
Hunt ghosts as two memorable characters in a story-driven Action-RPG where your decisions carry dramatic consequences. Torn between honoring your oath to the living and saving your departed partner, how far will you go for love?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 3 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In New Eden, 1695, communities of settlers are plagued by a dreadful curse. As Banishers, step into their lives, investigate the source of evil, unravel chilling mysteries, explore diverse landscapes, and interact with unforgettable characters whose fate lies in your hands.
Banishers: Ghosts of New Eden is an all-new title crafted by renowned studio DON'T NOD, known for their acclaimed titles such as Life is Strange and Vampyr. Immerse yourself in an intimate narrative Action-RPG, taking you on an exhilarating journey between life, death, love and sacrifices.

Play as a couple of Banishers, Red and Antea, experienced spirit hunters entrusted with the daunting task of dispelling a malevolent curse through powerful rituals. Protect the living from the threat of lingering ghosts and specters, and become a beacon of hope in a world consumed by darkness.


Experience a heart-wrenching love story between Antea Duarte and Red mac Raith. When Antea is killed and turned into a spirit, you find yourself facing a choice. Will you uphold your oath and ascend her soul, or will you sacrifice the living in the hope of bringing her back? Your decisions will shape the fate of New Eden’s inhabitants - may they be living or dead, and determine the end of your journey.
BLAME the living and sacrifice their lives, holding them responsible for their actions
BANISH souls of the departed, condemning them to eternal suffering
ASCEND souls, liberating them from eternal sorrow and granting them serenity

Banishers are specialized in combat against undead creatures, such as specters or ghosts. Combine Red's physical arsenal with Antea's supernatural powers in a dynamic combat system. Find your own style by mixing weapon attacks and spiritual abilities. Powerful synergies will lead you to defeat New Eden’s most dangerous enemies and bosses.

Unleash the full power of the Banishers by unlocking new gear and supernatural abilities. By exploring New Eden, you will find ancient artifacts, trinkets and valuable resources to enhance your equipment in preparation of future fights. In addition to your arsenal, progress in Antea’s skill trees to upgrade her devastating spectral powers and unseal new combos.

