
A turn-based strategy RPG featuring an open world filled with monsters, dungeons, and interesting characters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After the first three hours I can say I'm in love with Battle for Esturia The game has a very old-school look and feel to it. Though it has added some cues from modern cRpgs. You've got a quest journal with broad directions and you have a map with coordinates. Visited towns can be fast traveled to. Else there is no hand holding. You can explore to your hearts delight. Though your mighty level one party might decide that the mountain trolls in the east might be an opponent for a later time. :D The music creates an immersive atmosphere, it's also quiet soothing. The sound design on the effects is solid and enjoyable. That might also been as a 'modern' cue, there is actual music and sounds. You get a 12 page pdf manual which breaks down character classes and explains the interface. It's a quick read and has also some lore about the world which is interesting enough. From my first encounters I'd say Esturia has quiet good writing and story telling. Regarding the manual, the game explains itself good enough that you could just jump right into it. The game is also fully played with the mouse. You have radial menu which is really neat. You click once on a character and you get your movement options. A second click brings up the radial menu. There you got three choices: Wait the round, attack, use a skill. If you've got an archer you get shown the range. You can also click on your enemies to see their class, movement range and their level. With all sidequests the game gives you around 11 hours of play time. Cheers to the RPG Codex for the heads up for this gem
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm *really* mixed on this one, I hate to say. Personally, I love the look/feel/style, but there's a few things that hold it back for my personal tastes. First off, I *can't stand* the "all your units go" and "all the enemies go" style of "tactical" game. It's just a bunch of back and forth dogpiling and removes the potential for so many mechanics. I also was surprised to see only 6 or so classes, each of which only has 5 or so skills. The game doesn't have any controller support, which isn't a big deal (but would flow nicely for the style of the game), and is weirdly lacking in full screen.. alt-enter doesn't work either, you just get the options of "small window" and "big window." That said, it runs well, has a cute little soundtrack, quests and stuff right out the gate, intuitive map/UI, and plenty that makes me *curious* despite my preferences and such. I'm not even sure if I'll keep it personally but like enough of what I see to still feel like the game deserves a positive rating if only for someone to give it a good look and decide if it's really "for them" or not. It's a tough call for me, sadly. Edit: Well, I decided to stick with it and hang onto it despite my personal tastes, and it's pretty cute. It seems like it'll be relatively short, which maybe is why there isn't a ton of skill/class depth. A few nitpicks that would REALLY be nice for the game. * Full screen mode of some kind, please! * The ability to "end turn" without having to click on every unit one by one every turn, many times I want to just position a few units and wait, and it's needlessly tedious. * The ability to position the party/rearrange order, you start many combats squeezed into a corridor with no ability to pick who gets placed where order-wise, which almost always means your tankier characters, especially if you play hoplite as your character, the farthest back. * The end turn icon is really not intuitive, an open hand says "skills" as much as "I am done" to me, and it's weird that every units attack is an axe, even for ranged characters and all, so several times I've been clicking around and clicked the wrong thing. End turn would make more sense as an X or something like that, I feel. Hands often denote skills or skill lists in similar games. Edit: Beat it and it was pretty okay. If this is a relatively early project in the dev's career, kinda getting the feet beneath, I could see it as a pretty solid "start." Lots of little things - NPCs rescued in a dungeon don't show up elsewhere/have the same text. When liberating a town from undead there's an item shop and an inn already there, neither of whom seem to realize they had been under siege or that they've been rescued. Mostly just details like that. Also some general balance stuff - the only healing spell you have heals for awful amounts and the mana cost goes up fast, making it really tedious to use outside combat, and not useful to use in combat either. Overall it was decent and I like the look/feel, can't say I was blown away, but I've seen a lot worse on Steam for sure and it seems like a genuine effort. Hope to see more in time from the dev!
