
Now entering REDSEC, the ultimate free-to-play FPS destination built on Battlefield’s iconic DNA. Featuring Battle Royale, Gauntlet, & the power of Portal.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 16.6Kreviews | 44% | — | $0 |
| Free | 38.3Kratings | 79% | — | not modelled |
Engagement
Reviews
Themes across 353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EA Tlqkf 년아 뒤질래? 8만원에 배틀필드6을 팔아? 멀티 ㅈ도안되는데 이거 칭찬하는 새낀 후장이라도 대줬냐?
One game – everything works fine: - great hit registration - you easily deal with multiple fights - no lags, no fps drops – absolutely great experience Another game right after – absolute opposite: - non of your shots are registered, you’re shooting with 0 damage bullets - you can’t even get enemies in the back - the game lags, fps drops, 0 ability to win gunfights Third game? – could be good registration, could be 0 registration. It’s not a coincidence that many players have the same issue. The game is literally different each round. It feels like developers do it on purpose to make everyone feel the same. No skill matters in this game. No loadout matters in this game. The only thing that matters in this game is wheatear the game decides who wins. Absolute nonsense. It should be studied.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best BR #61, worst US #100 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| Free | 3.8Kratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 353 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
el juego es bueno, pero lamentablemente como es posible que en partidas rankeds en NA sea imposible jugar por que siempre en la partida hay 130 - 160 ms todo el rato sin sentido alguno
一坨狗屎,傻逼DICE要是还惦记你那个大逃杀就不用活了,直接自刎归天吧
bb
Jogo crashando depois de 5-10 min
a los pits
İsterse çok eğlenceli bir oyun olsun hiç fark etmez. Her türlü kolaylık artık varken dil çevirisi konusunda bu ülke de bu oyun içi içerikleri vergisiyle satıyorsan bu ülkenin konuştuğu dili ekleyeceksin.
Pappu Game
Waste of development time. Battle royale that isn't even good, same for gauntlet. Should have just used all the resources on the main game. Also It takes way too long to down an enemy.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459.2M | 368.7K | 64% | $69.99 | |
| $34.1M | 23K | 47% | $69.99 | |
| $54.5M | 45.5K | 79% | $59.99 | |
| $36.8M | 29.8K | 47% | $69.99 | |
| — | 23 | 78% | — | |
| — | 781.9K | 59% | — |