Investigate haunting cases in a mystical world full of dark secrets. Discover New Eden, a North America settlement marked by terrible stories and secrets of its tormented inhabitants. Understanding each resident’s motivations will be essential to guide your decisions throughout the game.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 9.3Kreviews | 84% | — | $8.3M |
| $59.99 | 14.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dawno nie grałem w taki tytuł . Początek gry lecz zapowiada sie świetnie. Polecam
Suelo hacer dos reseñas la primera con la impresión me ha causado su comienzo y en la segunda ya que me ha parecido.... De primeras pinta bien buena historia y una atmosfera conseguida a ver como sigue...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Korean, Japanese*languages with full audio support
| $17.99−70% |
| 4.3Kratings |
| 84% |
| — |
| not modelled |
| $49.99 | 45ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game's storytelling is fantastic and its selling point when I picked it up. It follows a love story between two banishers and you make narrative driven decisions to either help your beloved ascend to the after-life or resurrect them to the living. The themes follow the classic dark fantasy storytelling of poor struggling villagers who are all haunted because they, unsurprisingly, did something to deserve it, and you get to choose who deserves it more than others. The world itself is set in swampy New England which is a great atmosphere for this genre. The voice acting is A+++. Onto the gameplay, I found the puzzles in the game to be fun without being TOO challenging (though I did look up guides for stuff I missed.) I agree with some other reviewers that there is backtracking which does get tedious for side quests and other discoverable stuff on the map so that would be my one complaint. Sometimes quests didn't line up at the same time and I'd turn in one and pick up another that would require me to go right back to that same spot. I wouldn't say this really detracted my experience, however, because you're still rewarded with more story with each quest. (This only sucks if you're a completionist looking for all the small discoverables). Combat is fun as well. Plays great with a controller. Overall I would definitely recommend this game! Very well worth its price for the universe and narrative, and I see the game is on sale for a ridiculous low price as I'm writing this review. Pick it up!
这个游戏打折时还是可以玩的 画面虽然有时还灰蒙蒙的但是还是可以的 以叙事为主 战斗感就一般般吧 就是跑路的时间比较长 避难所的距离也是比较远 是一个中等水平的游戏 但是原价购买就不是很值得了 现在优化方面还是可以的 没出现掉帧情况
这款游戏你说它好玩吧,文化内容看不太懂 你说它不好玩把,还有一股魔力想一探究竟 打完折的价格确实可以品鉴一番,画质还不错
原价是屎,九块五我可以原谅它所有的缺点。 说真的美国独立战争前后真的有女尼戈可以在大街上随便晃悠吗?一鞭子抽回棉花地了吧。
Salut à toi consommateur et à vous développeurs, producteurs etc...je ne laisse jamais d'avis sur un jeu ( ou alors il est formidable) mais là ya lourd à discuter ! Mon premier moins c'est la jouabilité...les gars/filles j'ai rien contre les jeux en couloirs mais faites ça clairement qu'on ne se retrouve pas avec un perso qui saute trois mètres et qui veux plus passer une pierre. Pareil pour les combats...on se retrouve vite à spammer les mêmes attaques en boucle sans envie ni satisfaction. En fait j'ai l'impression que le jeu essaie de se placer sur tous les genres "3rd pers solo" mais qu'au final il les loupe tous ... honnêtement je poste et avis avant d'avoir fini le jeu. Je reviendrai peut être dessus mais va falloir que le scénar soit béton parce que c'est la seule chose qui me tiens diffcilement...
Играйте только на максимальном уровне сложности
Спорная игра. У нее были шансы стать классной, но... Итак, что могу сказать за 10 часов игры? Начну с плюсов: + задумка сюжета мне нравится: "охотники за привидениями" в сеттинге колониальной Америки - уже звучит интересно. Есть основа для сюжета, есть непростые выборы + для побочных квестов NPC прописаны довольно "живо", не похожи на деревянных болванчиков, к которым 0 эмоций. У каждого своя история, им сочувствуешь, выбор порой непрост (первые раза 3, потом надоедает одно и то же) + интересная задумка с призраком-помощником в лице напарницы + красивый визуал. Ритуалы Реда, темные мрачные пейзажи... Есть чем полюбоваться. Хотя удивили довольно "пиксельные" луна и волны в некоторых сценах (при максимальных настройках графики и отличном качестве остальной части картинки), но не исключаю, что возможно, что это что-то у меня не так с настройкам. Теперь о минусах: - самый главный минус для меня (т.к. я обожаю исследовать мир игры до последнего метра): перемещение по миру игры жутко неудобное и занудное. Тут писали о "коридорах": все так, путь из точки А в точку Б проходит по извилистому пути. Можно видеть со скалы, куда тебе нужно, но добраться туда прямым путем нельзя: иди по узкой тропке, пролезай через пещеру, пару раз спустись-поднимись, затем снова по тропке... А потом пойми, что надо было выбрать тропку на другом уровне высоты. Найс. Это было бы ок на каких-то разовых квестах, но когда ты в этом месте уже третий раз проходишь, это утомляет. Быстрые перемещения есть, но до точки, откуда можно переместиться, еще нужно дойти теми же извилистыми путями - боевка откровенно скучная. Тот случай, когда сложность пришлось снижать не потому, что не справляешься, а потому что разница между сложностью повыше и пониже будет только в том, как долго придется нудно и скучно закликивать врага. И какая тогда разница, на какой сложности это делать? Да, есть допспособности, но они настолько бедны и так мало урона дают, что основной упор все равно делается на однообразный скучный тык во врага холодным оружием или выстрел мушкетом - за 10 часов игры было встречено очень мало типов монстров, и все они +- одинаковы по поведению - квесты, которые хоть и неплохи по сюжету, все сводятся в итоге к одному и тому же выбору: считает ли игрок, что иногда человек вынужден убить? Из самообороны, во имя спасения других и т.д. И что собирается с такими людьми делать игрок: казнить или прощать? Вопрос-то философский и интересный, но в каждом квесте видеть только его скучновато. Тот случай, когда и играть надоело, и сюжет до конца все же пройти хочется. Возможно, начну скипать дополнительные квесты (что нонсенс для меня - я из тех, кто все вопросики на карте Скеллиге закрывает в каждое прохождение и пылесосит все, что найдет по пути). И если скучную боевку я еще готова потерпеть ради сюжета, то неудобство перемещения прям расстраивает.
Noioso fino allo sfinimento, come Vampyr.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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