
Take a role of a true general of a real army. Join the battle, capture enemies’ castles and raise the power of your army. Lead your clan to the victory!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Battle Time is a light yet engaging real-time strategy title developed by Foggybus and published by Jetdogs Studios. Built around accessible mechanics and rapid-fire battles, it delivers a streamlined strategic experience that avoids overwhelming players with complicated systems. Instead of focusing on economic management or lengthy political campaigns, the game emphasizes battlefield control, quick tactical decisions, and continuous momentum. Its straightforward design makes it welcoming for newcomers while still offering enough depth to reward careful planning throughout its expansive campaign. The heart of the game lies in conquering enemy fortresses and securing control of the battlefield. Every captured castle continuously generates troops, creating a constant struggle for territorial dominance. Success depends on recognizing the right moment to attack, reinforce vulnerable positions, or intercept enemy advances before they gain the upper hand. Although the controls are extremely simple, every match requires players to balance aggression with defense, making timing and positioning far more important than simply sending the largest army possible. The result is a gameplay loop that is easy to understand but remains surprisingly satisfying over extended play sessions. One of Battle Time's greatest strengths is the amount of content available. The campaign features more than 400 levels, each presenting different layouts and strategic situations that gradually increase in complexity. Rather than recycling identical encounters, the game introduces fresh battlefield arrangements that encourage players to adjust their tactics as stronger opponents and more demanding objectives appear. Because most stages are relatively short, the game is perfectly suited for players who enjoy completing several missions in a single sitting while still feeling a steady sense of progression. The game also introduces multiple generals, each possessing unique abilities that influence battlefield performance. Choosing the right commander can significantly change the approach to a mission, encouraging experimentation with different strategies instead of relying on a single playstyle throughout the campaign. As players advance, generals become stronger through skill upgrades, providing a satisfying progression system that rewards continued investment. This feature adds welcome variety and gives players meaningful goals beyond simply clearing the next map. Artifact collection further expands the progression system by allowing players to obtain equipment that strengthens their armies. Completing artifact sets grants useful bonuses that improve combat effectiveness, encouraging exploration and long-term advancement. While these mechanics remain relatively uncomplicated, they provide additional motivation to continue progressing through the large campaign while gradually increasing the player's overall power. Together with the upgrade system, artifacts create a rewarding sense of development that complements the game's tactical focus. Visually, Battle Time embraces a colorful fantasy presentation that matches its approachable gameplay. The environments are vibrant, unit designs are easy to distinguish, and battlefield information remains clear even during intense moments. The graphical style prioritizes readability over visual spectacle, ensuring that players can quickly assess the situation without unnecessary distractions. Combined with smooth animations and an intuitive interface, the presentation supports the fast-paced nature of the gameplay while remaining accessible on a wide range of hardware. The game's pacing is another major advantage. Individual missions are designed to be completed in relatively short sessions, making Battle Time an excellent choice for players who prefer strategy games that fit comfortably into limited gaming time. Despite their brief duration, battles remain engaging because every decision can dramatically shift control of the map. This creates an enjoyable rhythm where victories feel earned through efficient planning and tactical execution rather than prolonged battles of attrition. Battle Time does have some limitations. Its gameplay formula remains consistent throughout the campaign, and while new maps and progression systems help maintain interest, players looking for deep strategic complexity or an elaborate storyline may eventually find the experience somewhat repetitive. The focus is almost entirely on gameplay, leaving narrative elements and world-building in the background. However, these design choices are intentional, as the game aims to deliver fast, accessible strategy rather than a heavily story-driven adventure. Overall, Battle Time succeeds as an enjoyable real-time strategy game that values simplicity without sacrificing tactical engagement. Its large collection of levels, satisfying progression systems, varied commanders, collectible artifacts, and quick yet rewarding battles create an experience that remains entertaining from beginning to end. Although it does not reinvent the RTS genre, it confidently delivers exactly what it promises: an accessible, content-rich strategy game that rewards smart decision-making and keeps players coming back for one more battle. Rating: 7/10
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Dutch, Polish, Portuguese - Brazil, Russian, Japanese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To be clear, this is a mobile game. The UI and gameplay is designed for a mobile experience. What this means in practice is that my mouse hand hurts, because you can't just group up a bunch of units, but have to repeatedly send half the units to the enemy, and you really need to send all of them to get anywhere. The gameplay is also quite grindy. You'll need to play multiple levels to get a +1% upgrade to a single stat, which doesn't do enough to be noticeable. The game is also horrifically overtuned. This mostly comes down to the crystal towers, which can annihilate entire armies, and are lovingly placed in every level to take out your armies while being useless to you once you take them over. While there's a small amount of strategy, restricting movement to the roads means there's almost always a single path to follow, guarded by a crystal tower, (sometimes two) and the strategy is to replay the single level that gives the most gold/hour until you get enough +1% upgrades to survive. Then the next level is more difficult. Some levels have multiple roads you can follow. All but one of them are wrong. The game might actually be semi-enjoyable if they tripled the gold rewards; it's designed for you to play a bunch of levels because the mobile version has ads between levels. On the Steam version it's just making the game much more annoying than it needs to be.
Passa Tempo Barato. Eu costumo jogar esse jogo enquanto vejo algo no discord com meus amigos, comprei porque ele me lembrava um jogo de nave que eu jogava no computador linux do colégio que eu fazia um curso. É aquele sistema simples de dominar uma casa enquanto ela gera mais tropas, este jogo tem muitas dificuldades para se escolher, creio que porque o objetivo do jogo seja só um passa tempo mesmo, ele não tem história nenhuma e nem tão pouco um final, possui apenas 80 cenários mas você pode repeti-los diversas vezes e em dificuldades diferentes, ele tem um sistema até que interessante de upgrade e cada vez que você passa uma fase ganha dinheiro e estrelas, estas estrelas servem para usar alguns especial que duram uns 5 segundos, bons para passar aquelas dificuldades mais elevadas mas em compensação adquirirlas é meio cansativo porque ganhamos apenas 1 por vitória. É isso, um passatempo que enterte enquanto faz outra coisa ou espera algo.
Petit jeu mais addictif c'est des parties contre l'ia avec un peu du grind.
Quand je vois des éval négatives, je comprends pas trop pourquoi. C'est un clone de mushroom wars a prix mini. 1€ pour un jeu ultra simple et efficace, je trouve ça génial. Ok, c'est répétitif, mais c'est un jeu a jouer à petites doses par ci par la.
battle time kule savunma oyunu grafikleri hoş eğlenceli denenir
muito bom
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👍
Неплохая игра в жанре башенная защита(и стоит копейки), но не более 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 401K | 87% | $44.99 | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $11.1M | 12.7K | 86% | $29.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $8.6M | 14.9K | 86% | $29.99 | |
| $5.5M | 13.6K | 38% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.8K | 62 | 71% | $3.99 | |
| $3.8K | 79 | 95% | $2.99 | |
| $3.8K | 81 | 49% | $1.99 | |
| $3.8K | 67 | 51% | $1.99 | |
| $3.8K | 67 | 97% | $2.99 | |
| $3.8K | 61 | 95% | $3.99 |