
Baobabs Mausoleum™. Mixing Monkey Island, Zelda Link´s Awakening DX with Twin Peaks and SpongeBob Squarepants. Welcome To Flamingo´s Creek: Population 64.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


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Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A strange story told through an older classic look and feel. The story focuses on Watracio Walpurgis as he struggles to find a way out of the strange town of Flamingo Creek he has been stranded in after a car crash. It's a peculiar and unpredictable experience with plenty of charm and much to like after the couple hours it takes to finish this first chapter of the story. From the moment the intro to the game starts to play once you start up a new save file, you know this will be an odd and interesting adventure. I can't wait to get my hands on chapter 2 as soon as it releases to see how the story continues! I highly recommend this to anyone looking for an original and different story experience that is more about the story and less about complex gameplay. The puzzles are a means to an end and there are plenty of questions you'll have by the end which will be great story threads to continue going forward.
So tedious it hurts. Some 8-bit retro games can be fun. Some quirky games can be fun. This is 8-bit retro and quirky, but not fun. Stay away.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo inspirado em Mother, Zelda e na série Twin Peaks. Então, no meu texto eu estou apenas criticando o jogo, porque ele peca em tudo que propõe. Mas ele é curto e não chega a ser esse pesadelo que alguns disseram. Como ele tem uma continuação, eu tenho esperanças de ter ficado melhor e como é free to play (e bem curtinho), não faz mal recomendar. Quando você vende um jogo dizendo que ele tem inspirações em Twin Peaks, as pessoas esperam poder explorar a cidade ou ao menos ter personagens bem desenvolvidos. Mas Baobabs só apresenta um esboço de cada NPC, com diálogos bobinhos, ou amorosamente estranhos, geralmente com uma ponta de humor negro. O personagem principal bateu o carro e foi roubado e precisa arranjar um jeito de sair da cidade, essa é a main quest, e para conseguir o que ele quer precisará ajudar um bando de NPCs que perderam algo ou querem que você faça algum tipo de favor, sem nenhuma razão convincente. E embora a cidade seja bem estranha o personagem principal parece estar ok com isso. A gameplay é fácil, e eu deixaria isso passar se tivesse uma história ao menos. A movimentação é entediante, você se move muito lento. Em alguns capítulos é lhe permitido atirar e você ganha aquele sistema de corações que nem em Zelda, além de uma mini Dungeon com mecânicas similares, mas nada é realmente desafiante. Tem um capitulo que o jogo fica em 3d e é até bacana a quest ali, mas é tudo muito rápido. Eu irei mesmo assim jogar o segundo capitulo, afinal talvez tenha melhorado e esse talvez tenha sido apenas uma introdução ao mundo. O jogo realmente tem uma arte pixelada muito bonita. E como é curto, talvez valia a pena testarem por conta própria e verem o que acham, ele tem potencial...
insgesamt in ordnung für zwischendurch. ich mag die pixelgrafik sehr. der preiß dieses spiels ist im angebot für -85% sehr gut.
I wanted to enjoy this game for its Twin Peaks-style quirkiness, but instead I was treated to the most boring 30min of intro gameplay since the time I played Golden Nugget on PS1 as a child. The gameplay appears to be built around fetch quests with nothing fun during or inbetween. Clickspamming is what you end up doing to find who you need to talk to next and while the environments and the character design are interesting, that's about it. It isn't necessarily the clunky translation of from Spanish to English that makes the script less enjoyable. Rather, it's the jokes themselves that aren't very funny. Perhaps it's a difference in culture, but if someone asked me for a comedy-centric game to play, I'd point them to Jazzpunk instead.
gamesense
To be frank, this game is more a walking simulator than anything else. The puzzles are trivial at best and annoying at worst, the controls and movement has the horrible on-ice-feeling and the writing is quite possibly the worst I've ever witnessed in a game. You might be like me, see this game on sale for under a Euro and think "huh, might be some cool weird point&click game that is too niche to be widely appraised, let's try it" - don't. Nothing in this game sans the unique and sometimes even charming graphic style and music is worth spending your money and time on. The texts read like a 6 year olds writing, truly nothing makes any sense (and not in a charming, mysterious way), the "gameplay" is worse than a 90s flash game. The only somewhat redeeming thing is that is uniquely weird, but even that is neither very creative nor interesting in any way. tl;dr: The game doesn't instill nostalgia, the gameplay is tedious at best and forgettable most of the time, the writing is abysmal and could've been done by a 6 year old and you wouldn't notice a change. Baffling how a guy could draw all the art for it and go through the trouble of recreating that VHS tape atmosphere just to publish this... nongame.
This game does a lot of things but nothing well. I finished the game and feel like I only wasted my time with it.
Всем привет! Мне игра на столько понравилась что я делаю видео прохождение с переводом, и интересной озвучкой. https://youtu.be/qe7jRHsgFpE
they spelt damn as damm......it could easily be a charming game but the writing is so horrible and boring and the edits at the important bits are just plain bad. should be freeware.....this isnt worth paying for in this state. fix it, u did all this great art but its being ruined by such easily fixable things.
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