
A Virtual Reality Cricket Game for the HTC Vive that emerges you right in the heart of the cricketing action. You find yourself in the middle facing a variety of bowlers from fast paced seam to off spin and leg spin as you try to hit a record score and join the Honours Board.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
It actually works fine in Rift but the bowling is crazy fast. Even a spinner is bowling it down almost faster than you can see. I play cricket for real and i'm not a bad batsman but these deliveries are insanely fast. If they just slowed it down a bit it could be a really good game. Some graphics settings would be nice too. *update* I just want to add that I had a great session just now by going into the nets and changing the bowling settings to slow. It's still too fast compared to real life slow bowling but suddenly I was playing actual cricket shots and the ball (when hit) was reacting how it should. It felt great and like an actual training session. I then go back into the match/challenges and the same bowling type (slow) is crazy fast again, meduim bowling is insane and fast is just ridiculous. Is this speed a bug? Please Devs, slow ALL the bowling down. This game is SO CLOSE to being brilliant but is basically unplayable in the normal modes due to the crazy fast bowling. Also, as other people have said, please can you change the facing angle to the angle that Steam VR says is forward. These two simple change will make THE WORLD of DIFFERENCE they really will.
Good Batting simulator that needs a few minor changes, slow down the deliveries a little. Some of the bowlers are just to fast. Needs wides, no balls and bouncer calls, maybe have the fielders miss a catch every now and again. Nice to have a option to run or just click the button for how many runs you'd try for and see if run out. Still a good cricket batting simulator and worth the price. I give it 7 googlys out of 10 Chinamen.
Sutch a great game and I can't wait for it to expand in the future
* Best VR Cricket Game You Should Buy * http://www.zeeshanarshad.com/topic/611/htc-vive-best-vr-cricket-game Update (Nov 7, 2017): Amazing....that's absolutely #1 VR cricket game now which has to be bought for any cricket lover who own Vive. I checked new features of animated fielders, net practice and they are so much interesting. Specially the Scenario challenges. Now it gives something to beat :) Update (Nov 2, 2017): I don't regret at all even though I had bought it few months ago based on its best gameplay over other crickets, when there was not even a single update message. And, now developers are bringing an update soon with their announcement. Goodluck. - Original Review - This is the only BEST cricket on vive which I play and really enjoy and if an update is coming (as developer confirmed me too) with animated fielders and further improvements then it will the best vr cricket game for vive as of now. I checked many other cricket games on vive, they are either piece of cartoon, incomplete, or just funny. I've been recording highlights and my records. You can see how really this game looks like in action on my given official website link in start of review.
Rubbish...Not worth the money. Should be around £1.50.
Good game, works with Oculus Rift. but here are some issues 1) crazy speed. Need to slow down bowling. 2) Ball goes through bat handle. 3) Facing position should be customizable. Very uncomfortable batting position for me. 4) Batting feedback should be there when knocking the ground and hitting the ball. 5) Bat looks like a toy. Bat should be wider, bigger. 6/10 stars, but its the best cricket game that I have seen on vr.
I am concerned that the ball speed issue has been mentioned on numurous reviews {some quitre a few months old}, yet no attempt has been made to rectify it. I love cricket games, but the speed is just too fast. The game looks great, but is un playable for me in its current state.
The best cricket game now for VR. Hope the devs keeps improving the game.
DO NOT BUY IF YOU HAVE OCULUS RIFT S <- DEVELOPERS PLZ - Game is so good but it doesn't work on the Rift S so I can't play it anymore. Developers Plz I want to smack balls
Just played this for the first time after picking up the game in a VR bundle and, overall, was impressed. This is probably the most polished offering on the market in terms of VR cricket. It works well with the Rift - though it did take me an embarrassingly long amount of time to get out of the main menu and into the middle, as you need to hold down the trigger when selecting an option instead of a quick press. The pros are good and the cons are mostly small gripes as the game is good for what it is. Pros: - Plays well, and it just feels right. The most important factor in VR cricket. - Semi-realistic fielders, but not without some small issues (mentioned below). - Variety of match settings, formats, nets etc to play. Cons: - The main issue which has been mentioned before - even medium bowling feels too quick to play in some modes. - Some elements of fielding could be improved. Throws back to the bowler always go to his feet, leading to an awkward animation where he flails his limbs like an octopus to reach down and get the ball. It also looks like only one fielder at once can chase the ball - so if it goes out of the 'fielding area' of one, there's a gap before the next fielder takes over. Overall: The most polished experience I've played so far. This is probably your best bet if you are looking to buy a VR cricket game.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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