很快就能通过升级消除,那你这不是脱裤子放屁吗我靠,开头恶心人。 但依然是不推荐的,玩的太累毫无爽感,资源获取成长太慢,更高难度的关卡并无法保证更高的收益,资源增长是加法,输出增长是加法,但是敌人血量却是乘法。
В целом, то, что показано на роликах и будет составлять большую часть времени. Поначалу, всё достаточно медленно, размеренно, а потом и правда превращается в буллет-хел, по итогу ты вместо расслабления просто гриндишь. На пару часиков в неё поиграть можно, но не более. За свою цену, в целом, это хорошо
This is a soft negative. Maybe I missed something but for 3 hours I found myself still having to manually target enemies (and manually clean up their parts as they go away if you die before collecting them, and you die a lot); and spending more time replaying past levels to farm more upgrades so you can even attempt the new tier(s). The progression to me felt too slow for a game like this, I do not want to unlock a new area/tier to then have to farm the last one for 15 runs before you can attempt it. I think there is a fun game, I dont want to keep replaying old levels to find it. I also found it a bit disappointing that the music didnt really line up with the game. I expected the music to be a bit more interactive with the gameplay for a beat/music game
시작하자마자 빙글빙글 돌린 나라면 개추 ㅋㅋ
Its an incremental game with excellent pacing and progression. Every resource remains relevant throughout the game, which makes upgrading feel consistently rewarding. There are four main resources, each with its own “world” where you farm them. Early on, progression is straightforward, but later you’ll need to revisit earlier worlds and grind more deliberately. I recommend pushing to the next level as far as you can and focusing on horizontal upgrades, while upgrading vertically when you need more survivability. Toward the end, three additional resources become important: light-blue notes, white G-clefs, and yellow plus signs. Yellow plus signs are earned automatically through leveling (by gathering other resources). G-clefs are used exclusively to upgrade the crafting of light-blue notes. The light-blue notes themselves are crafted by combining the four main resources. Spoiler: [spoiler]Late in the game, you unlock an upgrade on the left side that increases resource gain based on how many light-blue notes you’re holding. Once you get this, farming the other resources becomes trivial.[/spoiler] The final boss is somewhat annoying and almost crashed the game. Make sure to equip piercing and kill the two orbs almost simultaneously. Pro tip: Turn off screen shake once you reach level 8 in the worlds. Overall, an excellent incremental experience that stands out in the genre. 10/10
해당 게임이랑 비슷한 게임들 많은데 그중 상위권, idle 게임중에서도 괜찮음
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $56.8K | 562 | 94% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $0.99 | |
| $2.5M | 10K | 95% | $6.99 | |
| $902K | 2.2K | 84% | $11.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3K | 459 | 78% | $0.74 | |
| $6.3K | 131 | 84% | $2.99 | |
| $6.3K | 83 | 55% | $4.99 | |
| $6.3K | 56 | 80% | $5.99 | |
| $6.3K | 68 | 94% | $3.99 | |
| $6.3K | 101 | 97% | $3.99 |