
Now entering REDSEC, the ultimate free-to-play FPS destination built on Battlefield’s iconic DNA. Featuring Battle Royale, Gauntlet, & the power of Portal.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 16.6Kreviews | 44% | — | $0 |
| Free | 38.3Kratings | 79% | — | not modelled |
Engagement
Reviews
Themes across 353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
arreglen las partidas clasificatorias no tiene sentido que siendo recluta 1 te empareje con tops 250
Hadi oyun içi türkçe dil desteği yok anladık en azından arayüz için türkçe dil ekleseydiniz
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best BR #61, worst US #100 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| Free | 3.8Kratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 353 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The worst ranked system I've ever seen, even worse than Apex Legends. Rank doesn't matter, you can be a rookie/bronze and still get against masters/top250 (6-7 levels above you), even though the rank system doesn't allow you to have a friend in your party with a rank too far from yours. Worse is the server you'll get, if you're in USA you can get in EU servers, if you're in EU you can get in USA servers, so you can enjoy the game with a beautiful 150-200ms, it's just a lottery. With this conclusion we can say that there is no ranked system, you just play randomly with restrictions in your party. Now, the bugs, sometimes the game just doesn't want you to play, before jumping from helicopter, the game just starting to show you some random pictures with the sound of your team fighting, you're somewhere in another dimension. Sometimes the game goes black at the end of the game when you choose to Quit to get back into the lobby, you have to press Alt-F4 and start the game again. Do you hear footsteps? Okay, now try to figure out where, because directional sound is nowhere to be found. Sometimes if your ping is over 150ms you just teleport through walls or windows without breaking them. Not to mention the visual bugs of the weapons were some weapons have the attachments position misplaced for months. Now, the net code, this is very interesting. The game system will decide whether your bullets will hit the target or not. I have a video where my ping is 15ms (normal battlefield, not RedSec), the person is in front of me (less than 15m) where I shoot him straight in the chest with the aim down sight, and the system decided that I should hit him after the 10th bullet. I killed him after wasting 23 bullets, the weapon was M433, which should kill him with the first 4 bullets at that distance. This is worse in Redsec, where sometimes I waste 30 bullets and barely take down his armor. It's like the system looks at your stats versus the enemy's stats and, if you're much better than them, decides to give them a "chance" :). It's not a coincidence, sometimes it works and your weapon behaves as it should, other times in the exact same situation (same ping, same distance, same weapon), the game decides that you shouldn't hit anything.
Todo lo mismo, desde hace años, la misma jugabilidad, las mismas cosas. Cambia por ahí alguna bandera de mas o alguna cosa así, no vale le pena pagar 70 dólares ni 10 dólares, ya cansan sacando los mismos juegos. Cambien los modos de combate o que se yo, el tema de los juegos que se cierra una nube toxica o de humo ya cansan wey. todo muy repetitivo desde 2010. Son juegos que no permiten jugar de a 4 en pantalla dividida y se pierde la magia de la amistad y de juntarse. son monótonos, aburridos, y individuales.
Too many cheaters and people who are sweating the game like their life would depends on it
I am dissapointed in not only the recoiless smgs that can snipe you fromm 500 meters but also in the helicopters. Every round is the same get killed by a engineer going mach 10 and then flying low without the helicopter ever getting destroyed
At this time with the PIF owning >90% of EA and their aggressive push towards AI, this company can not be trusted. Andrew Wilson, you are the scum of the Earth.
Eles conseguem se superar...negativamente é claro, quando o jogo saiu tava com bug mas era legal jogar, agora nem partida no servidor a gente encontra. Antes as RPGS só afetavam os veículos agora a cada instante você leva hitkill por RPG. E também ainda continua o bug de entrar na partida e tela sobe para o céu e o personagem fica invisível, que negócio chato isso pelo amor de Deus.
Sexy and nice to play (not)
I enjoy it more than the base game, and I've never played a BR before. Make of that what you will. Base game is also great though. Duos is fun with the buddy, sue me
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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