
Ballspell is a Zuma with a twist. Enemies have abilities, like shields that redirect your shots, enemies might move around or change colour.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Self proclaimed zuma-like game with many twists. It absolutely works on deck, though I did have an issue with achievements registering correctly, transferring back to desktop and redoing a bit of work was all it took to fix some of them so I would not worry too much about this. As the game age says, it is not color blind friendly. I found this to be unfortunate as I have spoken to the dev about this issue before. But at least they mentioned the issue, so they are aware of the short coming. From the discord, the game is one that takes a bit more skill and luck. It is not as brutal as Luckitown by any means, and has no speed running challenges (thank goodness). To go for the bare minimum is a decent enough challenge for more casual players of beating your teachers, and then for those who want more, to go for all flags and your rival. For beating your teachers you will learn a new skill that will aid you in future battles. Or not. I found some utterly useless. Game has light and dark mode, you can resize with "n" and "m" on your key board. A very light story, decent music as always. All achievements work. Dev seems to have listened to many of the suggestions list from tile tale and implemented it here. Not a bad idea in the end.
This game is brutal, and frankly I'm not good enough at it to get very far. It's difficult in a fun way though. Each new area brings a really unique challenge and way of thinking about the game and beating the area gives you a reward that feels earned and helpful as a result
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It's a bit fun, but it's freakin' frustrating. I've been playing games like this since they were cool, which was sometime during the early 90s. This one: Impossible to beat. Too few powerups, too little control. The creeps are fun, the variety of different mechanics is astonishing, but it just doesn't add up to a progession that is possible. Don't get me wrong: I'm the first to doubt my abilities. But there's a delay between shots you can fire. So even if each shot would hit the target (which again due to the always the same ♥♥♥♥♥♥ map layouts is not possible), it would just not be enough to defeat the quick moving line of enemies. If you like Zuma clones -- this one is decent. If you like achievable achievements -- this game isn't for you.
It's hard but it's a fun take on Zuma
Adorable game, exactly what it claims to be. Nothing more, nothing less. Quite a bit on the harder side as far as sphere matchers go, and the "health" mechanic can be extremely confusing to figure out (some colors of enemies take multiple "hits" to destroy or require a longer chain), but it's nothing that makes the game less fun.
For a somewhat gay man, I'm terrible with these balls.
Fun game with a twist on Zuma. The OST is SO GOOD
Zuma is great, I played more than I should back in the day and got to the end game endless mode where it got to a point where it was so dang difficult to keep track of everything, and the colorblind mode of Zuma didn't exactly help enough with my colorblindness, but Ball Spell avoids those two stumbling points very well! The "balls" are enemies that have HP now, and the result is a more paced game where you don't have to recalculate your gameplan after every shot, when there is a beefy enemy you can remember to take a couple of that color shot in that position for a bit. Now that does hinder the crazy chain-combo nature since enemies stay alive preventing color collapse but I think it is worth the trade off. Also having enemies instead of just colors does wonders for my colorblindness, and the colors are also vibrant and distinct to begin with.
At the beginning I thought this game would be doo doo. I'm glad i decided not to go for the three star on every level before trying to just beat all of them in the first place. All the mechanics build upon each other. The health mechanic, at first, I thought was stupid and annoying. After a while of seeing how the colors and effects changed the interactions of the line as an entire unit, I kind of loved it. If you are expecting a super fast click the same color and get combos as fast you can game like Luxor or Zuma, you will not enjoy this at first. It is not the same kind of game.
simple, relaxing and a few times quiet challenging
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