
Battle for Iwo Jima simulates the WWII Invasion and desperate fighting for the island that took place in 1945. Take command of the US Marines, manage your tanks, infantry, and HQ communication in a day and night furious battle against the Japanese garrison.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Egyszerű, de nagyszerű.
I liked the game. I wish it wouldn't end after a few turns or they would fix the bugs. In the middle if you move a unit first it locks up and then you have to end the turn. If you don't get to a certain part by turn 4 it quits the game and says you lost. It's just frustrating and you can't turn they off.
Any game screws up when steam is involved, I HATE STEAM!!!
Battle for Iwo Jima is a little nice wargame. It plays, looks, and feel as a computer port of a traditional board wargame, one on the simple side of the complexity scale. I would even say too simple for my tastes, and with some less than stellar implementations rules-wise. There are several good ideas and several bad ones. Being this a short Steam review, I will not talk about the battle, and limit myself to the game. First the good part. The map, by Marc Von Martial (he also drew the map of my Lion of Malaya!) is excellent, and pleasant to see. There is an embryonic command system forcing the player to maintain some sort of divisional integrity. More critically this system enforce some sort of planning, with each of the three marine division needing a distinct geographical objective. The fatigue system also show both the progressive exhaustion of USMC troops, and the need to rotate units on the frontline. Tanks are (like in the real battle) better as support units than attacking directly. The bad news... well the command system is really embryonic, just divisions, no battalions, no regiment. This is a big let down for me. Basically a whole division is an amorphous mass and you can simply pluck the companies in best shape for your attacks. Also divisional colors (and Division badges rather than just a man on the radio for HQs) would have helped both immersion, and player awareness. While artillery and airpower are represented defensively, they are not shown in their main role, to soften up defensive position. Basically the mass of USMC artillery deployed by the V MAC, naval gunfire support, and also airpower does not seems to influence the battle in any way. This is quite disappointing, considering that Japanese artillery is directly bombarding your marines every game turn, and it seems completely unaffected by your progress on the island. The fact you are overruning their fortified positions, or providing counterbattery fires, is ignored by the game. This is another gaping hole in the system. Another gripe is the inability for the player to discern the nature of the Japanese defenders. I have no gripe with the game hiding detailed information, but if the position is just infantry, it has heavier weapons or tanks should be known to the player once in contact. The manual also lacks any information on the combat system (odds, fire points, percentage... how the modifiers affect the final result...), my experience was just fire (or being fired) and see the result. Finally I am not too keen on the victory conditions forcing you to get objectives in an historical order. This approach always seems forced to me. Now, after reading all my negative comments it would appear I did not like the game... but I am still recommending it. playing it it found it pleasant. It is not the definitive game on Iwo, and the rules are simple to the point of being simplistic, but as a little diversion, and especially if bought during a sale is a worthy addition to a computer wargame library. It is also a simple game that could be played quickly by people with little experience in traditional wargames, and still have both entertaining and historical value. It is a good indie effort.
this fun and hard played five time and still lost the game. i idea of landing on an island with everyone trying to kill you. you have to keep you head quarters close to your troops or they go out of command. keep you head quarters out of enemy fire or it can be disrupted, making your whole division out of command for a turn.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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