
"Battle Fantasia", the fantasy RPG themed 2D Fighting game is now appearing on Steam, and "REVISED" with the latest balances and improved visual effects! Comes with FREE Soundtrack DLC!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Battle Fantasia -Revised Edition-, developed by Arc System Works in collaboration with DotEmu and published by Arc System Works, is a distinctive 2D fighting game that blends traditional mechanics with a whimsical fantasy aesthetic rarely seen in the genre. Originally released in arcades in the late 2000s, the game was later refined and reintroduced in this Revised Edition, which includes gameplay balance adjustments, visual refinements, and the original soundtrack. While it never reached the same commercial prominence as Arc System Works’ flagship franchises like Guilty Gear or BlazBlue, Battle Fantasia stands out as an experimental and stylistically bold entry in the studio’s catalog. One of the game’s most defining characteristics is its visual presentation. Unlike the darker, edgier tone often associated with anime fighters, Battle Fantasia embraces a bright, storybook-inspired fantasy world populated by knights, witches, vampires, and magical beings. The characters are rendered in 3D models but confined to a 2D fighting plane, creating a layered visual effect that was ahead of its time. This approach would later become more common in the genre, but at the time of its original release, it helped establish the game as visually distinct. The art direction emphasizes vibrant colors, exaggerated expressions, and theatrical flair, reinforcing the fairy-tale atmosphere that sets it apart from more serious fighting titles. Mechanically, Battle Fantasia adopts a relatively streamlined approach compared to Arc System Works’ more complex fighters. While it retains the fundamentals of competitive fighting games—precise inputs, spacing, timing, and mix-ups—it avoids overwhelming players with intricate combo systems or excessive resource management. Central to its gameplay is the MP gauge and the Heat Up system, which allows characters to temporarily enhance their abilities and unlock powerful attacks. This mechanic adds strategic depth without overcomplicating execution, making the game more accessible to newcomers while still offering room for advanced play. The roster, while modest in size, is filled with diverse archetypes and imaginative designs. Each character embodies a classic fantasy role, from sword-wielding heroes to magical sorceresses, and their move sets reflect these identities clearly. Though the cast is smaller than many contemporary fighting games, the characters are mechanically distinct enough to support varied playstyles. However, players seeking an expansive selection of fighters may find the limited roster restrictive in terms of long-term variety. Story mode plays a larger role here than in many competitive fighters. Rather than functioning solely as a sequence of battles, it incorporates branching narratives, dialogue-heavy segments, and character-driven interactions. The storytelling style leans into fantasy tropes and theatrical dramatics, creating an experience that feels closer to an RPG-inspired tale than a traditional arcade ladder. While this narrative focus adds charm and personality, it can also slow the pacing for players primarily interested in competitive gameplay. In terms of balance and refinement, the Revised Edition addresses some of the issues present in earlier versions. Character adjustments and gameplay tweaks aim to create a more cohesive competitive experience. However, the game’s relatively niche popularity means that its competitive community has remained smaller compared to other Arc System Works titles. Online functionality exists, but player activity can vary depending on region and timing, which may impact those seeking consistent multiplayer matches. From a presentation standpoint, the game’s soundtrack complements its fantastical tone with energetic and dramatic compositions. Voice acting further enhances character personality, adding to the theatrical nature of the experience. While the visual fidelity shows its age in certain environmental textures and background elements, the strong art direction helps the game maintain a unique identity even years after its release. Ultimately, Battle Fantasia -Revised Edition- is a charming and unconventional fighting game that prioritizes style and accessibility over sheer mechanical density. Its fairy-tale aesthetic, streamlined combat systems, and character-driven storytelling make it an interesting alternative within the fighting genre. While it may lack the competitive depth and expansive roster of more mainstream fighters, it offers a distinctive experience for players drawn to fantasy themes and classic arcade-style combat. For those willing to explore a lesser-known entry in Arc System Works’ history, it remains a visually memorable and mechanically approachable title that reflects a different creative direction within the studio’s fighting game lineage. Rating: 6/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine thinking this is better and cuter then guilty gear lmao
This game is weird to me, because it feels like arcsys wanted to make a game like 3rd strike but didn't understand that you can't just give a parry system, short combo strings and heavy neutral game and expect it to be the same. It has a blazing mechanic which makes your character 'more powerful', similar to the modes that exist in kof but unlike them, it doesn't scale off of the amount of meter you have making it kinda overly situational to do anything with since you have it for such short time. You can tell there's a lot of heart in this game and see some moveset inspiration in which gets repurposed beautifully in blazblue; but as it stands its so bear bones that I can't even qualify it as a kusoge. If you want a game with accessibility greater then street fighter but still have motion inputs this is the game for you. Its fun, but unless you want something simple I wouldn't recommend it. Gale wing combos are sick at least.
https://youtu.be/DKzEo9uL_kQ Bought this game years ago on PS3 and then repurchased on PC sometime later. I didn't notice there was hate at the time to this game. While this game isn't the best from arcsys, for the time of release it offers a decent variety of cast each with significant difference in gameplay. Fast forward later, the game has been updated with modes that could be said supposed to be there in day one. It isn't too bad for its asking price. Especially now on sales, this is one of the most easiest, charming fighting game for newcomers to try and you're able to fight online in this updated version. But i must warn this is an old game, most likely you won't find any matches unless you're planning to play with a friend.
KEKW
雰囲気は好きなんだが、表示異常とコマンドが割と厳格なせいでちょっと自分には無理。 表示は、Geforceの頃は正常に表示していた気がするのでグラボによるのかも。 ただコマンドが雑だと受け付けてくれないのでストレスがたまってゲームとして楽しめない。 本当に惜しい。
Plays OK I guess but just feels odd and looks bad
basico pero divertido con amigos
Stories feel incomplete Gameplay is poor Poor game from favorite publisher.
boss final nada aver de apelao bonecos sem graça realmente jogo bem ruim vale uns 2 conto e olhe la kk
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 11.1K | 94% | $29.99 | |
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| $64.7M | 95.5K | 84% | $39.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $2M | 3.9K | 94% | $24.99 | |
| $2M | 2.8K | 91% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $17.3K | 122 | 86% | $9.99 | |
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| $17.3K | 50 | 96% | $14.99 | |
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| $17.3K | 304 | 87% | $2.99 |