
A Co-Op FPS game with base building in a post-apocalyptic world. Craft weapons, build barricades and automated turrets, unlock new gear and items for visual customization and kill all savages and mutants trying to destroy the remnants of human civilization.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game had the potential to be great, but fell flat after the first few hours when you realized there wasn't much content. 4 maps that get pretty stale after playing them over and over ... and over just to grid out a gun that is a random drop, and having no control over what map you can choose on top of it. It was fun for the first few hours coop with a friend but got pretty boring pretty quick. All in all in my opinion this game is not worth the $9.99.
Nice game 5/10
My initial reaction to this game was pretty poor, the matchmaking had no signs of working upon booting the game and I spent a good amount of time, about 20-30 minutes, initially trying to use it to find a game. Co-op will only seem to work if you find people to play with in advance and attempt matchmaking at the same time as it seems the invite friends button is broken in game now so be warned if that's what you're trying to do, this could be unique to my setup so Your Mileage May Vary. I decided to just hop into the solo missions to try things out. The game bills itself as a co-op FPS tower defense game but it tries to push in an inventory crafting system on top of it. After you manage to start a game you get thrown into one of the game's maps randomly, no choice can be made about which one you get as far as I can tell, one of the games first poor design choices. You start your initial wave with your pistol and any perk items you've unlocked so starting wave enemies tend to be pretty tame. After you get finished the first wave you immediately get a timer that can't be stopped for you to craft inventory items that require a crafting time per item, which also deduct from the monetary resources you have and also to build defenses around your objective. The build phase in my opinion always feels rushed especially playing solo. It wouldn't be so bad if you just had to drop your build items on the ground but the menu is not snappy and there's a second upgrade item that has to be used to improve anything beyond its starting level. this wouldn't be as much of an issue if the barricade items weren't 1/4th the size of the turrets but they each also have their own individual levels to increase making it take more time to try to build any barricades than just dropping a bunch of turrets and attempting to defend with those. Let's talk about about unlocks quickly. you don't have access to much in the beginning. you get a crate after each successful victory and level up and they offer one item each. crates are divided into arsenal, inventory items that can be crafted or built after the first wave to give you additional guns/shooting damage and turrets, and cosmetics. the cosmetics are pretty straightforward but the arsenal unlocks show a lot of padding initially being placed into the game (along with the level/experience system). items are not just gated behind the level system but when you unlock an item you only have access to it's first 2 upgrade levels (all upgrades for towers are base stat increases as far as i've seen). You also have to unlock the additional upgrade tiers for each item which are again gated by your account level. once you do, they show up as an improved version of the item, but you have to build the base item then spend more time whacking it with a wrench to upgrade the traps further all doing the previously mentioned short time between waves. One thing I hadn't mentioned previously is towers are destructible, by pretty much any enemy. They don't have much health either so they go down in a few hits and this speeds up with the tier of difficulty you've selected. All in all Band of Defenders is just OK. On top of it's rather basic controls it suffers from a lot of early gameplay padding, and a lack of quality of life features that could make it a much better experience for people playing solo or just learning the game. If it had the care and attention it needed through updates it could become a much better game because there's an ok tower defense shooter under most of the gripes i've listed and it could be a blast with a bunch of likeminded friends.
-10/10
2025/01/11 時点のレビューです。 サーバーへの接続に失敗しました。でプレイできません。
Ребятишки замутчики этой игры, как что делать для получения этих ачивок: "Mason" "Turret engineer" "Who needs escape route"
Игра говно с ошибкой 102 которую не пофиксили с даты релиза
Sevdim tavsiye ederim...
HACI KELEŞ NİYE BU KADAR ÇOK SEKİYOR LAA???
O jogo é tão gostoso de jogar, mas esta morto em 93 minutos de jogo nada de achar players online a ultima publicação que vi foi em 2020 se não me engano. Em resumo um jogo muito bacana cheio de potencial abandonado pelo desenvolvedor, e ser dependente de conexão com o servidor o tempo todo só limita o jogo pois se servidor for desligado já era. Ainda vou seguir o game, quem sabe se esse jogo voltar a vida eu compre novamente mas agora é só dinheiro perdido.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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