
A classic 2D side-scrolling action game where you play as a 'civilized' caveman. Put on a beast mask to gain the power of the beast, defeat monsters and bosses, and unleash the beast within.
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About
A 2D side-scrolling action adventure game that starts with just a click. Play as the main character who can transform into various animals. By picking up beast masks in each level, you can transform into the corresponding beast, gain their powers, defeat monsters and bosses, and clear the level—it's that simple.
4 Beast Forms:
- Monkey Form: Uses disdainful attacks; damage is low but extremely insulting.
- Dragon Form: Ignores gravity and flies freely; close-range burst skill — Flame Explosion, long-range skill — Dragon Breath.
- Bear Form: Huge, heavy, and steady; suicide-style attack — Sky-Smashing Strike, short-range blast skill — Thunder Roar.
- Wolf Form: Moves on all fours, crawling through narrow spaces; dominating charge skill — Fang Thrust, signature flashy skill — Wolf King's Mischievous Heart.
Linear gameplay: defeat every enemy you see and the boss at the end of each level.
Currently features a forest level and seven different types of enemies, with more being continuously added...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Reviews
《野兽面具》是一款轻松易上手的2D横版动作闯关游戏,点击即可开启冒险。核心玩法围绕变身展开,玩家拾取野兽面具切换形态,借助独特能力闯关破敌,流程直白爽快。 游戏设有猴、龙、熊、狼四种形态,特色鲜明。猴形态攻击趣味十足,轻松牵制敌人;龙形态可自由飞行,远近技能兼顾;熊形态沉稳霸气,范围攻击冲击力拉满;狼形态灵活潜行,能穿越狭窄地形,突击技能帅气利落。 线性关卡节奏紧凑,森林场景中迎战7种敌人与强力BOSS,战斗策略随形态切换灵活多变。操作简洁、战斗爽快,适合喜爱横版闯关、追求变身乐趣的玩家,碎片化时间也能体验纯粹的动作快感。
Beast Mask, developed and published by Little Studio, is a focused 2D action-platformer that builds its entire identity around a single, well-executed idea: transformation as both a combat and traversal system. Rather than relying on a wide range of mechanics, the game narrows its scope and refines it, offering a streamlined experience where players collect and switch between different animal masks, each granting distinct abilities. This central mechanic isn’t just a gimmick—it’s the backbone of how the game plays, progresses, and challenges the player. The moment-to-moment gameplay feels fluid and intentional, with each mask altering the rhythm of movement and combat in noticeable ways. Some transformations emphasize speed and mobility, allowing players to navigate tricky platforming sections with precision, while others are tailored for direct confrontation, giving access to stronger attacks or defensive advantages. What makes this system engaging is how seamlessly the game encourages switching between forms. Success often depends on understanding when to change masks, creating a dynamic flow that blends reflex-based action with light strategic thinking. It’s not overly complex, but it’s consistently satisfying when everything clicks together. Level design supports this mechanic effectively by gradually introducing new masks and then reinforcing their use through increasingly layered challenges. Early stages are simple and act as tutorials, but later sections demand more awareness and adaptability, often combining multiple abilities within a single sequence. The pacing is generally well-balanced, avoiding the frustration that can come from overly punishing platformers, though some segments may feel a bit repetitive once the core ideas have been fully explored. Boss encounters stand out as highlights, requiring players to make smart use of their available transformations rather than relying purely on timing or brute force. Visually, the game leans into a minimalist aesthetic that prioritizes clarity over visual flair. The environments are clean and easy to read, ensuring that players can focus on gameplay without distraction. While the art style