
Basketball Court VR offers a relaxing, casual basketball shooting simulation for those who prefer to have the court all by themselves. The game offers 5 game modes in either indoor or outdoor scenario.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Dont buy this its absolutely ♥♥♥♥, worst VR game ive played and being an achievement hunter ive played a lot of VR games. The way you throw is stupid and impossible to do accurately, you will never do the same shot twice and sometimes you wont even throw cause the stupid thing dosen't let go of the ball, please make it so we can hold the ball with trigger and throw by letting go of trigger... until then this is a 1outta10
[h1]Basketball Court VR[/h1] Não consegui ter uma experiência boa com esse jogo, embora eu geralmente sempre tiro algo de positivo até quando os jogos são péssimos/mal feitos, o problema real desse jogo é a sua gameplay e por causa dessa mecânica que o dev escolheu de atirar bolas de basquete, que necessita que você faça um certo movimento para que ela saia corretamente de suas mãos, ao invés da mecânica padrão mesmo dos atuais por exemplo que utilizamos o movimento mesmo natural + o gatilho do controle pra soltar a bola. Como esse jogo foi feito em 2017 quando jogos de VR ainda estavam no começo, acho que dá pra relevar nesse sentido, pois imagino não havia grandes jogos naquela época pra servir como exemplo, mas mesmo assim o sistema de gameplay desse não é nada divertido e por isso não tem como recomendar mesmo pois chega a ser bem frustante. [b]O que pesou mesmo foi a gameplay, não consegui tirar nada de positivo quando joguei e portanto não tenho como recomendar.[/b]
I'm definately going to refund this game, but wanted to offer my review first, since there aren't any as of yet. I only tested the shooting mechanics in practice mode by the way. [b]The shooting mechanic as of now is unplayable[/b]. You start a normal shooting motion (not chest, underhand etc) and the game seems to be trying to detect when you bend your wrist, but does it with a huge delay, resulting - in my case at least - in the ball being thrown violently downwards (for reference, like angrily throwing a beer bottle on the floor). IMHO the dev should either try holding the ball with a button and then letting the player release said button to release the ball (the easy / quick method), or let the ball go whenever the rate of acceleration starts decreasing. Better yet, offer both. The direction/line of hand movement before the release should ofcourse determine the direction and power the ball is being thrown with, but the followthrough movement (i.e. right after the point of max acceleration) should be used for finetuning the direction and power of a shot. There are lots of other improvements and fixes that are necessary (like proper oculus support - my right shooting hand had a thumb on its right side), but the mechanics are where the work should go, so i'll leave it at that. Before purchasing, i'd suggest to potential buyers to look if a relevant update has been released after my review.
Probably the worst controls in any VR game that i played. The lack of a release button is incomprehensible.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Food and Girls | $315.6 | 51 | 86% | $0.49 |
| Bongo Quest | $315.6 | 51 | 45% | $0.49 |
| Glasses and Girls | $315.6 | 51 | 82% | $0.49 |
| Dances and Girls | $322 | 52 | 83% | $0.49 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Carnival and Girls | $334.4 | 53 | 85% | $0.49 |