
From a simple leather worker, to full time adventurer. You will travel the farthest lands, explore tombs, from the lush forests to snowy mountains. You don't just "level up" to get stronger, you will use purely your crafting skills to become a warrior. Your choices shape the world around you.
Modeled estimate, not a reported figure. How we estimate →
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About
A return to the roots!
Traveler's Journey is a Voxel, Isometric, Tactical Turn based RPG. Travel through the islands as a lone leather worker as you unveil the secrets long since kept away from the villagers.
Step into a world of voxels, you the player will traverse the lands completing quests, collecting resources, learning new skills to improve your chances of survival. This all new experience is nothing like you've been able to see before, not only dose this strategy game test your endurance. It will also your tactical prowess as you are tasked to think three turns ahead. Equipment isn't just found or bought, they tell their own story as you forge not only your path but sword & shield.
This will allow another layer even more custom look to your character. Here your choices matter, will you spare certain character's, or take everything you can out?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
As the very first game to be uploaded to steam, with a price, and made entirely in RPG In a Box (pretty sure at least), my hopes were high. Yes, I only played the game for a few minutes, but this review is definitely going to change. My opinion so far? Not the best, but not the worst. The good parts: The models are very good The towns seem well structured The idea is pretty good The bad parts: WHY ARE THERE SO MANY RATS THAT I HAVE TO KILL??? Combat is relatively boring, and you don't get any hint about the club in your backpack. If there was a hint, then I didn't see it because you can't interact with pretty much anything. The game is so quiet, I'm pretty sure other people could hear me think while playing it. Now, I'm giving this a recommendation (for now at least), because this game took around 2-3 years to make, and I have to respect the effort. Once again, as I play the game more and more, my opinion will change, but for now, this is it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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