
Beat Shapes is a simple incremental bullet heaven shooter game. Defeat enemies of various shapes to collect resources, which you can use to upgrade the skill tree, unlock new bullets,upgrade instruments and explore other upgrades. Grow stronger and challenge tougher enemies and bosses.
Modeled estimate, not a reported figure. How we estimate →
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About
Beat shapes is a simple incremental bullet heaven shooter game.Use your cursor to shoot and collect resources.
Explore and upgrade the skill tree to be stronger.
Explore other upgrade methods:buy new bullet,upgrade instruments,craft musicnote and upgrade musicalnotes.
Embrace your growing power, defeat tougher shapes and Bosses.More levels and 11 types of bosses await your challenge.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
又臭又长,完全没有增量游戏的爽感,只有昏花的眼和抽搐的手。到后面甚至一局之后的收益都不够点一个技能,去球吧,直接CE改了滚蛋吧!
I liked it. It's way deeper than other similar games. 7ish hours to complete.
The gameplay is boring, requires active play and progress is slow. There is no story component. The game has a music theme, and you can buy instruments as powerups, but these are not integrated into the music of the game. They are simply names for powerups. The game is NOT a music game or in any way related to music other than to use music-inspired names.
質の良いインクリメンタルゲームです。最序盤の難易度はやや高めで、インフレ曲線も割と緩やかながらしっかり手応えは感じられる良バランス。 実績全解除が現実的なクリアラインですがステージ数とインフレ自体は青天井なのは特徴的なポイントだと感じました。PCスペック故の実質的限界はありますが。 ラスボスは[spoiler]与ダメが割合ダメ?に変換されてしまう上に復活するたびに固くなるのがちょっと意地悪ですね。ダメージ変換されなかったらわざと復活させることでお手軽エンドレスモードとしても遊べたのですが[/spoiler]
I have to agree with other reviewers that the game feels like it was designed on the best way to inconvenience the player and then work out the best way for them to not get so annoyed with the game due to the small things like a miss chance, resources disappearing, and life drain happening in the levels. Once you get passed those, the game throws out more enemies then you can shoot at in a successful bid to zerg and overwhelm the player.
Overall, I'd say this game is ... fine. The visuals are flashy (in a good way) and the music is calm yet dynamic. The mid-game is the most interesting and where upgrades feel most meaningful. Early-game is a bit slow, with a few upgrades added for the sake of being upgrades. The late-game is quite satisfying, however it feels that the game has too many systems that a lot of them become redundant. Also, how good the gameplay feels completely depends on whether you got a few key upgrades. The game is decent, so you could give it a try, but there are also more well-balanced incremental games out there that may provide a better experience.
I think there's probably such a thing as being too minimalist.
В целом, то, что показано на роликах и будет составлять большую часть времени. Поначалу, всё достаточно медленно, размеренно, а потом и правда превращается в буллет-хел, по итогу ты вместо расслабления просто гриндишь. На пару часиков в неё поиграть можно, но не более. За свою цену, в целом, это хорошо
fun relaxing game
극후반 가면 아무것도 안하고 버튼 하나 딸칵 누르고 냅두면 다 깨짐 제작자도 예상했는지 한 5시간 쯤 하면 재료 자원들의 단위가 듣도 보도 못한 이상한 숫자단위들 미친듯이 나옴
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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