EDIT: He added a party "End Turn" button recently which speeds battles up considerably and is a large improvement. Huzzah!! Original Review: Ah yes, the Battle for Esturia! A game that sold itself to me on the graphics (and font, believe it or not) alone. As with almost every game I've played within the last year+ most of my playtime is offline, yet I'm about 6-7 hours through the main quest currently and have 6 party members. I'd recommend this game for sure however there are several points that keep it from being a bonafide classic. I think probably the best way to go about this review is to point out what I like vs. what I think could use some more work. [h1]What I liked[/h1] [list] [*]The graphics are great! I guess they are open source however the dev has made great use of them for this game. [*]The font is actually really great too. It looks a lot like NES Ultima Quest of the Avatar and is very fitting. [*]It's got turn-based tactical battles like Fire Emblem, which you don't see too much. [*]You get to choose the starting class for your main character, which is awesome. I chose to make him a Hoplite, so now my team is loaded up on frontline defense because you get another Hoplite really early in the game. [*]Aside from the main quest there are lots of little sidequests to complete, none of which are particularly tough and usually reward you with a cool item or money. [*]Characters level up and can choose a stat to raise as well as a skill. The skills are varied and not a passive-fest. [*]Itemization in the game is better than average: There are many magical items and weapons you can find like a Spear that leeches HP on strike or a Quarterstaff that deals lightning damage. Nothing mind-blowing but I for sure wasn't expecting items like this and it's much appreciated. [*]There are secret walls! A damn lost art! The first one you'll probably see is pretty easy to notice, but I believe that was done on purpose as (for me) it showed me that there [i]were[/i] secret walls to begin with. And armed with that knowledge I started keeping an eye out for more and thus found some more cool weapons and stuff directly because of it. [/list] [h1]What I didn't like[/h1] [list] [*]As some others here have noted, there is currently no single "party end turn" button for fights. That means you have to click on each individual party member and select the "Hand" option which means he / she's finished with the turn. And you figure since you can have a large amount of people on your team, and there are a TON of battles in this game, you'll be clicking a ♥♥♥♥ ton of times. Luckily, the dev is very cool and is trying to incorporate a party end button and alieviate this concern! [*]The team will all gain XP regardless of whether they're alive or not. What an odd thing to complain about, right? Well what this does is it makes it so that when one character levels up they ALL level up. Regardless of when you picked a team member up, they all have exactly the same XP and character level. It's just weird I guess. Why keep track of everybody's individual XP / Next level totals when it's always the same for everyone, you know? [*]As much as I like the level up screen I gotta' admit with only being given a single stat point to raise I'm only going to raise any given classes' primary attribute 95% of the time. That means Hoplites will get Vitality for extra defense and life, Rangers will get Dexterity for bow damage, Barbarians will get Strength for melee damage, Casters will get Mind to raise Energy Points for spells and etc. [*]Agility doesn't seem like a very important stat. in practice. So raising it is supposed to give your guys more walking range in fights but I think in order to really see any sort of impact those are points best spent towards your classes' primary attribute (as mentioned above). [*]You can't unequip an item if you don't have an extra item of that type in your backpack. For example, I equipped "Bracers of the Bear" which is an accessory that raises your Strength 2 points. Doing this unequipped my character's default Belt. So I sold the belt, since they don't give you any stats at all and I didn't need it anymore. However I was then unable to unequip the bracers to give to another character UNTIL I found another accessory first, and then that accessory replaced the Bracers with the ol' swaperoo. The same thing happens with Weapons and Armor. [*]Some items you get while in dungeons (ex. a crystal ball I took off a table) I couldn't view in my inventory at all, unless I chose the "Discard" command first and then it showed up. Kind of weird, but I figure I should make this review as in depth as possible, since I feel the game is worth it. [*]There is not really an in-game way to make it run full screen, you have to go into the ini file and screw around a bit. Also of the three window sizes it lets you make the game only the first one fit on my laptop's screen as the others were way way too large and positioned too far outside of my monitor for me to really move it around or do anything with it. [/list] [h1]In Closing[/h1] I had this on my wishlist for like maybe a day tops, but ended up buying it for the full price of $10 anyhow. I believe I am the only dude on Steam who buys games at full price, but even with the points I didn't fully care for above I still think this game is worth the $10 and I'm having fun playing it. And I'll for sure play until the end, which is a rarity for me nowadays. Luckily the dev is listening and is planning to add a random roguelike area to screw around in. In fact hanging out in r/roguelikedev is how I learned of this game in the first place. I'll look forward to any new updates for sure.
