
Creature-collecting pvp async auto battler where you choose your trainer, select your Batomon and assemble the ultimate team to take down other players! Play at your own pace while you discover new deadly team combos and synergies! Break the game by training your Batomon to overpowered levels.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Build a team through endless combinations of Batomon, trainers, encounters, trinkets and items. Take advantage of synergies and combos of Batomon that break the game and become overpowered. Battle and defeat other players on your road to become a champion.
Every battle is a new discovery. Dive into asynchronous multiplayer to face a near-infinite variety of player-made teams. Play at your own relaxed paced with no timers to rush your decisions. Build the ultimate team to let the world try to break it.
Every Batomon holds infinite potential. Through a deep system of unique abilities, trinkets, and items, you can push your team beyond their limits. Theorycraft your way to victory, as any Batomon can become a powerhouse capable of shattering the meta.
Master a diverse lineup of trainers, each bringing a game-changing abilities to the field. From eccentric bug-catchers and dragon-whisperers to chefs who can cook new types onto of your Batomon, every trainer offers a fresh path to becoming a champion.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 424reviews | 90% | — | $171.4K |
| $5.99 | 67ratings | 92% | #3 | $34 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a deeply addictive autobattler, and a steal for the price. The game play loop is snappy, the builds are varied, and the mons are so well designed. I put over 200 hours into the demo, I can't wait to see how many I put into 1.0. My GOTY and an easy recommend to anyone
good game
Gameplay is somewhat solved at high MMR unfortunately but it's super fun if you like autobattlers. Excited for future updates!
Media

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Latest in each market: best FR #33, worst MX #86 · 11 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, German, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic autobattler. Played hundreds of hours of the demo and will play many more
Super fun and cool concept, interesting idea to put a ranked spin on a roguelike like this, works out super well. I think the game could benefit from having higher scaling health pools, at some point in the game having high damage slow attackers is no longer viable (could also help the extended mode feel more interesting? but tbh its always gonna be unbalanced since its not the intended gamemode). When you get to higher ranks you definetly need to be more creative in order to win which is perfect, but i could honestly want a little more variety in the monster pool and trinket stuff. The game balances RNG really well rn, though i am concerned for long term replayability as a competitive game. So im hoping the devs keeps their ambition and passion alive to add more cool mechanics.
it got old really quick for me
好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩
LOVE THE GAME So MUCH 500 hours played on demo
I don’t usually like auto battlers, but I’ve been having a really good time with this. There’s a lot more depth than I expected, and messing around with different builds and team comps keeps it interesting without feeling like a chore. The art is excellent, the music is a BOP, and the whole game has a lot of charm. Definitely worth checking out, even if auto battlers normally aren’t your thing.
good autobattler, entertaining in a very casual way. once it comes out on mobile it'll really be a constant in my life.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 11 | 73% | Free | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $171.4K | 495 | 71% | $19.99 | |
| $171.4K | 179 | 59% | $24.99 | |
| $171.2K | 577 | 89% | $14.99 | |
| $171.2K | 1.8K | 43% | $2.99 | |
| $171.6K | 207 | 92% | $59.99 | |
| $171.1K | 320 | 74% | $24.99 |