
Beastkeepers is your creature taming adventure at the bottom of the screen. Breed and train powerful creatures, battle enemies, and earn coins. Use them to unlock new creatures, upgrades, and decorations. Grow stronger and progress endlessly!
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About

Beastkeepers is your creature taming adventure at the bottom of the screen. Breed and train powerful creatures, battle enemies, and earn coins. Use them to unlock new creatures, upgrades, and decorations. Grow stronger and progress endlessly!

Breed and Train Unique Creatures: Nurture, and evolve your creatures into powerful beasts ready for combat. Each creature has its own set of abilities, strengths, and weaknesses. Unlock new creatures as you progress!
Idle Gameplay with Meaningful Progress: Beastkeepers is designed to be played even when you're not around. While you’re away, your creatures continue to fight and earn coins. Use these coins to upgrade your beasts, improve your land, and unlock new structures to automate your processes.
Customize and Upgrade: From creature abilities to land decoration, the game allows for a deep customization experience. Place decorative structures to enhance your land and grant passive bonuses that affect your creatures’ stats.
Battle Against Enemies: Your creatures will fight in automated battles, but you’ll need to strategically train and improve their skills to face tougher opponents. As you defeat enemies, you’ll earn coins and resources to upgrade your monsters and lands.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Japanese*, Korean*, Simplified Chinese*, Catalan*, Vietnamese**languages with full audio support
Reviews
游戏制作得实在太敷衍了,很难想象这是一款今年发售的挂机游戏。 AI跑出来的简陋游戏画面就不说了,毕竟小成本挂机游戏也不苛求画面。但是这游戏做出来自己玩得下去吗? 强制置顶,挂机游戏没法取消置顶可还行,纯碍事来了?做了个最小化还得藏起来,好歹弄个快捷键啊; 掉落的金币全得自己鼠标一个一个点击捡起来,玩家的时间是有多闲?挂机一会掉几十个硬币在地图上我还得一个个点啊,就不能做一个鼠标指针滑过去自动收集的功能吗? 养一个怪兽打怪是1V1,养了三个怪兽打怪,还是1V1,其它两个就只会在旁边看着或者直接路过,那我不是白养了吗? 本来这个养怪打怪的游戏模式感觉上应该是会挺好玩的,但是糟糕且及其不用心的制作毁了它。
Love that my creatures keep fighting even when I'm offline. Wake up, collect coins, upgrade. Simple and satisfying.
Neutral review. I think that it's not really worth it at full price for the limited content it has. There's not much to do in this game. You basically just buy monsters, feed and wash them, then let them passively earn income per minute or by defeating the occassional skeleton that spawns providing 100 gold on kill. You can leave it idle for abit but when you come back, it's likely all your monsters are dead and you need to spend a lot of time clicking each individual coin to pick them up. Would be great if there is an option to change the pick up behavior to hover over instead of click. Otherwise, I genuinely recommend using an autoclicker rather than wasting your mouse clicks... It's faster with to pick up all the gold with an autoclicker. There's also no way to fully automate the game (e.g even with the max upgrade for the food and water trough, you still have to manually top it up rather quickly since there's only max of 7 units you can put in). Progression is locked behind incremental values of gold gain. Pretty easy to hit those milestones except the last one for steam achievement. Not difficult, just takes time and patience. :)
[b]Beastkeepers[/b] es un juego de inactividad y gestión de recursos con criaturas, donde toda la acción ocurre en la parte inferior de tu pantalla. Tus criaturas generan monedas de forma pasiva cada minuto, y cada tipo de criatura produce una cantidad distinta. También puedes hacer clic sobre ellas para conseguir +1 moneda por clic, aunque esta no suele ser la forma más rentable de avanzar. El verdadero progreso consiste en mantenerlas sanas, dejar que produzcan monedas y recoger las ganancias con regularidad. Donde sí merece mucho más la pena jugar de forma activa es cuando aparecen enemigos. Los enemigos atacan a tus criaturas y les van quitando vida, así que ayudar haciendo clic sobre ellos puede hacer que progreses más rápido. Cuanto antes los derrotes, menos daño recibirán tus criaturas y menos dinero tendrás que gastar en pociones para curarlas o revivirlas, lo que te permitirá usar tus monedas de forma más inteligente. Con las monedas que consigas podrás comprar nuevos tipos de criaturas, entrenarlas, desbloquear mejoras, colocar estructuras y decorar tu terreno. Algunas estructuras automatizan tareas, permitiendo que el juego avance incluso cuando no estás pendiente todo el tiempo. Además, las decoraciones no son solo visuales: también aportan efectos pasivos que mejoran tu progreso. El juego también premia la constancia. Puedes mejorar las estadísticas de tus criaturas y prepararlas para enfrentarse a enemigos cada vez más duros. Además, alcanzar metas de monedas obtenidas mediante logros te permite desbloquear nuevo contenido, mientras que competir en la clasificación mundial te motiva a seguir progresando para escalar puestos.
