
Bananitro is a 2D game where you control Monkey on his bicycle, using Bananitro to perform maneuvers and conquer obstacle-filled tracks, with creativity as the key to success.
Modeled estimate, not a reported figure. How we estimate →
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About
Bananitro is a 2D runner game that combines speed and action with a unique gravity mechanic. Winner of the "Monkey Jam 2024," Bananitro innovatively brings together monkeys and bicycles.
Controlling Monkey on his bicycle, use Bananitro to reach incredible speeds, ride on walls, perform maneuvers, and make spectacular jumps that defy the laws of gravity. But be careful, each track is unique and full of obstacles!
Don’t be afraid to race in your own style. Whether fast and cautious, speedy and daring, or completely improvised, in Bananitro, creativity is the key to finishing the races.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Realmente é o dark souls de pegar banana e dar uns pulos irados. 10/10
Somente esse jogo pode tirar o Oscar de Fernanda Torres! Goty, vai ser goty!
Jogo legalzinho Acho que poderia ter mais conteúdo, fica enjoativo depois de um tempo
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito divertido, recomendo bastante, porém tenho uma sugestão. Já que eu sou competitivo e queria ver se eu era tão ruim assim.. Fui ver no youtube e descobri que tem como jogar usando controle. Queria que tentasse adicionar alguma maneira de aumentar a velocidade do giro através do teclado porquê quem joga no controle tem uma vantagem muito maior do que quem está no computador. Dentroutra, talvez adicionar alguma mecânica no início dos níveis para começar mais rápido ou alguns itens especiais! (idéias pessoais) - [Banana ADRENALINE - uma banana com contorno avermelhado que dá um boost explosivo como uma explosão (ou as setas de velocidade] - [Flyinana - Uma banana com contorno azulado claro que aumenta sua velocidade quando no ar!!] Obrigado e ótimo jogo
猴子非常酷,速度感很强,很爽,难度非常高。 要跑酷的同时玩杂耍,再收集香蕉,并且还要复杂的跳跃和防止翻车或者飞向宇宙,还要竞速,总之就是很华丽花俏。 把很多元素都压缩到极简操作里了,非常有挑战性,全香蕉收集更是难上加难。 选简体中文后,菜单和制作组名单还是繁体中文。
Bananitro by Inventario is a compact but energetic arcade-style platformer that builds its entire identity around speed, physics, and player-driven momentum. What initially looks like a playful and almost whimsical concept quickly reveals itself to be a tightly designed challenge that rewards precision and experimentation. The game does not rely on narrative or complex progression systems to carry the experience; instead, it focuses on delivering a satisfying loop where mastery of movement becomes the main source of engagement. The core of the gameplay is centered on navigating obstacle-filled tracks while maintaining as much speed as possible. Players control a character whose movement is heavily influenced by momentum and gravity, allowing for dynamic traversal that goes beyond simple running and jumping. The ability to ride along surfaces, chain movements, and manipulate trajectory gives the game a sense of fluidity that feels both intuitive and skill-based. Each level becomes less about reaching the finish line and more about how efficiently and creatively players can move through it, turning even simple layouts into opportunities for optimization. Level design plays a key role in reinforcing this system. Tracks are built to challenge the player’s understanding of movement, presenting hazards and layouts that require quick thinking and precise execution. Early stages ease players into the mechanics, but later sections demand a deeper level of control, often requiring repeated attempts to perfect. This progression feels natural, as improvement comes from player skill rather than upgrades or external systems. The game encourages experimentation, allowing players to discover new ways to approach each section, which adds a layer of replayability despite the relatively straightforward structure. One of the strengths of Bananitro is how accessible it feels while still offering depth. The controls are simple enough to pick up quickly, making it easy for new players to start moving through levels without frustration. However, achieving high-level performance requires a more nuanced understanding of how speed and positioning interact. This balance between simplicity and mastery creates a rewarding experience, especially for players who enjoy refining their skills and improving their performance over time. Visually, the game embraces a bright and colorful style that matches its energetic gameplay. The environments are clean and easy to read, ensuring that players can focus on movement without being distracted by unnecessary detail. Character animations add a sense of personality, giving the experience a lighthearted