
Bean Stalker is a climbing action-adventure game. As a Stalker, you need to craft, loot and fight endless hordes of enemies to finally defeat the greatest one: the spirit of the tree. All of this in a procedurally generated environment with a touch of steampunk style.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

About the game
The branches reach up to the sky, and the beanstalk provides a link between Earth and the Upper world. Every continent and every climate rises from the underworld. An endless horde of creatures descend from the sky and crawl out from the depths. You must hunt and adapt to a new way of vertical life. Become a Stalker of this New Realm. Use your Blade Slammer and turn into more than a hunter of this new world.
Evolve, create, develop to be the most skilled among all, and defeat the spirit of the tree on top.

Endless variations
Every time you put on your headset, the realm of the beanstalk will be different. The game includes procedurally-generated random vertical worlds with immense verticality, sandbox-like elements and constantly changing quests and challenges. You will never solve a quest or find an adventure the same way twice, so do not forget to make the best shots of your gameplay.
You cannot climb the same way twice
Use your Blade Slammer not only for face-to-face fights but to wander around the branches and reach the top. Experience the feeling of real climbing with the unique vertical platform elements, from the comfort of your own room.
Survive
Unique challenges wait around every corner. Beware of the creatures of the beanstalk; they have already fought their way to the highest branches for the sweetest of saps. Defeat them to gain the most valuable resources.
Don't hesitate to leave the tree and save your skin. You can always come back wielding better equipment and be ever ready to defeat the foes that block your path to the top where you will face the spirit of the tree
Craft
You’ll need to craft different tools and solve quests to reach higher levels and face the spirit of the tree on top. You can craft swords, crossbows, shields, grenades, and grappling hooks to make your movement more efficient across the branches. Don't forget to use your Book of Crafts!
Brace yourself for a brand new adventure in this strange world!

