
"Battle Fantasia", the fantasy RPG themed 2D Fighting game is now appearing on Steam, and "REVISED" with the latest balances and improved visual effects! Comes with FREE Soundtrack DLC!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's... not one of their better fighting games. Then again, over the years, I've grown to have less and less respect for their games. They always seem to take place in fantasy universes that have potential for some pretty unique race designs, or heck, even some cool anthros, and they just REFUSE to have them. BlazBlu has anthros in it's universe, and I would have LOVED to have played as an anthro squirrel instead of that godawful human with squirrel ears and tail. But if this game is any indication, maybe they just suck at non-human designs. It's a shame how this is, like, the ONLY ArcSystems game with an anthro playable, and this sugary bunny for babies was the best they could do? Seriously. Even myself, who cannot stand human characters and gravitates towards non-humans when they exist, and often won't even play a game if they don't, has a hard time defending Watson. As for the game, it's a bit clunkier than their usual games, tbh. Like, god, if GranBlu didn't have absolutely horrible human-sue rosters, I'd play those games. But, as it stands, I've just grown to not like this company. Please do not be afraid of adding ACTUAL non-humans to your high-fantasy game instead of rehashing humans over and over and slapping horns or animal ears on them. It won't kill you to have anthros or actually well designed races over human-with-blank races.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this might actually be the worst game I ever played.
Batfan is a forgotten fighting game gem that needs to back a come back somehow!
one of the fighting games ever made
Battle Fantasia -Revised Edition- is a compact, old-school 2D fighter with a very specific charm: it feels like a bridge between classic arcade fundamentals and the flashier, more system-heavy era that followed. Matches are fast, decisive, and built around clean decision-making—spacing, reads, and knowing when to commit. It’s the kind of game that doesn’t bury you in mechanics on minute one, but still has plenty to learn once you start digging. The first thing you notice is the roster identity. Characters aren’t dozens-deep, but they’re distinct in how they move, how they control space, and what they want out of a round. Some thrive on pressure, others on keep-out, and a few are clearly built to reward players who enjoy setplay and tricky routing. Because the cast is smaller, learning matchups feels achievable, and you can actually get familiar with the whole game rather than living in a single lane forever. Mechanically, Battle Fantasia is satisfying because it’s direct. Button presses feel crisp, movement is readable, and hits have that gratifying “snap” that makes even short confirms feel rewarding. It’s not about drowning your opponent in endless sequences; it’s about getting the right touch, choosing a conversion that fits your situation, and keeping control of the pace. When you lose, you can usually point to an actual decision you should have made differently. Where the game gets especially interesting is in how it rewards resource awareness. You’re not just throwing moves—you’re thinking about when to spend, when to threaten, and when to hold back for a bigger swing later. That push-and-pull adds tension to neutral and makes comebacks feel earned rather than random. A well-timed gamble can steal a round, but reckless spending gets punished quickly. Presentation is a pleasant surprise if you come in with the right expectations. The art direction has a bright, almost storybook fantasy vibe that stands out from the darker, more aggressive aesthetics common in the genre. Animations aren’t trying to be ultra-modern, but they’re expressive, and the game has a clean readability that matters more than raw spectacle. The soundtrack fits the tone nicely—energetic without overwhelming the match. As a “Revised Edition” package, it’s a good way to access a niche fighter, but it’s still a niche fighter. Depending on region and time of day, finding random online matches may take patience, and you’ll likely get the most value from it by playing with friends or joining a community. When the connection is solid, it’s a genuinely fun game to run sets in, because the pace encourages adaptation rather than autopilot. If you like tight 2D fighters that emphasize fundamentals, quick rounds, and a roster you can realistically learn, Battle Fantasia -Revised Edition- is worth a look. It’s not a modern feature-stuffed blockbuster, but it doesn’t need to be—its appeal is how cleanly it plays and how clearly it rewards good choices. Treat it as a focused, slightly underappreciated fighter, and it delivers.
Good
Imagine thinking this is better and cuter then guilty gear lmao
its cool but no one plays the game tho
the theme is unique and the combos aren't terribly long. think of it like aquapazza or street fighter 4 but with daisuke ishiwatari voicing one of the characters
Ni siquiera pudo iniciar el juego porque no detecta el mando correctamente. Una bosta.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 11.1K | 94% | $29.99 | |
| $2.6M | 7.7K | 96% | $14.99 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $2M | 3.9K | 94% | $24.99 | |
| $2M | 2.8K | 91% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $17.3K | 122 | 86% | $9.99 | |
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| $17.3K | 306 | 97% | $1.99 | |
| $17.3K | 50 | 96% | $14.99 | |
| $17.3K | 84 | 98% | $7.99 | |
| $17.3K | 142 | 95% | $4.99 |