tone that contrasts with the precision required to succeed. The overall presentation is cohesive, prioritizing clarity and responsiveness over visual complexity. The audio design complements the gameplay with upbeat tracks and responsive sound effects that enhance the sense of motion. While the music does not stand out as a defining feature, it supports the pacing effectively, maintaining a consistent rhythm throughout each run. Sound effects provide clear feedback for actions, helping players stay in control during fast-paced sequences where timing is crucial. Despite its strengths, the game’s limited scope becomes more apparent over time. The core loop, while engaging, does not evolve significantly, and repetition can set in once players have become familiar with the mechanics and level structure. The absence of additional modes or varied objectives means that long-term engagement relies heavily on personal motivation, such as improving completion times or mastering specific sections. For players who thrive on skill-based challenges, this can be enough, but others may find the experience lacking in variety. Difficulty is another factor that may divide players. While the learning curve is fair, certain sections can feel demanding, requiring precise execution that may take multiple attempts to achieve. This emphasis on mastery is central to the game’s design, but it may not appeal to those looking for a more relaxed or forgiving experience. In the end, Bananitro is a focused and well-executed arcade platformer that excels in delivering a satisfying sense of movement and control. It offers a strong core mechanic that encourages experimentation and rewards skill, making it particularly appealing to players who enjoy refining their performance. While its limited scope and repetitive nature may prevent it from holding attention over extended periods, it succeeds as a concise and engaging experience that delivers exactly what it sets out to achieve. Rating: 8/10
Pensa em um jogo divertido e com potencial de fazer speed run
jogo muito divertido. vale cada centavo
Прикольная небольшая игрушка в стиле старых добрых мобильных игр типа Angry Birds (до бесконечного засилия доната и рекламы) или браузерных флеш-игр. Проходится часа за 2-3, но если хотите закрыть на 100% - придется жестко попотеть, чтобы выбить в каждом уровне по 3 звезды и выполнить дополнительные челленджи. Игра точно не успеет надоесть за это время, а если Вы еще и достаточно скилловы в играх типа Geometry Dash - можете попробовать заспидранить игру и оформить возврат. Суть геймплея - за отведенное время дойти до финиша, попутно собирая бананы. Уровни относительно небольшие, рассчитаны на прохождение на 30-40 секунд, всего есть 3 кампании по 10 уровней. Основное время в игре тратится на поиск оптимального маршрута и его закрепление путем проб и ошибок. Сам процесс довольно интересный и увлекательный, с каждой кампанией добавляются новые элементы и препятствия, например, слабая гравитация на луне или знаки, ломающиеся только ускорением, и атакующие враги в снежных горах. Используются всего 2 кнопки - прыжок и БАНАНИТРО! (мощное ускорение, которое использует энергию, накапливаемую за подбор бананов на пути), но даже этого хватает для увлекательных гонок на высоких скоростях. По трейлерам и скриншотам думал, что это что-то близкое к Gravity Defied, однако это что-то близкое к классическим Соникам с Sega Megadrive. Пройти как можно быстрее, нестись как спидраннер через все препятствия, находя интересные возможности пропустить половину, а то и весь уровень и сэкономить время (для особо прошаренных есть онлайн-таблица лидеров). Если за что-то игру можно поругать - так это за врагов-пингвинов и их снаряды, которые на высоких скоростях из-за их крохотного размера и отсутствия нормального выделения, которое есть у других врагов и препятствий, можно не заметить и врезаться в них, отправляясь переигрывать уровень заново. И, раз уж я сравнил игру со старыми Сониками - тут есть та же проблема сбивающегося темпа, когда Вы вынуждены убрать ногу с педали газа, которая до этого была зажата в пол, и точно и выверено перепрыгивать серию препятствий, тем самым сбивая бешеный темп. Права на ошибку у Вас нет - если ударитесь о препятствие - начинайте заново, поэтому приходится терпеть. P.S. этой игре катастрофически не хватает чего-то вроде редактора карт для создания своих уровней как в Super Mario Maker. Комьюнити у игры очень маленькое, да, но местные киберспортсмены, которые уровни за 4-5 секунд пролетают, я уверен, если дать им нужный инструментарий - сделают что-то невероятно крутое.
Incrível a quantidade de nuance da jogabilidade. Maravilhosos!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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