We are truly excited that the third Stalk is available now as a free update. The Arctic level update adds even more content from additional weapons, enemies to fresh puzzles, a new boss, a unique temperature system, and a completely new environment.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
vr game of the year
I need #2 game of this game of the year hidden gem!!
Best $3
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9K | 50 | 90% | $9.99 | |
| $8.9K | 75 | 97% | $5.00 | |
| $8.9K | 505 | 85% | $0.99 | |
| $8.9K | 139 | 71% | $3.99 | |
| $8.9K | 134 | 46% | $2.99 | |
| $8.9K | 75 | 57% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 7.7K | 84% | $19.99 | |
| $44.1K | 113 | 75% | $17.99 | |
| — | 0 | — | — | |
| $156.4M | 419K | 85% | $23.99 | |
| $77.7K | 106 | 46% | $19.99 | |
| $5.9K | 46 | 50% | $8.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bean Stalker is a bold and physically engaging VR-exclusive adventure that leans heavily into the strengths of virtual reality while demanding a great deal from the player in return. Developed and published by VR Storm Studio, the game is built around a deceptively simple concept: climb a massive, ever-changing beanstalk that stretches from the ground into a hostile and mysterious upper world. In practice, this premise becomes the foundation for a complex blend of vertical traversal, survival mechanics, crafting systems, and combat, all designed to be experienced through full-body interaction rather than abstract controls. The most defining feature of Bean Stalker is its emphasis on verticality. Unlike traditional VR games that prioritize horizontal exploration or room-scale arenas, this title is almost entirely about upward movement. Players physically grab, pull, swing, and climb their way through twisting vines, branches, and mechanical structures, making every ascent feel earned. The procedural generation system ensures that each climb is different, rearranging paths, enemy placements, and resource locations so that no two runs are exactly alike. This unpredictability adds tension and replay value, as memorization gives way to adaptation and situational awareness. Survival and progression are tightly interwoven with traversal. As you climb, you gather resources scattered throughout the beanstalk, which are then used to craft weapons, tools, and equipment that directly affect how you move and fight. Items like grappling hooks, improved climbing gear, and combat tools are not optional extras but essential components of survival. Falling, running out of stamina, or being unprepared for enemies can quickly end a run, reinforcing a loop where preparation and smart crafting are just as important as physical dexterity. Combat in Bean Stalker complements its movement-focused design rather than overshadowing it. Encounters often take place in precarious positions, forcing players to manage balance, reach, and timing while dealing with hostile creatures. The combination of melee and ranged options allows for different approaches, but fights are rarely static. You are frequently attacking while hanging from a vine, repositioning mid-battle, or retreating upward to gain a safer angle. This creates a sense of urgency and physical immersion that few VR games attempt, let alone sustain over long sessions. Aesthetic design plays an important role in grounding the experience. The game blends natural, organic environments with steampunk-inspired machinery, creating a world that feels both fantastical and industrial. This contrast reinforces the sense that the beanstalk is not just a natural wonder but something exploited, inhabited, and contested. Over time, the introduction of new biomes and environmental hazards adds variety, preventing the climb from feeling visually repetitive and introducing new challenges that test both movement skills and resource management. Bean Stalker can be played solo or in cooperative multiplayer, and the experience changes significantly depending on how you approach it. Solo play emphasizes tension, isolation, and personal mastery, with every mistake feeling costly. Co-op transforms the game into a shared expedition, where communication, coordination, and mutual support become critical. Climbing alongside friends can reduce frustration and create memorable moments, whether through coordinated maneuvers or chaotic recoveries from near-fatal falls. The lack of matchmaking means co-op is best enjoyed with a pre-arranged group, but when it works, it highlights the game’s potential as a social VR experience. The learning curve is steep, and Bean Stalker makes little effort to soften it. Mastering climbing mechanics, managing stamina, and fighting while suspended at extreme heights can be physically and mentally demanding. Players unfamiliar with physics-driven VR movement may struggle initially, and the game’s deliberate use of height and depth can be uncomfortable for those sensitive to motion or vertigo. However, for players willing to invest the time, this difficulty becomes part of the appeal, turning early frustration into a sense of genuine accomplishment as skills improve. Overall, Bean Stalker stands out as a confident and unconventional VR title that prioritizes physical engagement and systemic depth over accessibility. It is not designed to be a casual or passive experience, but rather one that fully commits to the idea of embodied gameplay. Its combination of procedural vertical exploration, survival crafting, and tense combat results in a game that feels uniquely suited to virtual reality. For VR enthusiasts looking for something demanding, replayable, and fundamentally different from standard VR shooters or puzzle games, Bean Stalker offers a challenging climb that is as rewarding as it is exhausting. Rating: 7/10
this is my favorite and by far the best VR game on steam.
Good game but incredibly bad optimization. You should install this on SSD and have set everything to lowest setting. The game is basically looter climber. Worth on sale otherwise, no.
This game is like uncooked pizza. The topping looks good, the cheese smells delicious but the dough is raw. If you paid full price for it you probably would like to get some kind of recompensation but because it was super cheap you just dig in and feel ill later… [b][Core gameplay] [/b] there is not much to complain about, you have the basic task of climbing to the top of the stalk, collecting resources for new blueprints and lastly killing the boss of the level. Sometimes you encounter special islands that provide you with more materials to craft with. [b][Option] [/b] in this game are bare minimum. I found it disappointing that there was no option to enable “virtual crouching” to help people who don’t like to bend their knees. [b][Crafting system][/b] I have no idea who approved it but I bet this person never tried to craft items in bulk. To craft something you don’t need to chose specific blueprint form the book All you have to do is place the CORRECT amount of required items on the crafting table. It might seem alright at first but when you start crafting items like ammo it becomes tiring because not only every item and amount must match if you put anything else on the table it might craft something else or just block you from crafting. So before even attempting crafting anything you create piles of requested materials on a floor so you can pick it up without unstacking then but it still looks something like this {Grab a item > place correct amount on table > repeat if you have more types of materials requested <> grab a hammer > smash x3 > take crafted item > repeat if you need more <} and no you can’t skip any step [b][Smelting ores] [/b] To my surprise they manage to ♥♥♥♥ this up too. if you smelt 10 ore prices it will slowly create a “tower” of ingots that after reaching height of 7-8 will fall over the floor or in best scenario back to the furnace. you might ask Jim why is this so bad? well bending your knees or back to collect items from the ground every time when you smelt ore is not fun for less active players if only there was some kind of button to duck or a better output for ingots [b][Inventory management] [/b] They give you a chest with unlimited space. Devs were so kind to give us simple categories so we don’t have to search for items. BUT if you have item that reached max stack size it will take another slot if multiply this by idk 20 and you will have few pages full of one type of material and no you can’t sort it by own, chest sort stuff automatically but it will not stack them together so you might end up with 4x[item a] 2x[item a] 1x[item a]. if dev gave us unlimited space why not ignoring the max stack limit? is just beyond me…. [b][Missions/quest] [/b] “it just works” but it would be nice if the reward items were already stacked together if you finish all the mission in one go you will have a beautiful explosion and big mess in your base. [b][Item Slots and Backpack] [/b] your backpack opens relative to your hand angle and high so forget about using it while falling down. There are four weapons slots, two on your back and two in your backpack. Using your backpack in the middle of combat will always end with losing health so switching weapons or healing yourself is ♥♥♥♥♥♥… (there is a easy fix for that just when you are about to grab items from your back if you press trigger before that it will switch with item in slot backpack) [b][hostiles] [/b] i don’t wanna talk about it but having small flying enemies that can shoot and glitch through floor from any direction is not fun So like I said, this game is like uncooked pizza. It looks good but if you bite it to it you realise the dough is uncooked ruining the whole joy from eating it. And the only reason i recommend it is because you can at least eat the top for dirt cheap
It's a shame that this game is not supported anymore. 3 of my friends and I discovered the game recently after it went on sale. Tons of fun with 4 player co-op with lots to do.
i like it, but i would like the option to change model of the wasp/bees and spiders because im afraid of them. yeah im a ♥♥♥♥♥.
I really don't know why this game isn't bigger. Someone give this to habie147 so it will immediately get a boost in the player base. This has to be the most underrated game out there. crafting, customization, puzzles, collectables, and all coupled with the randomness of how you decide with your group to tackle any challenge. It's great, and more often than not on sale. get it. its awesome! Edit: I figured out why nobody plays this. So, to start, the amount of bugs is pretty big. Sword wont register down swings only up swings, Cant hit enemies that can hit you an extra arm length away from the player, the player gets pushed away from EVERYTHING, useless bees spawn behind you for no reason. Its like the people making the game were too worried it would be boring without constantly being harassed. Not being able to hit enemies and broken weapons is the worst part of it all. When climbing, you constantly get pushed away from any swing, you cant run and jump next to any edges. Developers abandoned this a while ago and other players aren't on here but it was such a cool concept I thought it would be great to try. My mistake. Do not buy.
Players by region
Where this game's players are, estimated from review languages.