
Can't run or jump? But with a bat, you can surpass any obstacle! Climb to the heavens, learn techniques, and discover secrets across the valley in this challenging puzzle - execution - momentum game!
Modeled estimate, not a reported figure. How we estimate →
About
Your hometown has grown quieter over the years. It's time to leave, and the only way out is up! But can you even make it to the end?
A bat and your wits are all you need to surpass any obstacle! Climb to the heavens, and discover the secrets across the valley in this challenging puzzle - execution - momentum game!
Yes. There are checkpoints. That way I can make it harder! ( and more satisfying )
Your progress is always saved baby
Hand drawn sprites / characters!
Deep mechanics behind simple unorthodox controls (bat)
A movement system that has lots of depth and mastery! use that brain
Challenging puzzles that seem impossible at first, but always have clean solutions!
I believe in you!!
No limits! go as fast as you can no one will catch you*
Lots of secrets I put a lot of secrets I think good luck!
A handful of characters!!
No combat*
creacher
Uhhh mini games?
(background) animals that rhyme with bat
(background) animals that dont rhyme with bat
*(you can go real fast)
use brain!! warning brain use may be required
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好難!好玩!
어 려 워 요
creacher
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
基本的にトライ&エラーの繰り返し。トライを積み重ねていってクリアできた時の絶頂がヤバい。スピードの要求が滅茶苦茶高い地帯とかも出てくるのでスピード感もあり気持ちいい。解がたくさんあり、ごり押し突破やギミック無視も場所によっては可能。楽しすぎて118%全実績解除までやりました
The [Best] platformer I have played but it is quite difficult
另类的平台游戏,有一些小巧思的关卡设计,很难得
バット、バットは全てを解決する…… 信じられるのは己の感覚と経験、それからバットです ジャンプも壁キックも空中制御も9割くらいの感覚でバットを使います! 山も谷も(スパイス程度のギミックも)乗り越えて一緒に天を目指しましょう!!!
Пройдя эту игру на все достижения, могу сказать, что она действительно рвёт жопу. Игра щадить и объяснять не будет, поэтому в каждой комнате половина времени уйдёт на понимание того, что тебе нужно делать (часто превращается в битьё головой до полного осознания), а остальная часть на само исполнение. Хотя даже это не точно, ведь есть куча комнат, которые я всё ещё не понимаю и прохожу очевидно неверно, не совсем честно или просто скипаю. Может, для кого-то это и плюс. Самый большой минус для меня - секретки, которые могут быть до отвращения противными и ненаходимыми без гайдов. В общем, основную часть пройти сложно, но возможно для любого игрока. Полное закрытие - это то, на чём действительно можно дропнуть игру.
我可以想象这游戏的玩法构思和创意可以称为平台跳跃史上的大山。可以想象作者才华横溢,完全不只是一个插画师。可是它太欠打磨了。 首先它综合了两种难度,一个是解谜,一个是精确动作。可是在两方面它都比蔚蓝远远更加让人困扰。 它的操作太糟糕了,你光是简单地跳上一些平台就需要反复地蓄力然后挥棒。非常伤手。除此之外你需要在某些关卡大量的估计动量,挥棒抽奖,反复的慢慢蓄力简直能把手按废。 这还不是唯一能折磨你的大方向。这游戏的解题路线可以非常不明显。别说后面可能有的那些很复杂的关卡,哪怕是前面的关卡,你的脑子一旦卡住,你可能得到一个有点接近的方案。这时间你会想:我是不是没凹好?然后你会浪费巨量的手部耐久去凹这个方案,直到你去看攻略,你会发现方法是另外一个(或一些)。但是一旦你的思维进入胡同你是无法意识到的。 你知道这像什么不?对,科研。喜欢干这个的真该去读个博士,实验室里那些东西能带给你一样的痛苦。 但是实验室不一定会搞废你的右手。 不说了我去歇一歇手。
I've only played a little bit so far, but the exploration is really clever and the central movement mechanic is super unique. Also, the art style is very charming.
Players by region
Where this game's players are, estimated from review languages.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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