
"Battle Fantasia", the fantasy RPG themed 2D Fighting game is now appearing on Steam, and "REVISED" with the latest balances and improved visual effects! Comes with FREE Soundtrack DLC!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Battle Fantasia -Revised Edition- is a compact, old-school 2D fighter with a very specific charm: it feels like a bridge between classic arcade fundamentals and the flashier, more system-heavy era that followed. Matches are fast, decisive, and built around clean decision-making—spacing, reads, and knowing when to commit. It’s the kind of game that doesn’t bury you in mechanics on minute one, but still has plenty to learn once you start digging. The first thing you notice is the roster identity. Characters aren’t dozens-deep, but they’re distinct in how they move, how they control space, and what they want out of a round. Some thrive on pressure, others on keep-out, and a few are clearly built to reward players who enjoy setplay and tricky routing. Because the cast is smaller, learning matchups feels achievable, and you can actually get familiar with the whole game rather than living in a single lane forever. Mechanically, Battle Fantasia is satisfying because it’s direct. Button presses feel crisp, movement is readable, and hits have that gratifying “snap” that makes even short confirms feel rewarding. It’s not about drowning your opponent in endless sequences; it’s about getting the right touch, choosing a conversion that fits your situation, and keeping control of the pace. When you lose, you can usually point to an actual decision you should have made differently. Where the game gets especially interesting is in how it rewards resource awareness. You’re not just throwing moves—you’re thinking about when to spend, when to threaten, and when to hold back for a bigger swing later. That push-and-pull adds tension to neutral and makes comebacks feel earned rather than random. A well-timed gamble can steal a round, but reckless spending gets punished quickly. Presentation is a pleasant surprise if you come in with the right expectations. The art direction has a bright, almost storybook fantasy vibe that stands out from the darker, more aggressive aesthetics common in the genre. Animations aren’t trying to be ultra-modern, but they’re expressive, and the game has a clean readability that matters more than raw spectacle. The soundtrack fits the tone nicely—energetic without overwhelming the match. As a “Revised Edition” package, it’s a good way to access a niche fighter, but it’s still a niche fighter. Depending on region and time of day, finding random online matches may take patience, and you’ll likely get the most value from it by playing with friends or joining a community. When the connection is solid, it’s a genuinely fun game to run sets in, because the pace encourages adaptation rather than autopilot. If you like tight 2D fighters that emphasize fundamentals, quick rounds, and a roster you can realistically learn, Battle Fantasia -Revised Edition- is worth a look. It’s not a modern feature-stuffed blockbuster, but it doesn’t need to be—its appeal is how cleanly it plays and how clearly it rewards good choices. Treat it as a focused, slightly underappreciated fighter, and it delivers.
It's... not one of their better fighting games. Then again, over the years, I've grown to have less and less respect for their games. They always seem to take place in fantasy universes that have potential for some pretty unique race designs, or heck, even some cool anthros, and they just REFUSE to have them. BlazBlu has anthros in it's universe, and I would have LOVED to have played as an anthro squirrel instead of that godawful human with squirrel ears and tail. But if this game is any indication, maybe they just suck at non-human designs. It's a shame how this is, like, the ONLY ArcSystems game with an anthro playable, and this sugary bunny for babies was the best they could do? Seriously. Even myself, who cannot stand human characters and gravitates towards non-humans when they exist, and often won't even play a game if they don't, has a hard time defending Watson. As for the game, it's a bit clunkier than their usual games, tbh. Like, god, if GranBlu didn't have absolutely horrible human-sue rosters, I'd play those games. But, as it stands, I've just grown to not like this company. Please do not be afraid of adding ACTUAL non-humans to your high-fantasy game instead of rehashing humans over and over and slapping horns or animal ears on them. It won't kill you to have anthros or actually well designed races over human-with-blank races.
this might actually be the worst game I ever played.
Imagine thinking this is better and cuter then guilty gear lmao
the theme is unique and the combos aren't terribly long. think of it like aquapazza or street fighter 4 but with daisuke ishiwatari voicing one of the characters
This game is weird to me, because it feels like arcsys wanted to make a game like 3rd strike but didn't understand that you can't just give a parry system, short combo strings and heavy neutral game and expect it to be the same. It has a blazing mechanic which makes your character 'more powerful', similar to the modes that exist in kof but unlike them, it doesn't scale off of the amount of meter you have making it kinda overly situational to do anything with since you have it for such short time. You can tell there's a lot of heart in this game and see some moveset inspiration in which gets repurposed beautifully in blazblue; but as it stands its so bear bones that I can't even qualify it as a kusoge. If you want a game with accessibility greater then street fighter but still have motion inputs this is the game for you. Its fun, but unless you want something simple I wouldn't recommend it. Gale wing combos are sick at least.
