
Be the voice out of the choir! Beat of Rebellion is an isometric rhythm-based Hack & Slash. Follow the Beat, create your own Melodies and unleash devastating combos to fight against a totalitarian regime in a cyberpunk city.
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About
In Beat of Rebellion, you'll take the role of the Pulsedrifter, a young rebel who struggles to survive in a bleak future. Inside the cyberpunk metropolis of New Nexus, all forms of art are banned, artists are persecuted, and progress has suffocated the soul of humanity. Music is your ally, and the Beat is your weapon. Fight to bring back voice, color, and rhythm to a city cast into silence.
Beat of Rebellion blends a rhythmic game with the intensity of an isometric Hack & Slash. Each battle unfolds in arenas where music dictates timing: the closer you time your actions to the Beat, the stronger you become!
At the core of the combat system are Melodies: customizable combos where you assign the inputs, creating your own unique and rhythmicfighting style.
Journey through the Underbelly of New Nexus: three levels, each with its own environment and increasing BPM. Explore the Underbelly of New Nexus, overcome traps, hack gates, and dash over gaps while following the Beat. Follow the rhythm and dive into the city to meet its inhabitants and uncover its secrets.
Genres
Stats
Languages: English
Engagement
Reviews
[h1] A fresh concept with solid execution and great rhythm [/h1] I stumbled upon this game and was pleasantly surprised by the originality of the core idea and the overall visual style. The gameplay feels fluid, heavily supported by a soundtrack that serves a clever dual purpose: it’s not just background music, but a genuine tool to help the player stick to the beat. The story hooks you right from the start with a strong opening. I also appreciated the attention to detail in the mechanics, specifically, the smart design choices implemented to prevent players from breaking the game or cheesing encounters. The grading system after each arena feels rewarding and fits the theme perfectly. Despite the levels being somewhat compact, the level design is well-structured and uses the space effectively. Achievement hunters will find the trophy list well-balanced; it guides you through the game while offering a few genuinely tough challenges. Overall, the very aspects that make this game shine are also the areas where I see the most room for growth. There is excellent potential here, and I strongly encourage the developers to keep iterating on this solid foundation. [h3]Recommended![/h3]
Hi-fi rush de pobre com cores feias
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
I like it, needs more levels and more beats too. Would be cool if it was co-op. Also weapon selection like a bass guitar or something like that. A few different characters with different stories. Two thumbs up though.
po jogo bonzao mas bugado q só
i suck ass at this game but this scratches the hack n slash itch i've been having since i played heart&slash
GIOCO NOIOSO. CI SONO NUMEREVOLI BAG DEL'INTEFACCIA, DURANTE IL COMBATIMENTO CON IL BOSS NON POTEVO PRENDERE DANNI, CI NUMEREVOLI PROBLEMI SUL LITBOX DEI NEMICI E SUI TASTI CHE OGNI TANTO NON VANNO, I COMBATTIMENTI SONO CARINI PECATO CHE SIANO POCHI E SPARPAGLIATI, IL PARCOUR E VERAMENTE NOIOSO
Fun game! Short, but a neat concept. Satisfies my inner band nerd.
有神作潜质但是故意设计差半拍判定,有点膈应人。 还有这个UI可读性太差了,全程节奏太稳定了;相比之下一样要表现疯狂的Hotline Miami就处理的很好,疯狂的表现力和UI可读性,剧情张弛感并不冲突。
ESP: Uno gratis en STEAM, rítmico y divertido, con ALGUNOSachivementes para obtener fácil. Si te gustó Hi-Fi Rush, te va a gustar este. El nivel final, el 3º, no capta bien el ritmo o es un ritmo muy raro, y hubo muchos bugs, por eso bajaría mi nota. Gameplay: https://youtu.be/lKqrPa6sh9M ENG: A free rhythm game, lovely, fun and with a lot of achievements easy to get. If you liked Hi-Fi Rush, you will like this one.
Game is fun. I'd compare it to Cuphead in a sense, but a fair bit easier at the same time. I ran into a bug in the last level where completing part of the objective just hard-locked the game since I missed an encounter, and couldn't return because the doors to the area locked and there was no other entrance. Another issue I had to deal with was controller support. I have a Logitech wired controller, and the game would not recognize it until I manually made it. Even then, I had to change some settings for my controller in Steam Big Screen Mode. For those wondering, rebind your D-pad settings to Joystick, and your Joystick settings to D-pad. For some reason, the devs made D-pad the movement instead of Joystick. Regardless, the game is fun, and fairly challenging, but the issues need to be fixed for this game to fly off. A good list of things to fix that personally I had a problem with: 1. Make dashing more reliable and easier to use. I fell into pits numerous times because dashing is sooo precise that even 1 inch away from where you should be dashing from to cross a pit can make you ram into the ledge and fall. 2. On the topic of pits, make them NOT kill you. I died countless times after trying to escape an enemy, only to die because I ran into the ledge while trying to cross to avoid a projectile. A better option could be something like disabling healing moves for a second or two, but ONLY AFTER THE LEDGE CLIPPING BUG IS FIXED. 3. Make it so you can change your keybinds IN THE GAME ISELF. Having to spend 20 minutes, WHILE LIVESTREAMING TO MY FRIENDS AND ON YOUTUBE, fixing my settings to be able to play on controller, like the game recommends, was painful. Either way, if someone knows how to fix the 3rd level hard-lock without wiping my data, and replaying to game again, please do comment it. I want to finish this game.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.