
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 368.6Kreviews | 64% | — | $459.2M |
| $69.99 | 84.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3412 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ttk and controller scheme is a disaster,never again
Rush entfernt. Deinstalliert - war mein letztes Battlefield. Hoffentlich erstickt ihr an eurem RedSec billig Warzone Klon...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #12, worst CA #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 180.29/day in the week to Sep 8 → 179.86/day in the week after.
Of the 12 markets with a position on both sides, 10 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 274.71/day in the week to Jul 26 → 344.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| $69.99 |
| 3.9Kratings |
| 68% |
| — |
| not modelled |
| $69.99 | — | 90% | #34 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is little things that ruin it for me. Lack of persistent servers, lack of server browser, spawn points, spotting system, and other things. I like the sounds and gunplay seems pretty good but it is the little things that compound and make this game frustrating to play at times. I get trying out new things but why get rid of things that worked great in previous titles?
Just play Wardogs it's better.
Doesn't feel like Battlefield at all. Only suitable for people who like camping due to the extremely slow play mechanics. Avoid.
国民党游戏
I can't recommend this game anymore. I spent real money on Battlefield Coins to buy 5 Battle Pass Tier Skips because I only needed five more levels to finish the Battle Pass before the season ended. The purchase went through, the Tier Skips appeared in my inventory, but they simply don't work. There is no way to use them. I contacted EA Support twice. Both conversations were completely pointless. The only response I received was that the issue would be reported as a bug to the developers. No manual fix, no refund, no compensation, and no guarantee that it would be resolved before the season ends. What's even more frustrating is that there is no way to track my own case. Both support agents told me to simply monitor EA's official social media channels for updates instead of providing a case status or any follow-up on my individual issue. The worst part is that because I can't claim the final Battle Pass reward, I'm now 100 Battlefield Coins short of buying the next season's Battle Pass. That means I'll have to spend even more real money because a product I already paid for doesn't work. It's unacceptable that players are expected to spend money in an in-game store on items that can fail to function, while customer support offers no practical solution and no way to track the issue they reported. Until EA starts standing behind the digital products it sells and properly supports paying customers, I cannot recommend spending money on this game.
垃圾游戏,新手上去就是被屠杀的,匹配系统垃圾的要死,我这边全新手都能匹配到对面全是几百级的。制作组和制作公司死全家,生儿子没屁眼,这种狗屁公司还想赚到钱,活该没人玩这个游戏,以后只会越来越烂
First of all, the game is far too easy. Getting kills requires almost no effort, which means there's no real sense of progression, learning, or mastery. Nobody expects this game to be a military simulator like Arma, but why does it require so little player skill? I'm not even asking you to make the game like Battlefield 2, which I personally consider the best game in the franchise. But at the very least, you could take inspiration from Battlefield 3 or Battlefield 4 games that struck an excellent balance between accessibility and gameplay depth. Casual players could enjoy them, while experienced and competitive players still felt that their skill genuinely made a difference. One of the main reasons Battlefield became so popular was that balance between being easy to get into and rewarding players who invested time into mastering the mechanics. Anyone could jump in and have fun, but performing well required practice and game knowledge. These improvements shouldn't be limited to infantry gameplay. Vehicles and especially their controls also need to be reworked to make driving and flying more enjoyable and rewarding. On top of that, the Spotting system is in a terrible state. Around 90% of the time, players are constantly revealed for various reasons, such as the automatic spotting of snipers or the lack of a Flash Hider on most weapons. This completely undermines positioning, flanking, and tactical gameplay, making firefights rely more on free information than on player skill and decision-making. Another major issue is the map design. The maps are simply too small. I'm not asking for maps as oversized as those in Battlefield 2042, but around 90% of the Battlefield 6 maps are far too cramped. They need a serious rework to restore a proper sense of balance. Honestly, where is the balance in this game?
Forced Crossplay with console garbage. <- dumps half mags into console players very clearly chest/headshots. Its 2026, our Hardware is significantly more powerful, internet is 1gbs up and down. Back in 2010 games never Dsync this bad. Net code worse??? Unplayable slop. Console players don't have this issue. Bullet ghosting is ♥♥♥♥. FPS games not worth playing these days i suppose. This issue happens every game, no matter what. You shoot first takes 15-20 bullets all hitting for maybe 3-4 to register. Client Auth is trash get better servers. Save your money go play an indie FPS or something that doesnt force cross play and Hard server rewind nerf you because you have more FPS than people or better ping. AAA needs to stop making peoples bad hardware and bag ping everyone elses problem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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