_ты готов🐰драться! Готов к настоящей битве! Биться, за каждое очко! До последнего! Как хорошо что все эти подстёгивающие фразы к определённому действию не сопоставимы с видеоигрой Battle Fantasia -Revised Edition-, хотя про "каждое очку" вроде как уместно. К чему это всё пишу, ну не как не вяжется у меня жанр файтинга с милыми, нарисованными персонажами и прекрасной истории любви, дружбы _как тот🐰самый любитель спортивных игр, призывающих всех игроков к приобретению хотя бы одного продукта в котором есть кооперативный режим, жанр файтинг, один самых важных элементов твоего игрового опыта, не личного, а совместного. Из этого вытекают сложность, которая преодолима только твоими навыками, моторикой, памятью, ну и короче заучиванием комбо _данный🐰файтинг Battle Fantasia -Revised Edition- представляет собой входную дверь, для тех самыз игроков которые вообще ничего не знают про жанр и хотят попробовать это чудо чудное. С лёгкостью, без каких либо проблем порог вхождения в драку сопоставим с любыми нажатиями на кнопки, да бы победить. По моему скромному мнению, мне не хочется приводить в пример Mortal Kombat, Street Fighter, Tekken и другие всем известные традиционные электронные бои, потому что нет смысла, эта пародия рядом не стоит _мой🐰интерес к прохождению компании в этом файтинге был прост, я не могу устоять и не опробовать игры которые выпускались на PlayStation 3 и Xbox 360, имея такую возможность с ПК. У каждого персонажа есть своя история, часы диалогов на комиксный манер и минутные бои, резонанс огромный, то есть ты подрался сидишь слушаешь разговоры, кайф! Отдыхаешь _как по🐰мне, начинать нужно сразу с крутого, Battle Fantasia -Revised Edition- скорее всего могла зацепить, своей милостью, непредвзятостью, аниме всё такое, но зачем? Только ради опыта в новом, ну если бы игра тебя подстёгивала к этому, а такое ощущение складывается, что все собрались ради этих прекрасных диалогов _Battle Fantasia🐰-Revised Edition-, для меня была вот прикольной, понажимал, посмеялся с пьяного деда дворфа, ахерел от девятилетнего малого который на всех рыпался, кролик, кролик в шляпе, гротескность некоторых персонажей, особенно мужских, зашкаливает, это как журнал тот самый с наклейками рассмотрел и отставил https://youtu.be/2Mv2kVh6vQc https://youtu.be/Bnjthz7Iv84 [url=https://www.youtube.com/c/hydroquaqua] YouTube [/url] [url=https://www.twitch.tv/hydroquaqua] Twitch [/url] [url=t.me/hydroquaqua] Telegram [/url]
Good
Battle Fantasia -Revised Edition-, developed by Arc System Works in collaboration with DotEmu and published by Arc System Works, is a distinctive 2D fighting game that blends traditional mechanics with a whimsical fantasy aesthetic rarely seen in the genre. Originally released in arcades in the late 2000s, the game was later refined and reintroduced in this Revised Edition, which includes gameplay balance adjustments, visual refinements, and the original soundtrack. While it never reached the same commercial prominence as Arc System Works’ flagship franchises like Guilty Gear or BlazBlue, Battle Fantasia stands out as an experimental and stylistically bold entry in the studio’s catalog. One of the game’s most defining characteristics is its visual presentation. Unlike the darker, edgier tone often associated with anime fighters, Battle Fantasia embraces a bright, storybook-inspired fantasy world populated by knights, witches, vampires, and magical beings. The characters are rendered in 3D models but confined to a 2D fighting plane, creating a layered visual effect that was ahead of its time. This approach would later become more common in the genre, but at the time of its original release, it helped establish the game as visually distinct. The art direction emphasizes vibrant colors, exaggerated expressions, and theatrical flair, reinforcing the fairy-tale atmosphere that sets it apart from more serious fighting titles. Mechanically, Battle Fantasia adopts a relatively streamlined approach compared to Arc System Works’ more complex fighters. While it retains the fundamentals of competitive fighting games—precise inputs, spacing, timing, and mix-ups—it avoids overwhelming players with intricate combo systems or excessive resource management. Central to its gameplay is the MP gauge and the Heat Up system, which allows characters to temporarily enhance their abilities and unlock powerful attacks. This mechanic adds strategic depth without overcomplicating execution, making the game more accessible to newcomers while still offering room for advanced play. The roster, while modest in size, is filled with diverse archetypes and imaginative designs. Each character embodies a classic fantasy role, from sword-wielding heroes to magical sorceresses, and their move sets reflect these identities clearly. Though the cast is smaller than many contemporary fighting games, the characters are mechanically distinct enough to support varied playstyles. However, players seeking an expansive selection of fighters may find the limited roster restrictive in terms of long-term variety. Story mode plays a larger role here than in many competitive fighters. Rather than functioning solely as a sequence of battles, it incorporates branching narratives, dialogue-heavy segments, and character-driven interactions. The storytelling style leans into fantasy tropes and theatrical dramatics, creating an experience that feels closer to an RPG-inspired tale than a traditional arcade ladder. While this narrative focus adds charm and personality, it can also slow the pacing for players primarily interested in competitive gameplay. In terms of balance and refinement, the Revised Edition addresses some of the issues present in earlier versions. Character adjustments and gameplay tweaks aim to create a more cohesive competitive experience. However, the game’s relatively niche popularity means that its competitive community has remained smaller compared to other Arc System Works titles. Online functionality exists, but player activity can vary depending on region and timing, which may impact those seeking consistent multiplayer matches. From a presentation standpoint, the game’s soundtrack complements its fantastical tone with energetic and dramatic compositions. Voice acting further enhances character personality, adding to the theatrical nature of the experience. While the visual fidelity shows its age in certain environmental textures and background elements, the strong art direction helps the game maintain a unique identity even years after its release. Ultimately, Battle Fantasia -Revised Edition- is a charming and unconventional fighting game that prioritizes style and accessibility over sheer mechanical density. Its fairy-tale aesthetic, streamlined combat systems, and character-driven storytelling make it an interesting alternative within the fighting genre. While it may lack the competitive depth and expansive roster of more mainstream fighters, it offers a distinctive experience for players drawn to fantasy themes and classic arcade-style combat. For those willing to explore a lesser-known entry in Arc System Works’ history, it remains a visually memorable and mechanically approachable title that reflects a different creative direction within the studio’s fighting game lineage. Rating: 6/10
Ni siquiera pudo iniciar el juego porque no detecta el mando correctamente. Una bosta.
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Concurrent players on Steam, sampled daily since tracking started.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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