Another small indie hidden gem on steam. Very fun tactical game, cheap, and really enjoyable. Its not long but i think the lenght is perfect for its price. 6-8h of solid tactical gameplay. Theres a alot of replayability value to it. Quests can be approaches in a different way, and u cant check them all on single playthrought due to autosaves every decision. I cant say anytning bad about story, its totally ok. Soundtrack is very catchy. Combat mechanics and classes are very balanced and fair af, it is possible to level up characters (stats+skills) so every playthrought will be kinda different. A big thumb up to the very helpfull and active developer, i was stuck due to a stupid bug in game, but Dev literally pushed a patch next day that fixed my problem instantly. I recommend it highly, outstanding old style game with modern controls. And its super cheap :)
I really like this game - it's charming, simple, and relatively short. I'd say my first playthrough was maybe around 6 hours to do everything (kinda), including some wandering and backtracking just to check things out or see if there's stuff I missed. There are some choices that will preclude other options on that playthrough, which adds a little extra incentive to replay the game. Along with these choices, there are a number of different classes you can use for your main character that would add reasons to run through the plot again. Normally I'm not much of a replayer, but given the relatively short nature of the game, I didn't get totally burnt out by the end and had another round or two in me - which I count as a nice plus. Personally, I really love the aesthetic. It reminds me of a more modern, cleaned up style of something like Ultima IV. It's retro without feeling old, in that sense, and I love it. Moreover, it doesn't have that flat, same-y feel that a lot of the indie games made with RPG Maker have, and that alone sets it apart, for me. The story is fun, with a few plot choices that have some impact on the course of events as you go. I wouldn't say these are major divergences in plot, but they are fun little options that let you play things differently as you go through. The audio is decent. I like it just fine, and it's not annoying, but if there's one area that could use a little extra love it might be here. I really love the combat. It's simple, strategy-style combat that - again - evokes something like Ultima IV to me. The classes all feel different, with different abilities, and your stat placement can really make a difference - HP and movement speed, for instance, really matter in some cases, so you may not want to just pump a single stat. The overall world, and interface, remind me of the original Dragon Warrior games. It's actually even a bit more simple than that, but the world map and how you progress through it feels very similar to the structure of that game. The menu system also gives me the feeling of those early NES RPGs, though this one is a little more streamlined than even those were. All up, I definitely recommend this game. It's fun, replayable, and short enough to reasonably complete (several times, even) without losing interest.
For those who grew up with the classic crpg's like Ultima 4/5, this is a great homage. I bought this game while it was on sale and afterwards I felt like I cheated the developer out of money because of how good this game is. I should have paid full price for it because the developer really did a great job. Combat is very similar to the classic's. Turn based character controls where by you select each character, move them to a new location, and select an action for them to perform. It's all mouse driven, however when selecting the action you can use the arrow keys to select up/down/left/right action options that appear around the character. Level progression lets you buff a single attribute and skill with each level. And as the level's increase, so to does the max level of your skills. This is one of the weaker aspects of the game. Because you only get one attribute point to spend, you will end up focusing all your points into the attribute they are most dominate with. But, it could be interesting to see a Hoplite with a high amount of Energy Points so they never run out of EP during a fight, making them focus on skill based combat instead of regular attacks. The main story is not anything new, but what makes the story shine is the dialog. It's quite light hearted and doesn't take its self too seriously. Some of the characters are obvious tropes but also caricatures of them self. Overall, you will get between 8-10 hours from start to finish and it's worth every penny if you are a fan of classic crpg's. A very well made homage to the rpg's we grew up with.
It's short, but pretty fun! Oldschool tactical RPG, maybe 5-8 hours.
Yes, it is old-school but I enjoyed my 10-hour romp through Esturia. Played on normal difficulty as a ranger. Just a nice, brief chill-out game after a rough day at work. Each of the battles only lasts a minute or two and the puzzles are fairly simple. Pros: + Old school but still had some nice quality of life conveniences like an automatic quest journal and zip travel to towns + Nice music + Relatively easy to know where to go next and what to do + Had some interesting items to equip like the Gorgon's head that had a chance to petrify an attacker. That came in handy a few times. + The necromancer's infestation spell. Too much fun creating a spider army out of the carcasses of my fallen enemies. + Nice mix of skills to build up your character. + There are a few secrets (check walls for different patterns, might lead to a hidden item) + Some fun references and allusions to other games, for example the final dungeon. Classic. + Friendly fire can be turned on/off Cons (just a couple little nit-picky items) - Relatively short for the price but there is some replayability through choosing a different class. - If you die it instantly goes back to the title screen and there isn't a chance to read the action text on what happened. If you are into old-school aesthetics and looking for something that is just a fun little adventure then this may be a good fit to scratch that itch.
Yeah no. Bit over-the-top on the deadly factor. Lotta getting 1-shot from full health and not getting the chance to understand what you did wrong other than "Get hit". Tried it, gave it a shot, refunded it.
Looks like Ultima, plays like a game of Dungeons & Dragons, and I am here for it.
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