
Start with one tower. Kill monsters, earn Scrap, and spend it on more towers and better upgrades. An incremental tower defense where your fortress survives between assaults. Pause whenever you need to plan, then see how far you can push it. Prestige when you're ready to start again, stronger.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 4%See the anchors →
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $14.7K | 49 | 96% | $9.99 | |
| approximately $6.3K | 18 | 83% | $12.99 | |
| approximately $3.3K | 15 | 87% | $9.99 | |
| approximately $1.8K | 10 | 100% | $5.99 | |
| approximately $1.6K | 11 | 73% | $5.99 | |
| approximately $1.3K | 3 | 67% | $14.99 |