
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 368.9Kreviews | 64% | — | $459.2M |
| $69.99 | 84.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3492 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eine echte Alternative zu CoD. Macht im Multiplayer auf jeden Fall Laune. Schöne Grafik, actiongeladene Musik und realistische Atmosphäre. Mit ein bißchen Übung hat man die Grundfertigkeiten raus. Am besten mit paar Freunden spielen.
miserable excuse for a battlefield game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.3M | 440K | 94% | $59.99 | |
| $484.1M | 377K | 90% | $49.99 | |
| $434.2M | 273.6K | 87% | $44.99 | |
| $395.6M | 281.7K | 89% | $59.99 | |
| $358.1M | 230.3K | 88% | $49.99 | |
| $344.7M | 373.7K | 90% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 9.4K | 42% | Free | |
| $34.2M | 23K | 47% | $69.99 | |
| $54.5M | 45.5K | 79% | $59.99 | |
| $40.8M | 29.9K | 47% | $69.99 | |
| — | 23 | 78% | — | |
| $0 | 0 | — | $69.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #12, worst CA #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 180.29/day in the week to Sep 8 → 179.86/day in the week after.
Of the 12 markets with a position on both sides, 10 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 274.71/day in the week to Jul 26 → 344.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| $69.99 |
| 3.9Kratings |
| 68% |
| — |
| not modelled |
| $69.99 | — | 90% | #34 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
honestly its impressive how you can take a decent beta and ♥♥♥♥ it up so hard. somehow they thought that adding more randomness is going to improve the gunplay but its made play this just more frustrating. the underlying ttk problem was never addressed and never will be because some suits decided to force redsec on a playerbase that isnt interested in a BR and makes it that much needed changes are blocked by the fact that these adjustments would break the cohesion of the multiplayer and the BR BF2042 is probably a better game now then BF6 ever will be
I'm not even interested in playing the game anymore.
trash maps, vehicle utilization at all time low, terrible spawn options, snipers get aim bot apparently because i constantly get headshot while sprinting at full speed. Really not fun or an engaging experience not even worth the price at 50% off. if you value competitive integrity this is not your game. kill death ratio is just rage bait in this game and mine is positive I'm still saying that, don't waste your money it still cant compare to battlefield 4.
一泡屎,每次有更新都有人搁那喊战地6活了,能玩了,好起来了,每次我都回来吃了,结果每次都让人大失所望,那超短的TTK是怎么想的?而且那个画面光影是认真的?索敌怎么办?笔记本玩家别玩了呗?打一局下来眼睛都要瞎了,原本说是在改,每次说改实际上都没什么变化,新手进去直接白板枪对战满配Pro哥,不知道EA到底怎么想的,整个游戏底子那么好,B测也不差,现在成这个样子,EA不惭愧吗?只剩下氛围感了吧,只适合看不适合玩这一块
For a new player, its probably fun. 4 me? BF1 was the last real BF game. Watch the Boeing downfall documentaries on Netflix, and replace every "Boeing" with Battlefield. It wont make sense, but that's what it feels like. Industrial quality game fatigue.
Si vous ne jouez pas 12h par jour n'achetez pas. Injouable. Véhicules avantagés à 300% et sbmm ultra agréssif. 0 plaisir.
Honestly... this game is so so much fun... when I'm not playing with rank 500+ sweats who all practiced on cod. I'm not in love with this game because while its mechanics are nice and the vehicles are awesome, the balancing is WAY off!!! who puts a rank 50 with a rank 200 player for consistent matches in a row!? or sometimes ive seen rank 9's face off against rank 500+ and get 40 deaths and MAYBE 1 kill at most! To add insult to injury, this Battlefield feels like a catering service to cod players who prefer slipping and sliding around maps and corners with the latest meta builds of weapons and tactics. it makes every map feel unbearable... makes every weapon feel useless and every engagement a 1/90 where you always end up dying to an SMG or assault rifle build that somehow beats your shotgun at point blank range. The engineers AT weapons feel weak and like they just tickle tanks unless you get 4 or 5 in a row to take down one of the less armoured vehicles. Speaking of vehicles, there needs to be some mechanic that stops vehicle campers actually just stealing helicopters, tanks, and jets the whole game and not letting anyone practice. Worst are the COD toxic players moved over so you cant go 2 seconds without being told to stop ♥♥♥♥♥♥♥♥, whining, or complaining that "you're not good at the game" when you cant leave spawn for 2 seconds without being sniped, slip and slided to death or just plain trying moving to an objective then being destroyed because all they do is camp the spawn!! This game could have been so much more, and all it is now, is a toxic infested waste dump where the only good gaming comes from playing casual breakthrough
I've tried really hard to enjoy this latest iteration of Battlefield but even though if I went through the whole checklist of items, map design, character design, abilities, technical quality and graphical achievement, the core movement and gunplay are so deficient that it renders everything else as pointless. Jump spam, slide spam, SMGs that are lasers even if you were doing a cartwheel while spray downrange at a sniper. It plays like dopamine deprived yapping dogs need to be able to mash jump and crouch interchangably in engagements and considered movement and flanking, smoke, or teamwork doesn't mean ♥♥♥♥. The most infuriating game I've played in the last year.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.