
The epidemic started self-learning Unity, and all art resources came from the free resources on the Unity website. Because there was no foundation, many things were not learned.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
一個不能玩的遊戲,好抽象
还是挺好玩,需要的随机机缘比较重要,另外有些功能描述不是很清楚,还是要好好写写:银行利息怎么拿出来????年轻队员搜寻1个月之后找到天才,但是无法招募,不知道为什么?健康值怎么补?还是根本没法补?
存档不上,总闪退
玩了20分钟,是在太粗糙。想喝作者说,你的游戏可能是有想法的,但是操作和内容是在过于粗糙。比如比赛连个技术统计都看不到,谁打得好谁打不好,都看不到的
666 - Good Game Approved :)
提个提问,为什么时间强制前进不能暂停,而且主要是这时间也太快了,啥也没看就开始强制比赛了?
This comes across as a low key asset flip. The most likely explanation for this is when someone who isn't a professional game developer tries to shortcut the process by using a pile of pre-made assets. Without the talent to actually design a game, they just push this kind of junk as fast as they can onto Steam Direct, resulting in a product that doesn't hold much at all in terms of quality or interest. This is the Chinese basketball sports team manager asset flip nobody wanted or asked for, but we got anyway. The developer themselves indicate a few disturbing things, first they had no idea what they were doing but got bored during Covid so they did a Unity game development tutorial, and secondly, they unabashedly admit this is an asset flip made from stock assets stolen from the Unity Asset Store. Yet, proudly, they have the gall, the sheer audacity to try charge money for this... they want YOUR money for Unity Asset Store assets. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, we quickly find they can't do any of the rest of the job of a game developer either. That's definitely true for "BAMG2023". This is a clunky mess of a sports management game, with nonsensically bad interfaces, and that's just the start of it. It's a train wreck all the way down from there. There is no English support here, but it isn't necessary. The language of bad games is universal. This comes across as something unambitious and "simple" in terms of implementation and technical quality and depth, more like a game dev tutorial or an experiment. It’s a classic case of a developer prioritizing the low effort needed to get a game listed on Steam over the actual delivery of a technically sound or compelling product. Whatever is needed to hammer out something "good" enough for Steam Direct self-publishing. Let's look at the price and what kind of value this actually offers gamers. The developer is charging $1 USD for this, but from time to time they have given it away for free. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Even as a free game, this couldn't find an audience. With a peak of [b]only 3 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. Given that this free game won't increase your game collector count, is it worth your time to add it to your library? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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