
Can't run or jump? But with a bat, you can surpass any obstacle! Climb to the heavens, learn techniques, and discover secrets across the valley in this challenging puzzle - execution - momentum game!
Modeled estimate, not a reported figure. How we estimate →
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About
Your hometown has grown quieter over the years. It's time to leave, and the only way out is up! But can you even make it to the end?
A bat and your wits are all you need to surpass any obstacle! Climb to the heavens, and discover the secrets across the valley in this challenging puzzle - execution - momentum game!
Yes. There are checkpoints. That way I can make it harder! ( and more satisfying )
Your progress is always saved baby
Hand drawn sprites / characters!
Deep mechanics behind simple unorthodox controls (bat)
A movement system that has lots of depth and mastery! use that brain
Challenging puzzles that seem impossible at first, but always have clean solutions!
I believe in you!!
No limits! go as fast as you can no one will catch you*
Lots of secrets I put a lot of secrets I think good luck!
A handful of characters!!
No combat*
creacher
Uhhh mini games?
(background) animals that rhyme with bat
(background) animals that dont rhyme with bat
*(you can go real fast)
use brain!! warning brain use may be required
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
南无三,实际忍者动态视力游戏...🥷 个人来说的话游戏最大特色还是[strike]萌萌哒画风[/strike]成也惯性败也惯性。 惯性叠加带来的超高速移动虽然很爽但给的容错率又极低,属于是冲的越快死的也越快(但还是不得不冲),很多时候游戏反应+操作的容错时间远小于0.1秒而且还需要分毫不差地在短时间内连续操作,想背板都容易出现眼睛跟不上其次脑子跟不上最后才是操作跟不上。 当然可以说我菜就多练,但就目前来看游戏不管谜题还是机制引入都给人感觉很尴尬谈不上很惊艳,尤其是还有极其巨大的玩家误差空间和操作要求基础上对于关卡解法思路的引导又非常含糊:我能意识到很多时候游戏的谜题是可以通过思路转换和操作变更来达成多解的,但实际情况是就算想到了其中一种解法也不知道这到底是不是正解,因为很难判断是自己操作失误还是思路不对——我过不去这一关是因为在随着惯性非线性加速的高速飞行中蓄力打其中一个砖块慢了0.05秒还是打的位置差了2个像素导致位置偏离了?还是说其实路线选择本身就不对?一点点操作误差就可以发生的巨大的位移偏差,这在游戏中不仅是带来了极低的操作容错也模糊了关卡思路。随着游戏流程推进角色的移动速度越来越高,我能感觉到游戏的操作爽快感和解题思路都在大幅度扩张,但更明显的还是游戏在谜题和操作要求上更加束缚玩家,尤其还有越来越多的长途版面和越来越少的存档点来进一步降低容错率和提高玩家风险的做法。同样是惯性游戏隔壁的肉肉哥脚底抹油是真可以通过高速移动逃课反而变相降低游戏难度达成关卡多解,而在本作则是不利用惯性蹦蹦跳跳连关卡思路都找不到,这些问题真的不是“我的游戏很硬核哟!”就能一句话搪塞的。 [strike]但游戏画风我是真喜欢小人动画是真的可爱所以还是希望老师能继续打磨再做点新作让我观望观望[/strike]
go for it !
道半ばだけどすでにかなり楽しい
残念ながら、AMD系のグラフィックボードでは描画が正常にされず画面が常にチラつき、目が痛くてプレイが困難な状況に陥る
The [Best] platformer I have played but it is quite difficult
MUST PLAY I LOVE PLATFORMERS WITH DUMB TECH
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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