may not leave a strong lasting impression compared to more visually ambitious indie titles, it serves its purpose well. Animations, particularly during mask transformations, are smooth enough to maintain immersion, even if they don’t push technical boundaries. The audio design follows a similar path, offering functional sound effects and a modest soundtrack that complements the experience without becoming a defining feature. One of the game’s strengths lies in its accessibility. It’s easy to grasp the mechanics early on, making it welcoming for players who may not be deeply experienced with platformers, yet it still provides enough variation to hold attention through its runtime. However, the relatively compact scope can also be seen as a limitation. Once the core mechanics have been fully explored, there isn’t a significant amount of additional content or replay value to extend the experience. Players looking for extensive progression systems or multiple modes may find it somewhat lacking in longevity. Even with its modest ambitions, Beast Mask succeeds in delivering a cohesive and enjoyable experience by staying true to its central concept. It doesn’t attempt to overwhelm with features or complexity, instead focusing on refining a single idea until it feels polished and complete. The result is a game that feels purposeful, easy to pick up, and consistently engaging, even if it doesn’t leave a massive impact beyond its initial playthrough. Rating: 6/10
[b]Beast Mask[/b] to dobitnie krótki, jak i bardzo słaby, wręcz amatorsko wykonany tytuł z gatunku gier akcji, w której to gracz będzie przemierzał jeden, niestety mizernie jakościowo wykonany poziom walcząc z występującymi na jego obszarze zróżnicowanymi przeciwnikami starającymi się utrudnić wam dojście do końca danego etapu – gdzie czyhać będzie boss. Produkcja reprezentuje poziom „gier z kosza” wywodzących się z działu free-to-play, z dosłownie symboliczną zawartością oraz słabym zapleczem technicznym. Tytuł który ku mojemu zaskoczeniu jest sprzedawany w absurdalnej cenie – z całym szacunkiem dla twórcy, ale nie jest tego warty. Gdyby był wypuszczony pierwszego kwietnia to możebny go zaliczyć jako prima aprilisowy growy dowcip a tak, macie tu do czynienia z rozgrywką którą możecie ukończyć w zaledwie 3 minuty (to nie żart, przeobrażacie się w smoka i przelatujecie cały poziom, eliminując w ekspresowym tempie ostatniego (i jedynego mającego znaczenie) przeciwnika). To tyle, lub aż tyle. [quote]Zachęcam wszystkich do obserwacji [url=https://store.steampowered.com/curator/32785706/ ]kuratora[/url] i jego nowej sekcji recenzenckiej [url=https://store.steampowered.com/curator/45946673/]walas85+[/url], by na bieżąco otrzymywać świeże informacje o nowo zrecenzowanych tytułach.[/quote]
本来以为是自己口技配音,后来发现全是网红梗。 流程很短,容易通关,能有成就就更好了。
A single-level, very short platformer in which you start as a man and transform into a dragon, a bear, and a wolf. The man has only a jump and one simple attack, while the other three forms each have a type of charged attack and a cloud-like attack in front of them. After you reach the end of the stage and defeat an easy boss, you’re returned to the main menu. The game’s page description says there will be more levels in the future, so the current low price is reasonable. Also, there is no English language option.
当《野兽面具》带着像素风沙暴登陆steam时,我仿佛瞬间穿越回了90年代街机厅--那种纯粹,直接的动作快感,在如今满是开放世界和剧情驱动的游戏市场里,反倒成了稀缺品。这款2D横版动作闯关游戏用最复古的配方,调出了一杯上头的野性高度酒。 游戏特色是面具变身,狼赋予你撕裂一切的爪击,扑向敌人时屏幕都跟着震颤;龙仿佛让你展翅翱翔,俯冲时的风压音效仿佛能吹乱头发;猴则带来灵巧的便利性,在复制地形中上蹿下跳。每一种变身都对应截然不同的操作逻辑,玩家能在不同风格间无缝切换,新鲜感拉满。 一些基本功方面,如按钮布局,音效配合,易用便捷,跟手响应等,能看出来作者的心意和付出;对于一个小厂来说,能呈现出这样的效果已经ok了,个人感觉也可以,可以推荐。如果还在犹豫,可以看看更多评论和商店演示,是骡子是马再多多感受综合评估一下,到那时再决定是否入库吧。
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