Vermutlich bin ich hier einer der wenigen echten Feedbacks: Nach ca. 30h war ich weltweit Rangliste Platz 1. (Mit Makros) Für 5 Euro macht man grundsätzlich nichts falsch – das Spiel bietet solide Unterhaltung für den Preis. Feedback: Es könnten deutlich mehr Monster geben; aktuell fehlt die Abwechslung und auch den Grund in unterschiedliche Monster zu investieren. Das Kampfsystem wirkt flach und könnte mehr Tiefe vertragen. Investitionen in günstige Monster lohnen sich nicht. Eine visuelle Weiterentwicklung der Monster mit steigendem Level wäre großartig – beispielsweise, dass sie größer werden oder ihre Farbe/Rüstung/Aura sich verändert. Dekorationen fühlen sich derzeit absolut überflüssig an und haben kaum spielerischen Nutzen. Die Unterschiede zwischen den kaufbaren Monstern sind nicht vorhanden, nimm das teuerste. Insgesamt ist das Spiel recht simpel aufgebaut und könnte von deutlich mehr Komplexität profitieren. Rüstungen, PowerUps, Upgrades, Fähigkeiten gibt viele Möglichkeiten dem Game leben einzuhauchen Bugreport: Monster bleiben im Training stecken und können anschließend nicht weiter trainiert werden.
Beastkeepers, developed and published by Family Devs, is an idle creature-management game that builds its appeal around passive progression and long-term accumulation rather than active, moment-to-moment gameplay. Designed to run alongside your daily routine, it embraces the philosophy of “set it up and let it grow,” offering a steady stream of rewards that continue even when you’re not directly interacting with it. This approach makes it immediately approachable, especially for players who prefer low-pressure experiences that don’t demand constant attention. At its core, the game revolves around collecting and managing a roster of creatures that automatically engage in combat. These beasts generate resources over time by fighting on your behalf, creating a loop where earnings are reinvested into upgrades, new units, and efficiency improvements. The structure is straightforward: build a team, let them battle, collect rewards, and use those rewards to expand your capabilities. This cycle is familiar to fans of incremental games, and it delivers a consistent sense of progression, even if that progression unfolds gradually. The idle nature of the game is its defining feature. Much of the experience takes place in the background, with creatures continuing to fight and generate income without requiring input. For players who enjoy multitasking or leaving a game running while focusing on other activities, this design works well. At the same time, there is an optional layer of active engagement for those who want to optimize their setup. Adjusting team compositions, upgrading specific creatures, and managing resource allocation can all accelerate progress, giving players a reason to check in and refine their approach. Customization and progression systems add some depth to the experience. Players can unlock a variety of creatures, each with their own attributes, and gradually enhance them through upgrades. Additional features, such as improving the environment or unlocking passive bonuses, provide further incentives to keep progressing. These elements create a sense of ownership over your setup, as your collection evolves from a basic lineup into a more efficient and personalized system. Despite these strengths, the game’s simplicity also limits its long-term appeal. The core loop remains largely unchanged throughout the experience, with few new mechanics introduced to significantly alter how the game is played. While the numbers grow and the scale increases, the underlying actions remain the same, which can lead to repetition over extended sessions. For players who enjoy the steady rhythm of incremental growth, this may not be an issue, but others may find the lack of variety reduces engagement over time. Another noticeable aspect is the pacing, particularly in the early stages. The initial progression can feel slow, with limited options available until more features are unlocked. This can make the opening hours less engaging, as players may need to wait before the game’s systems begin to feel rewarding. Additionally, some rough edges in interface design and overall polish suggest that the experience could benefit from further refinement, especially in terms of clarity and usability. Visually, Beastkeepers adopts a colorful, cartoon-like style that complements its casual nature. The creature designs are simple but appealing, and the overall presentation is clean enough to function effectively as a background experience. It does not aim for visual complexity, but it succeeds in creating an inviting aesthetic that aligns with its relaxed tone. The audio design is similarly understated, providing a light backdrop that supports the gameplay without becoming a focal point. In the end, Beastkeepers delivers a solid idle experience that prioritizes accessibility and steady progression over depth and variety. It is a game that fits comfortably into the background, offering small but consistent rewards for those willing to let it run its course. While it may not offer the evolving mechanics or long-term engagement found in more complex titles, it succeeds in providing a relaxed and low-commitment experience for players who enjoy incremental systems. Rating: 7/10
Decorating my land gives passive bonuses? Didn't expect that. Makes customization useful and fun.
Respects your time. Leave for hours, come back to progress. Best idle tamer game I've tried.
This game is pretty fun, I like to have it open while I watch youtube. Nice and chill
If you liked old-school monster tamers but want something you can play casually, get this.
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